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Enable vertex buffer objects in RigGeometry

This commit is contained in:
scrawl 2016-03-11 01:39:09 +01:00
parent 0dbf44b414
commit 58e0e8bd4e

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@ -71,6 +71,7 @@ RigGeometry::RigGeometry()
setCullCallback(new UpdateRigGeometry);
setUpdateCallback(new UpdateRigBounds);
setSupportsDisplayList(false);
setUseVertexBufferObjects(true);
setComputeBoundingBoxCallback(new DummyComputeBoundCallback);
}