mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-06-29 09:51:34 +00:00
Add OpenMW commits up to 20 Mar 2021
# Conflicts: # apps/openmw/CMakeLists.txt # apps/openmw/mwmechanics/aipursue.cpp # components/CMakeLists.txt
This commit is contained in:
commit
59cb31e0a7
106 changed files with 2116 additions and 512 deletions
10
.gitignore
vendored
10
.gitignore
vendored
|
@ -85,13 +85,3 @@ moc_*.cxx
|
|||
*.[ao]
|
||||
*.so
|
||||
venv/
|
||||
|
||||
## recastnavigation unused files
|
||||
extern/recastnavigation/.travis.yml
|
||||
extern/recastnavigation/CONTRIBUTING.md
|
||||
extern/recastnavigation/Docs/
|
||||
extern/recastnavigation/Doxyfile
|
||||
extern/recastnavigation/README.md
|
||||
extern/recastnavigation/RecastDemo/
|
||||
extern/recastnavigation/Tests/
|
||||
extern/recastnavigation/appveyor.yml
|
||||
|
|
25
CHANGELOG.md
25
CHANGELOG.md
|
@ -1,7 +1,6 @@
|
|||
0.47.0
|
||||
------
|
||||
|
||||
Bug #832: OpenMW-CS: Handle deleted references
|
||||
Bug #1662: Qt4 and Windows binaries crash if there's a non-ASCII character in a file path/config path
|
||||
Bug #1901: Actors colliding behaviour is different from vanilla
|
||||
Bug #1952: Incorrect particle lighting
|
||||
|
@ -9,7 +8,7 @@
|
|||
Bug #2311: Targeted scripts are not properly supported on non-unique RefIDs
|
||||
Bug #2473: Unable to overstock merchants
|
||||
Bug #2798: Mutable ESM records
|
||||
Bug #2976 [reopened]: Issues combining settings from the command line and both config files
|
||||
Bug #2976: [reopened]: Issues combining settings from the command line and both config files
|
||||
Bug #3137: Walking into a wall prevents jumping
|
||||
Bug #3372: Projectiles and magic bolts go through moving targets
|
||||
Bug #3676: NiParticleColorModifier isn't applied properly
|
||||
|
@ -24,7 +23,7 @@
|
|||
Bug #4201: Projectile-projectile collision
|
||||
Bug #4247: Cannot walk up stairs in Ebonheart docks
|
||||
Bug #4357: OpenMW-CS: TopicInfos index sorting and rearranging isn't fully functional
|
||||
Bug #4363: Editor: Defect in Clone Function for Dialogue Info records
|
||||
Bug #4363: OpenMW-CS: Defect in Clone Function for Dialogue Info records
|
||||
Bug #4447: Actor collision capsule shape allows looking through some walls
|
||||
Bug #4465: Collision shape overlapping causes twitching
|
||||
Bug #4476: Abot Gondoliers: player hangs in air during scenic travel
|
||||
|
@ -34,6 +33,7 @@
|
|||
Bug #4764: Data race in osg ParticleSystem
|
||||
Bug #4765: Data race in ChunkManager -> Array::setBinding
|
||||
Bug #4774: Guards are ignorant of an invisible player that tries to attack them
|
||||
Bug #5026: Data races with rain intensity uniform set by sky and used by water
|
||||
Bug #5101: Hostile followers travel with the player
|
||||
Bug #5108: Savegame bloating due to inefficient fog textures format
|
||||
Bug #5165: Active spells should use real time intead of timestamps
|
||||
|
@ -44,11 +44,11 @@
|
|||
Bug #5367: Selecting a spell on an enchanted item per hotkey always plays the equip sound
|
||||
Bug #5369: Spawnpoint in the Grazelands doesn't produce oversized creatures
|
||||
Bug #5370: Opening an unlocked but trapped door uses the key
|
||||
Bug #5384: openmw-cs: deleting an instance requires reload of scene window to show in editor
|
||||
Bug #5384: OpenMW-CS: Deleting an instance requires reload of scene window to show in editor
|
||||
