voidScene::preloadFastTravelDestinations(constosg::Vec3f&playerPos,constosg::Vec3f&/*predictedPos*/) // ignore predictedPos here since opening dialogue with travel service takes extra time
voidScene::preloadFastTravelDestinations(constosg::Vec3f&playerPos,constosg::Vec3f&/*predictedPos*/, std::vector<osg::Vec3f>&exteriorPositions) // ignore predictedPos here since opening dialogue with travel service takes extra time