[Client] Update LocalPlayer to C++11

pull/249/merge
Koncord 7 years ago
parent 6222c20e82
commit 58a6a8c3bc

@ -196,14 +196,8 @@ void LocalPlayer::updateStatsDynamic(bool forceUpdate)
// Update stats when they become 0 or they have changed enough
bool shouldUpdateHealth = oldHealth != health && (health.getCurrent() == 0 || abs(oldHealth.getCurrent() - health.getCurrent()) > 3);
bool shouldUpdateMagicka = false;
bool shouldUpdateFatigue = false;
if (!shouldUpdateHealth)
shouldUpdateMagicka = oldMagicka != magicka && (magicka.getCurrent() == 0 || abs(oldMagicka.getCurrent() - magicka.getCurrent()) > 10);
if (!shouldUpdateMagicka)
shouldUpdateFatigue = oldFatigue != fatigue && (fatigue.getCurrent() == 0 || abs(oldFatigue.getCurrent() - fatigue.getCurrent()) > 10);
bool shouldUpdateMagicka = oldMagicka != magicka && (magicka.getCurrent() == 0 || abs(oldMagicka.getCurrent() - magicka.getCurrent()) > 10);
bool shouldUpdateFatigue = oldFatigue != fatigue && (fatigue.getCurrent() == 0 || abs(oldFatigue.getCurrent() - fatigue.getCurrent()) > 10);
if (forceUpdate || shouldUpdateHealth || shouldUpdateMagicka || shouldUpdateFatigue)
{
@ -262,16 +256,13 @@ void LocalPlayer::updateSkills(bool forceUpdate)
// If we only have skill progress, remember it for future packets,
// but don't send a packet just because of this
else if (ptrNpcStats.getSkill(i).getProgress() != npcStats.mSkills[i].mProgress)
{
ptrNpcStats.getSkill(i).writeState(npcStats.mSkills[i]);
}
}
for (int i = 0; i < 8; i++)
{
if (ptrNpcStats.getSkillIncrease(i) != npcStats.mSkillIncrease[i]) {
if (ptrNpcStats.getSkillIncrease(i) != npcStats.mSkillIncrease[i])
npcStats.mSkillIncrease[i] = ptrNpcStats.getSkillIncrease(i);
}
}
if (skillsChanged || forceUpdate)
@ -329,7 +320,6 @@ void LocalPlayer::updatePosition(bool forceUpdate)
if (forceUpdate || posIsChanging || posWasChanged)
{
oldRot[0] = position.rot[0];
oldRot[1] = position.rot[2];
@ -365,7 +355,8 @@ void LocalPlayer::updateCell(bool forceUpdate)
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Sending ID_PLAYER_CELL_CHANGE about LocalPlayer to server");
LOG_APPEND(Log::LOG_INFO, "- Moved from %s to %s", cell.getDescription().c_str(), ptrCell->getDescription().c_str());
LOG_APPEND(Log::LOG_INFO, "- Moved from %s to %s", cell.getDescription().c_str(),
ptrCell->getDescription().c_str());
if (!Misc::StringUtils::ciEqual(cell.mRegion, ptrCell->mRegion))
{
@ -397,15 +388,8 @@ void LocalPlayer::updateCell(bool forceUpdate)
void LocalPlayer::updateChar()
{
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(
npc.mRace,
npc.isMale(),
npc.mHead,
npc.mHair
);
MWBase::Environment::get().getMechanicsManager()->setPlayerRace(npc.mRace, npc.isMale(), npc.mHead, npc.mHair);
MWBase::Environment::get().getMechanicsManager()->setPlayerBirthsign(birthsign);
MWBase::Environment::get().getWindowManager()->getInventoryWindow()->rebuildAvatar();
}
@ -466,21 +450,26 @@ void LocalPlayer::updateInventory(bool forceUpdate)
MWWorld::InventoryStore &ptrInventory = ptrPlayer.getClass().getInventoryStore(ptrPlayer);
mwmp::Item item;
auto setItem = [](Item &item, const MWWorld::Ptr &iter) {
item.refId = iter.getCellRef().getRefId();
if (item.refId.find("$dynamic") != string::npos) // skip generated items (self enchanted for e.g.)
