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Make underwater SFX always apply based on camera position (bug #4532)
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2 changed files with 2 additions and 1 deletions
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@ -93,6 +93,7 @@
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Bug #4510: Division by zero in MWMechanics::CreatureStats::setAttribute
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Bug #4519: Knockdown does not discard movement in the 1st-person mode
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Bug #4531: Movement does not reset idle animations
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Bug #4532: Underwater sfx isn't tied to 3rd person camera
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Bug #4539: Paper Doll is affected by GUI scaling
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Bug #4543: Picking cursed items through inventory (menumode) makes it disappear
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Bug #4545: Creatures flee from werewolves
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@ -1789,7 +1789,7 @@ namespace MWWorld
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osg::Vec3f forward = listenerOrient * osg::Vec3f(0,1,0);
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osg::Vec3f up = listenerOrient * osg::Vec3f(0,0,1);
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bool underwater = isUnderwater(getPlayerPtr().getCell(), listenerPos);
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bool underwater = isUnderwater(getPlayerPtr().getCell(), mRendering->getCameraPosition());
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MWBase::Environment::get().getSoundManager()->setListenerPosDir(listenerPos, forward, up, underwater);
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}
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