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Add sound for casting enchanted item with insufficent charge (Fixes #1857)
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1 changed files with 15 additions and 1 deletions
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@ -684,9 +684,23 @@ namespace MWMechanics
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if (item.getCellRef().getEnchantmentCharge() < castCost)
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{
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// TODO: Should there be a sound here?
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if (mCaster.getRefData().getHandle() == "player")
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MWBase::Environment::get().getWindowManager()->messageBox("#{sMagicInsufficientCharge}");
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// Failure sound
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int school = 0;
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for (std::vector<ESM::ENAMstruct>::const_iterator effectIt (enchantment->mEffects.mList.begin());
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effectIt!=enchantment->mEffects.mList.end(); ++effectIt)
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{
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const ESM::MagicEffect* magicEffect = MWBase::Environment::get().getWorld()->getStore().get<ESM::MagicEffect>().find(effectIt->mEffectID);
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school = magicEffect->mData.mSchool;
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break;
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}
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static const std::string schools[] = {
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"alteration", "conjuration", "destruction", "illusion", "mysticism", "restoration"
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};
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MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
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sndMgr->playSound3D(mCaster, "Spell Failure " + schools[school], 1.0f, 1.0f);
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return false;
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}
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// Reduce charge
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