return true;
item.count = iter.getRefData().getCount();
item.charge = iter.getCellRef().getCharge();
return false;
};
if (!invChanged)
{
for (vector<Item>::iterator iter = inventoryChanges.items.begin(); iter != inventoryChanges.items.end(); ++iter)
for(const auto &itemOld : inventoryChanges.items)
{
MWWorld::ContainerStoreIterator result(ptrInventory.begin());
auto result = ptrInventory.begin();
for (; result != ptrInventory.end(); ++result)
{
item.refId = result->getCellRef().getRefId();
if (item.refId.find("$dynamic") != string::npos) // skip generated items (self enchanted for e.g.)
if(setItem(item, *result))
continue;
item.count = result->getRefData().getCount();
item.charge = result->getCellRef().getCharge();
if (item == (*iter))
if (item == itemOld)
break;
}
if (result == ptrInventory.end())
@ -493,24 +482,14 @@ void LocalPlayer::updateInventory(bool forceUpdate)
if (!invChanged)
{
for (MWWorld::ContainerStoreIterator iter(ptrInventory.begin()); iter != ptrInventory.end(); ++iter)
for(const auto &iter : ptrInventory)
{
item.refId = iter->getCellRef().getRefId();
if (item.refId.find("$dynamic") != string::npos) // skip generated items (self enchanted for e.g.)
if(setItem(item, iter))
continue;
item.count = iter->getRefData().getCount();
item.charge = iter->getCellRef().getCharge();
auto items = inventoryChanges.items;
vector<Item>::iterator result = inventoryChanges.items.begin();
for (; result != inventoryChanges.items.end(); result++)
{
if ((*result) == item)
break;
}
if (result == inventoryChanges.items.end())
if (find(items.begin(), items.end(), item) == items.end())
{
invChanged = true;
break;
@ -643,9 +622,8 @@ void LocalPlayer::addItems()
MWWorld::Ptr ptrPlayer = getPlayerPtr();
MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
for (unsigned int i = 0; i < inventoryChanges.count; i++)
for(const auto &item : inventoryChanges.items)
{
mwmp::Item item = inventoryChanges.items.at(i);
MWWorld::Ptr itemPtr = *ptrStore.add(item.refId, item.count, ptrPlayer);
if (item.charge != -1)
itemPtr.getCellRef().setCharge(item.charge);
@ -657,50 +635,44 @@ void LocalPlayer::addSpells()
MWWorld::Ptr ptrPlayer = getPlayerPtr();
MWMechanics::Spells &ptrSpells = ptrPlayer.getClass().getCreatureStats(ptrPlayer).getSpells();
for (vector<ESM::Spell>::const_iterator spell = spellbookChanges.spells.begin(); spell != spellbookChanges.spells.end(); spell++)
ptrSpells.add(spell->mId);
for(const auto &spell : spellbookChanges.spells)
ptrSpells.add(spell.mId);
}
void LocalPlayer::addJournalItems()
{
for (unsigned int i = 0; i < journalChanges.count; i++)
for(const auto &journalItem : journalChanges.journalItems)
{
mwmp::JournalItem journalItem = journalChanges.journalItems.at(i);
if (journalItem.type == JournalItem::ENTRY)
{
MWWorld::Ptr ptrFound = MWBase::Environment::get().getWorld()->searchPtr(journalItem.actorRefId, false);
if (!ptrFound)
{
ptrFound = getPlayerPtr();
}
MWBase::Environment::get().getJournal()->addEntry(journalItem.quest, journalItem.index, ptrFound);
}
else
{
MWBase::Environment::get().getJournal()->setJournalIndex(journalItem.quest, journalItem.index);
}
}
}
void LocalPlayer::addTopics()
{
for (unsigned int i = 0; i < topicChanges.count; i++)
auto &env = MWBase::Environment::get();
for(const auto &topic : topicChanges.topics)
{
mwmp::Topic topic = topicChanges.topics.at(i);
std::string topicId = topic.topicId;
// If we're using a translated version of Morrowind, translate this topic from English into our language
