From 5909fa4368aec785e2d09a9e807936ea520d624f Mon Sep 17 00:00:00 2001 From: Marc Zinnschlag Date: Wed, 5 Nov 2014 21:18:43 +0100 Subject: [PATCH] new version number and updated changelog --- CMakeLists.txt | 2 +- readme.txt | 6 +++++- 2 files changed, 6 insertions(+), 2 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 4efb19719..b3ec6cf6d 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -13,7 +13,7 @@ message(STATUS "Configuring OpenMW...") set(OPENMW_VERSION_MAJOR 0) set(OPENMW_VERSION_MINOR 33) -set(OPENMW_VERSION_RELEASE 0) +set(OPENMW_VERSION_RELEASE 1) set(OPENMW_VERSION_COMMITHASH "") set(OPENMW_VERSION_TAGHASH "") diff --git a/readme.txt b/readme.txt index cb533e9fb..810a0e055 100644 --- a/readme.txt +++ b/readme.txt @@ -3,7 +3,7 @@ OpenMW: A reimplementation of The Elder Scrolls III: Morrowind OpenMW is an attempt at recreating the engine for the popular role-playing game Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. -Version: 0.33.0 +Version: 0.33.1 License: GPL (see GPL3.txt for more information) Website: http://www.openmw.org @@ -98,6 +98,10 @@ Allowed options: CHANGELOG +0.33.1 + +Bug #2108: OpenCS fails to build + 0.33.0 Bug #371: If console assigned to ` (probably to any symbolic key), "`" symbol will be added to console every time it closed