Allow using keys to open trapped objects of lock level 0

pull/1/head
Allofich 9 years ago
parent cabe038a97
commit 599e6708ec

@ -137,7 +137,8 @@ namespace MWClass
MWWorld::Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
MWWorld::InventoryStore& invStore = player.getClass().getInventoryStore(player);
bool needKey = ptr.getCellRef().getLockLevel() > 0;
bool isLocked = ptr.getCellRef().getLockLevel() > 0;
bool isTrapped = !ptr.getCellRef().getTrap().empty();
bool hasKey = false;
std::string keyName;
@ -155,24 +156,26 @@ namespace MWClass
}
}
if (needKey && hasKey)
if ((isLocked || isTrapped) && hasKey)
{
MWBase::Environment::get().getWindowManager ()->messageBox (keyName + " #{sKeyUsed}");
unlock(ptr);
if(isLocked)
unlock(ptr);
// using a key disarms the trap
if(!ptr.getCellRef().getTrap().empty())
if(isTrapped)
{
ptr.getCellRef().setTrap("");
MWBase::Environment::get().getSoundManager()->playSound3D(ptr,
"Disarm Trap", 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Normal);
isTrapped = false;
}
}
if (!needKey || hasKey)
if (!isLocked || hasKey)
{
if(ptr.getCellRef().getTrap().empty())
if(!isTrapped)
{
boost::shared_ptr<MWWorld::Action> action (new MWWorld::ActionOpen(ptr));
return action;

@ -107,7 +107,8 @@ namespace MWClass
MWWorld::ContainerStore &invStore = actor.getClass().getContainerStore(actor);
bool needKey = ptr.getCellRef().getLockLevel() > 0;
bool isLocked = ptr.getCellRef().getLockLevel() > 0;
bool isTrapped = !ptr.getCellRef().getTrap().empty();
bool hasKey = false;
std::string keyName;
@ -125,24 +126,26 @@ namespace MWClass
}
}
if (needKey && hasKey)
if ((isLocked || isTrapped) && hasKey)
{
if(actor == MWMechanics::getPlayer())
MWBase::Environment::get().getWindowManager()->messageBox(keyName + " #{sKeyUsed}");
unlock(ptr); //Call the function here. because that makes sense.
if(isLocked)
unlock(ptr); //Call the function here. because that makes sense.
// using a key disarms the trap
if(!ptr.getCellRef().getTrap().empty())
if(isTrapped)
{
ptr.getCellRef().setTrap("");
MWBase::Environment::get().getSoundManager()->playSound3D(ptr,
"Disarm Trap", 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx,
MWBase::SoundManager::Play_Normal);
isTrapped = false;
}
}
if (!needKey || hasKey)
if (!isLocked || hasKey)
{
if(!ptr.getCellRef().getTrap().empty())
if(isTrapped)
{
// Trap activation
boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTrap(ptr.getCellRef().getTrap(), ptr));

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