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	Fix NpcAnimation non-existing skeleton crash (Fixes #2028)
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					 1 changed files with 2 additions and 2 deletions
				
			
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			@ -200,10 +200,10 @@ NpcAnimation::NpcAnimation(const MWWorld::Ptr& ptr, Ogre::SceneNode* node, int v
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        mPartPriorities[i] = 0;
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    }
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    updateNpcBase();
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    if (!disableListener)
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        mPtr.getClass().getInventoryStore(mPtr).setListener(this, mPtr);
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    updateNpcBase();
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}
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void NpcAnimation::setViewMode(NpcAnimation::ViewMode viewMode)
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