if (MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().hasTranslation())
topicId = MWBase::Environment::get().getWindowManager()->getTranslationDataStorage().getLocalizedTopicId(topicId);
if (env.getWindowManager()->getTranslationDataStorage().hasTranslation())
topicId = env.getWindowManager()->getTranslationDataStorage().getLocalizedTopicId(topicId);
MWBase::Environment::get().getDialogueManager()->addTopic(topicId);
env.getDialogueManager()->addTopic(topicId);
if (MWBase::Environment::get().getWindowManager()->containsMode(MWGui::GM_Dialogue))
MWBase::Environment::get().getDialogueManager()->updateTopics();
if (env.getWindowManager()->containsMode(MWGui::GM_Dialogue))
env.getDialogueManager()->updateTopics();
}
}
@ -709,11 +681,8 @@ void LocalPlayer::removeItems()
MWWorld::Ptr ptrPlayer = getPlayerPtr();
MWWorld::ContainerStore &ptrStore = ptrPlayer.getClass().getContainerStore(ptrPlayer);
for (unsigned int i = 0; i < inventoryChanges.count; i++)
{
mwmp::Item item = inventoryChanges.items.at(i);
for(const auto &item : inventoryChanges.items)
ptrStore.remove(item.refId, item.count, ptrPlayer);
}
}
void LocalPlayer::removeSpells()
@ -721,12 +690,11 @@ void LocalPlayer::removeSpells()
MWWorld::Ptr ptrPlayer = getPlayerPtr();
MWMechanics::Spells &ptrSpells = ptrPlayer.getClass().getCreatureStats(ptrPlayer).getSpells();
for (vector<ESM::Spell>::const_iterator spell = spellbookChanges.spells.begin(); spell != spellbookChanges.spells.end(); spell++)
MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager();
for(const auto &spell : spellbookChanges.spells)
{
ptrSpells.remove(spell->mId);
MWBase::WindowManager *wm = MWBase::Environment::get().getWindowManager();
if (spell->mId == wm->getSelectedSpell())
ptrSpells.remove(spell.mId);
if (spell.mId == wm->getSelectedSpell())
wm->unsetSelectedSpell();
}
}
@ -778,9 +746,7 @@ void LocalPlayer::setSkills()
}
for (int i = 0; i < 8; ++i)
{
ptrNpcStats->setSkillIncrease(i, npcStats.mSkillIncrease[i]);
}
ptrNpcStats->setLevelProgress(npcStats.mLevelProgress);
}
@ -811,9 +777,7 @@ void LocalPlayer::setPosition()
// If we're ignoring this position packet because of an invalid cell change,
// don't make the next one get ignored as well
if (ignorePosPacket)
{
ignorePosPacket = false;
}
else
{
world->getPlayer().setTeleported(true);
@ -906,31 +870,25 @@ void LocalPlayer::setEquipment()
for (int slot = 0; slot < MWWorld::InventoryStore::Slots; slot++)
{
mwmp::Item *currentItem = &equipedItems[slot];
mwmp::Item &currentItem = equipedItems[slot];
if (!currentItem->refId.empty())
if (!currentItem.refId.empty())
{
MWWorld::ContainerStoreIterator it = ptrInventory.begin();
for (; it != ptrInventory.end(); ++it) // find item in inventory
auto it = find_if(ptrInventory.begin(), ptrInventory.end(), [&currentItem](const MWWorld::Ptr &a) {
return Misc::StringUtils::ciEqual(a.getCellRef().getRefId(), currentItem.refId);
});
if (it == ptrInventory.end()) // if not exists add item
{
if (::Misc::StringUtils::ciEqual(it->getCellRef().getRefId(), currentItem->refId))
break;
auto equipped = equipedItems[slot];
auto addIter = ptrInventory.ContainerStore::add(equipped.refId.c_str(), equipped.count, ptrPlayer);
ptrInventory.equip(slot, addIter, ptrPlayer);
}
if (it == ptrInventory.end()) // if not exists add item
ptrInventory.equip(
slot,
ptrInventory.ContainerStore::add(
equipedItems[slot].refId.c_str(),
equipedItems[slot].count,