Bug #5387: Move/MoveWorld don't update the object's cell properly
|
||||
Bug #5391: Races Redone 1.2 bodies don't show on the inventory
|
||||
Bug #5397: NPC greeting does not reset if you leave + reenter area
|
||||
Bug #5400: Editor: Verifier checks race of non-skin bodyparts
|
||||
Bug #5400: OpenMW-CS: Verifier checks race of non-skin bodyparts
|
||||
Bug #5403: Enchantment effect doesn't show on an enemy during death animation
|
||||
Bug #5415: Environment maps in ebony cuirass and HiRez Armors Indoril cuirass don't work
|
||||
Bug #5416: Junk non-node records before the root node are not handled gracefully
|
||||
|
@ -70,6 +70,7 @@
|
|||
Bug #5499: Faction advance is available when requirements not met
|
||||
Bug #5502: Dead zone for analogue stick movement is too small
|
||||
Bug #5507: Sound volume is not clamped on ingame settings update
|
||||
Bug #5525: Case-insensitive search in the inventory window does not work with non-ASCII characters
|
||||
Bug #5531: Actors flee using current rotation by axis x
|
||||
Bug #5539: Window resize breaks when going from a lower resolution to full screen resolution
|
||||
Bug #5548: Certain exhausted topics can be highlighted again even though there's no new dialogue
|
||||
|
@ -93,26 +94,35 @@
|
|||
Bug #5703: OpenMW-CS menu system crashing on XFCE
|
||||
Bug #5706: AI sequences stop looping after the saved game is reloaded
|
||||
Bug #5713: OpenMW-CS: Collada models are corrupted in Qt-based scene view
|
||||
Bug #5731: Editor: skirts are invisible on characters
|
||||
Bug #5731: OpenMW-CS: skirts are invisible on characters
|
||||
Bug #5739: Saving and loading the save a second or two before hitting the ground doesn't count fall damage
|
||||
Bug #5758: Paralyzed actors behavior is inconsistent with vanilla
|
||||
Bug #5762: Movement solver is insufficiently robust
|
||||
Bug #5807: Video decoding crash on ARM
|
||||
Bug #5821: NPCs from mods getting removed if mod order was changed
|
||||
Bug #5835: OpenMW doesn't accept negative values for NPC's hello, alarm, fight, and flee
|
||||
Bug #5836: OpenMW dialogue/greeting/voice filter doesn't accept negative Ai values for NPC's hello, alarm, fight, and flee
|
||||
Bug #5838: Local map and other menus become blank in some locations while playing Wizards' Islands mod.
|
||||
Bug #5840: GetSoundPlaying "Health Damage" doesn't play when NPC hits target with shield effect ( vanilla engine behavior )
|
||||
Bug #5841: Can't Cast Zero Cost Spells When Magicka is < 0
|
||||
Bug #5869: Guards can initiate arrest dialogue behind locked doors
|
||||
Bug #5871: The console appears if you type the Russian letter "Ё" in the name of the enchantment
|
||||
Bug #5877: Effects appearing with empty icon
|
||||
Bug #5899: Visible modal windows and dropdowns crashing game on exit
|
||||
Bug #5902: NiZBufferProperty is unable to disable the depth test
|
||||
Bug #5906: Sunglare doesn't work with Mesa drivers and AMD GPUs
|
||||
Feature #390: 3rd person look "over the shoulder"
|
||||
Feature #832: OpenMW-CS: Handle deleted references
|
||||
Feature #1536: Show more information about level on menu
|
||||
Feature #2386: Distant Statics in the form of Object Paging
|
||||
Feature #2404: Levelled List can not be placed into a container
|
||||
Feature #2686: Timestamps in openmw.log
|
||||
Feature #3171: OpenMW-CS: Instance drag selection
|
||||
