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https://github.com/TES3MP/openmw-tes3mp.git
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fog of war rendering (incomplete)
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parent
771f920c2c
commit
583a25f634
3 changed files with 110 additions and 7 deletions
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@ -12,6 +12,7 @@ using namespace Ogre;
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#define CACHE_EXTENSION ".jpg"
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#define MAP_RESOLUTION 1024 // 1024*1024 pixels for a 8192*8192 area in world units
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#define FOGOFWAR_RESOLUTION 1024
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LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
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{
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@ -24,11 +25,14 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
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mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0));
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// Debug overlay to view the maps
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/*
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render(0, 0, 10000, 10000, 8192, 8192, "Cell_0_0");
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MaterialPtr mat = MaterialManager::getSingleton().create("testMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0");
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mat->getTechnique(0)->getPass(0)->setDepthWriteEnabled(false);
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mat->getTechnique(0)->getPass(0)->setSceneBlending(SBT_TRANSPARENT_ALPHA);
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mat->getTechnique(0)->getPass(0)->setDepthCheckEnabled(false);
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OverlayManager& ovm = OverlayManager::getSingleton();
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@ -44,11 +48,13 @@ LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
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overlay_panel->show();
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mOverlay->add2D(overlay_panel);
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mOverlay->show();
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*/
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}
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void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
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{
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mInterior = false;
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std::string name = "Cell_" + StringConverter::toString(cell->cell->data.gridX)
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+ "_" + StringConverter::toString(cell->cell->data.gridY);
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@ -61,6 +67,8 @@ void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
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void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
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AxisAlignedBox bounds)
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{
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mInterior = true;
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Vector2 z(bounds.getMaximum().y, bounds.getMinimum().y);
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Vector2 min(bounds.getMinimum().x, bounds.getMinimum().z);
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Vector2 max(bounds.getMaximum().x, bounds.getMaximum().z);
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@ -140,6 +148,16 @@ void LocalMap::render(const float x, const float y,
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rtt->update();
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// create "fog of war" texture
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TexturePtr tex2 = TextureManager::getSingleton().createManual(
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texture + "_fog",
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ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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TEX_TYPE_2D,
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xw*FOGOFWAR_RESOLUTION/8192, yw*FOGOFWAR_RESOLUTION/8192,
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0,
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PF_A8R8G8B8,
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TU_DYNAMIC);
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/// \todo
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// save to cache for next time
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//rtt->writeContentsToFile("./" + texture + CACHE_EXTENSION);
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@ -158,3 +176,71 @@ void LocalMap::render(const float x, const float y,
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// re-enable fog
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mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, fStart, fEnd);
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}
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void LocalMap::setPlayerPosition (const Ogre::Vector3& position)
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{
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// retrieve the x,y grid coordinates the player is in
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int x,y;
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Vector2 pos(position.x, -position.z);
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if (!mInterior)
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{
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x = std::ceil(pos.x / 8192.f);
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y = std::ceil(pos.y / 8192.f);
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}
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else
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{
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/// \todo
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}
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// convert from world coordinates to texture UV coordinates
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float u,v;
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std::string texName;
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if (!mInterior)
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{
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u = std::abs((pos.x - (8192*x))/8192.f);
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v = std::abs((pos.y - (8192*y))/8192.f);
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texName = "Cell_" + StringConverter::toString(x) + "_"
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+ StringConverter::toString(y) + "_fog";
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}
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else
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{
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/// \todo
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}
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//std::cout << "u " << u<< " v " << v << std::endl;
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// explore radius (squared)
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const float sqrExploreRadius = 0.001 * FOGOFWAR_RESOLUTION*FOGOFWAR_RESOLUTION;
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// get the appropriate fog of war texture
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TexturePtr tex = TextureManager::getSingleton().getByName(texName);
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HardwarePixelBufferSharedPtr buffer = tex->getBuffer();
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/*void* data = buffer->lock(HardwareBuffer::HBL_NORMAL);
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for (int texU = 0; texU<FOGOFWAR_RESOLUTION; ++texU)
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{
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for (int texV = 0; texV<FOGOFWAR_RESOLUTION; ++texV)
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{
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float sqrDist = Math::Sqr(texU - u*FOGOFWAR_RESOLUTION) + Math::Sqr(texV - v*FOGOFWAR_RESOLUTION);
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uint32 clr = *(uint32*)data;
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uint8 alpha = (clr >> 24);
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uint8 r=0;
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uint8 g=0;
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uint8 b=0;
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alpha = std::max( alpha, (uint8) (std::max(0.f, std::min(1.f, 1.f-(sqrDist/sqrExploreRadius)))*255) );
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*((uint32*)data) = (r) + (g<<8) + (b<<16) + (alpha << 24);
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// move to next texel
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data = static_cast<unsigned char*> (data) + sizeof(uint32);
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}
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}
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buffer->unlock();*/
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if (!MaterialManager::getSingleton().getByName("testMaterial").isNull())
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{
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MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial");
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mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(tex->getName());
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}
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}
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@ -17,7 +17,7 @@ namespace MWRender
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/**
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* Request the local map for an exterior cell.
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* It will either be loaded from a disk cache,
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* @remarks It will either be loaded from a disk cache,
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* or rendered if it is not already cached.
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* @param exterior cell
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*/
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@ -25,7 +25,7 @@ namespace MWRender
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/**
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* Request the local map for an interior cell.
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* It will either be loaded from a disk cache,
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* @remarks It will either be loaded from a disk cache,
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* or rendered if it is not already cached.
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* @param interior cell
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* @param bounding box of the cell
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@ -33,6 +33,14 @@ namespace MWRender
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void requestMap (MWWorld::Ptr::CellStore* cell,
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Ogre::AxisAlignedBox bounds);
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/**
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* Set the position of the player.
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* @remarks This is used to draw a "fog of war" effect
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* to hide areas on the map the player has not discovered yet.
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* @param position (OGRE coordinates)
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*/
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void setPlayerPosition (const Ogre::Vector3& position);
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private:
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OEngine::Render::OgreRenderer* mRendering;
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@ -42,6 +50,13 @@ namespace MWRender
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const float zlow, const float zhigh,
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const float xw, const float yw,
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const std::string& texture);
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bool mInterior;
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// a buffer for the "fog of war" texture of the current cell.
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// interior cells could be divided into multiple textures,
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// so we store in a map.
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std::map <std::string, Ogre::uint8*> mBuffer;
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};
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}
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@ -140,6 +140,8 @@ void RenderingManager::update (float duration){
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mSkyManager->update(duration);
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mRendering.update(duration);
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mLocalMap->setPlayerPosition( mRendering.getCamera()->getRealPosition() );
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}
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void RenderingManager::skyEnable ()
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