ptrPlayer),
ptrPlayer);
else
ptrInventory.equip(slot, it, ptrPlayer);
}
else
{
ptrInventory.unequipSlot(slot, ptrPlayer);
}
}
}
@ -983,10 +941,8 @@ void LocalPlayer::setFactions()
MWWorld::Ptr player = getPlayerPtr();
MWMechanics::NpcStats &ptrNpcStats = player.getClass().getNpcStats(player);
for (unsigned int i = 0; i < factionChanges.count; i++)
for(const auto &faction : factionChanges.factions)
{
mwmp::Faction faction = factionChanges.factions.at(i);
// If the player isn't in this faction, make them join it
if (!ptrNpcStats.isInFaction(faction.factionId))
ptrNpcStats.joinFaction(faction.factionId);
@ -1015,14 +971,8 @@ void LocalPlayer::setFactions()
void LocalPlayer::setKills()
{
for (unsigned int i = 0; i < killChanges.count; i++)
{
mwmp::Kill kill = killChanges.kills.at(i);
std::string refId = kill.refId;
int number = kill.number;
MWBase::Environment::get().getMechanicsManager()->setDeaths(refId, number);
}
for(const auto &kill : killChanges.kills)
MWBase::Environment::get().getMechanicsManager()->setDeaths(kill.refId, kill.number);
}
void LocalPlayer::setBooks()
@ -1030,13 +980,8 @@ void LocalPlayer::setBooks()
MWWorld::Ptr player = getPlayerPtr();
MWMechanics::NpcStats &ptrNpcStats = player.getClass().getNpcStats(player);
for (unsigned int i = 0; i < bookChanges.count; i++)
{
mwmp::Book book = bookChanges.books.at(i);
std::string bookId = book.bookId;
ptrNpcStats.flagAsUsed(bookId);
}
for(const auto &book : bookChanges.books)
ptrNpcStats.flagAsUsed(book.bookId);
}
void LocalPlayer::sendClass()
@ -1067,14 +1012,14 @@ void LocalPlayer::sendInventory()
inventoryChanges.items.clear();
for (MWWorld::ContainerStoreIterator iter(ptrInventory.begin()); iter != ptrInventory.end(); ++iter)
for(const auto &iter : ptrInventory)
{
item.refId = iter->getCellRef().getRefId();
item.refId = iter.getCellRef().getRefId();
if (item.refId.find("$dynamic") != string::npos) // skip generated items (self enchanted for e.g.)
continue;
item.count = iter->getRefData().getCount();
item.charge = iter->getCellRef().getCharge();
item.count = iter.getRefData().getCount();
item.charge = iter.getCellRef().getCharge();
inventoryChanges.items.push_back(item);
}
@ -1093,14 +1038,10 @@ void LocalPlayer::sendSpellbook()
spellbookChanges.spells.clear();
// Send spells in spellbook, while ignoring abilities, powers, etc.
for (MWMechanics::Spells::TIterator iter = ptrSpells.begin(); iter != ptrSpells.end(); ++iter)
for(const auto &spell : ptrSpells)
{
const ESM::Spell *spell = iter->first;
if (spell->mData.mType == ESM::Spell::ST_Spell)
{
spellbookChanges.spells.push_back(*spell);
}
if (spell.first->mData.mType == ESM::Spell::ST_Spell)
spellbookChanges.spells.push_back(*spell.first);
}
spellbookChanges.action = SpellbookChanges::SET;
@ -1275,9 +1216,7 @@ void LocalPlayer::storeCellState(ESM::Cell cell, int stateType)
// If there's already a cell state recorded for this particular cell,
// remove it
if (cell.getDescription() == (*iter).cell.getDescription())
{
iter = cellStateChanges.cellStates.erase(iter);
}
else
++iter;
}

@ -327,9 +327,9 @@ bool Main::isValidPacketScript(std::string script)
"ouch_wraithguard"
};
for (int i = 0; i < validPacketScriptsCount; i++)
for(const auto &validPacketScript : validPacketScripts)
{
if (Misc::StringUtils::ciEqual(script, validPacketScripts[i]))
if (Misc::StringUtils::ciEqual(script, validPacketScript))
return true;
}

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