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[Server] Add debug about information exchange in ID_PLAYER_CELL_CHANGE
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@ -196,6 +196,9 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
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playerController->GetPacket(ID_PLAYER_POS)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl, other->guid);
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playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(pl, other->guid);
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LOG_APPEND(Log::LOG_INFO, "- Exchanged information with %s",
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other->npc.mName.c_str());
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});
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myPacket->Send(player, true); //send to other clients
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