Feature #4894: Consider actors as obstacles for pathfinding
|
||||
Feature #4899: Alpha-To-Coverage Anti-Aliasing for alpha testing
|
||||
Feature #4977: Use the "default icon.tga" when an item's icon is not found
|
||||
Feature #5043: Head Bobbing
|
||||
Feature #5199: Improve Scene Colors
|
||||
Feature #5199: OpenMW-CS: Improve scene view colors
|
||||
Feature #5297: Add a search function to the "Datafiles" tab of the OpenMW launcher
|
||||
Feature #5362: Show the soul gems' trapped soul in count dialog
|
||||
Feature #5445: Handle NiLines
|
||||
|
@ -121,7 +131,6 @@
|
|||
Feature #5486: Fixes trainers to choose their training skills based on their base skill points
|
||||
Feature #5519: Code Patch tab in launcher
|
||||
Feature #5524: Resume failed script execution after reload
|
||||
Feature #5525: Search fields tweaks (utf-8)
|
||||
Feature #5545: Option to allow stealing from an unconscious NPC during combat
|
||||
Feature #5563: Run physics update in background thread
|
||||
Feature #5579: MCP SetAngle enhancement
|
||||
|
|
|
@ -1,13 +1,19 @@
|
|||
#!/bin/sh -e
|
||||
#!/bin/sh -ex
|
||||
|
||||
# workaround python issue on travis
|
||||
HOMEBREW_NO_AUTO_UPDATE=1 brew uninstall --ignore-dependencies python@3.8 || true
|
||||
HOMEBREW_NO_AUTO_UPDATE=1 brew uninstall --ignore-dependencies python@3.9 || true
|
||||
HOMEBREW_NO_AUTO_UPDATE=1 brew uninstall --ignore-dependencies qt@6 || true
|
||||
|
||||
# Some of these tools can come from places other than brew, so check before installing
|
||||
command -v ccache >/dev/null 2>&1 || brew install ccache
|
||||
command -v cmake >/dev/null 2>&1 || brew install cmake
|
||||
command -v qmake >/dev/null 2>&1 || brew install qt
|
||||
command -v qmake >/dev/null 2>&1 || brew install qt@5
|
||||
export PATH="/usr/local/opt/qt@5/bin:$PATH" # needed to use qmake in none default path as qt now points to qt6
|
||||
|
||||
ccache --version
|
||||
cmake --version
|
||||
qmake --version
|
||||
|
||||
curl -fSL -R -J https://downloads.openmw.org/osx/dependencies/openmw-deps-f8918dd.zip -o ~/openmw-deps.zip
|
||||
unzip -o ~/openmw-deps.zip -d /private/tmp/openmw-deps > /dev/null
|
||||
|
|
|
@ -325,6 +325,16 @@ add_qt_platform_dlls() {
|
|||
QT_PLATFORMS[$CONFIG]="${QT_PLATFORMS[$CONFIG]} $@"
|
||||
}
|
||||
|
||||
declare -A QT_STYLES
|
||||
QT_STYLES["Release"]=""
|
||||
QT_STYLES["Debug"]=""
|
||||
QT_STYLES["RelWithDebInfo"]=""
|
||||
add_qt_style_dlls() {
|
||||
local CONFIG=$1
|
||||
shift
|
||||
QT_STYLES[$CONFIG]="${QT_STYLES[$CONFIG]} $@"
|
||||
}
|
||||
|
||||
if [ -z $PLATFORM ]; then
|
||||
PLATFORM="$(uname -m)"
|
||||
fi
|
||||
|
@ -868,6 +878,7 @@ fi
|
|||
fi
|
||||
add_runtime_dlls $CONFIGURATION "$(pwd)/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${DLLSUFFIX}.dll
|
||||
add_qt_platform_dlls $CONFIGURATION "$(pwd)/plugins/platforms/qwindows${DLLSUFFIX}.dll"
|
||||
add_qt_style_dlls $CONFIGURATION "$(pwd)/plugins/styles/qwindowsvistastyle${DLLSUFFIX}.dll"
|
||||
done
|
||||
echo Done.
|
||||
else
|
||||
|
@ -883,6 +894,7 @@ fi
|
|||
DIR=$(windowsPathAsUnix "${QT_SDK}")
|
||||
add_runtime_dlls $CONFIGURATION "${DIR}/bin/Qt5"{Core,Gui,Network,OpenGL,Widgets}${DLLSUFFIX}.dll
|
||||
add_qt_platform_dlls $CONFIGURATION "${DIR}/plugins/platforms/qwindows${DLLSUFFIX}.dll"
|
||||
add_qt_style_dlls $CONFIGURATION "${DIR}/plugins/styles/qwindowsvistastyle${DLLSUFFIX}.dll"
|
||||
done
|
||||
echo Done.
