diff --git a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp index dc3695239..fbf989d05 100644 --- a/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp +++ b/apps/openmw/mwmechanics/mechanicsmanagerimp.cpp @@ -1606,7 +1606,7 @@ namespace MWMechanics // we should return a wandering actor back after combat // the same thing for actors without AI packages - if (!aiSequence.isInCombat() && aiSequence.getTypeId() <= MWMechanics::AiPackage::TypeIdWander) + if (aiSequence.getTypeId() <= MWMechanics::AiPackage::TypeIdWander) { int typeId = aiSequence.getTypeId(); osg::Vec3f dest;