|
||||
fi
|
||||
|
@ -1060,6 +1072,13 @@ fi
|
|||
cp "$DLL" "${DLL_PREFIX}platforms"
|
||||
done
|
||||
echo
|
||||
echo "- Qt Style DLLs..."
|
||||
mkdir -p ${DLL_PREFIX}styles
|
||||
for DLL in ${QT_STYLES[$CONFIGURATION]}; do
|
||||
echo " $(basename $DLL)"
|
||||
cp "$DLL" "${DLL_PREFIX}styles"
|
||||
done
|
||||
echo
|
||||
done
|
||||
#fi
|
||||
|
||||
|
@ -1067,7 +1086,13 @@ if [ -n "$ACTIVATE_MSVC" ]; then
|
|||
echo -n "- Activating MSVC in the current shell... "
|
||||
command -v vswhere >/dev/null 2>&1 || { echo "Error: vswhere is not on the path."; wrappedExit 1; }
|
||||
|
||||
MSVC_INSTALLATION_PATH=$(vswhere -products '*' -version "[$MSVC_REAL_VER,$(awk "BEGIN { print $MSVC_REAL_VER + 1; exit }"))" -property installationPath)
|
||||
# There are so many arguments now that I'm going to document them:
|
||||
# * products: allow Visual Studio or standalone build tools
|
||||
# * version: obvious. Awk helps make a version range by adding one.
|
||||
# * property installationPath: only give the installation path.
|
||||
# * latest: return only one result if several candidates exist. Prefer the last installed/updated
|
||||
# * requires: make sure it's got the MSVC compiler instead of, for example, just the .NET compiler. The .x86.x64 suffix means it's for either, not that it's the x64 on x86 cross compiler as you always get both
|
||||
MSVC_INSTALLATION_PATH=$(vswhere -products '*' -version "[$MSVC_REAL_VER,$(awk "BEGIN { print $MSVC_REAL_VER + 1; exit }"))" -property installationPath -latest -requires Microsoft.VisualStudio.Component.VC.Tools.x86.x64)
|
||||
if [ -z "$MSVC_INSTALLATION_PATH" ]; then
|
||||
echo "vswhere was unable to find MSVC $MSVC_DISPLAY_YEAR"
|
||||
wrappedExit 1
|
||||
|
|
|
@ -4,7 +4,7 @@ export CXX=clang++
|
|||
export CC=clang
|
||||
|
||||
DEPENDENCIES_ROOT="/private/tmp/openmw-deps/openmw-deps"
|
||||
QT_PATH=$(brew --prefix qt)
|
||||
QT_PATH=$(brew --prefix qt@5)
|
||||
CCACHE_EXECUTABLE=$(brew --prefix ccache)/bin/ccache
|
||||
mkdir build
|
||||
cd build
|
||||
|
|
|
@ -23,6 +23,7 @@ declare -rA GROUPED_DEPS=(
|
|||
libsdl2-dev libqt5opengl5-dev libopenal-dev libunshield-dev libtinyxml-dev
|
||||
libbullet-dev liblz4-dev libpng-dev libjpeg-dev
|
||||
"
|
||||
# TODO: add librecastnavigation-dev when debian is ready
|
||||
|
||||
# These dependencies can alternatively be built and linked statically.
|
||||
[openmw-deps-dynamic]="libmygui-dev libopenscenegraph-dev"
|
||||
|
|
|
@ -16,6 +16,11 @@ endif()
|
|||
# Detect OS
|
||||
include(cmake/OSIdentity.cmake)
|
||||
|
||||
option(OPENMW_GL4ES_MANUAL_INIT "Manually initialize gl4es. This is more reliable on platforms without a windowing system. Requires gl4es to be configured with -DNOEGL=ON -DNO_LOADER=ON -DNO_INIT_CONSTRUCTOR=ON." OFF)
|
||||
if(OPENMW_GL4ES_MANUAL_INIT)
|
||||
add_definitions(-DOPENMW_GL4ES_MANUAL_INIT)
|
||||
endif()
|
||||
|
||||
# Apps and tools
|
||||
option(BUILD_OPENMW "Build OpenMW" ON)
|
||||
option(BUILD_LAUNCHER "Build Launcher" ON)
|
||||
|
@ -113,6 +118,12 @@ option(SDL2_STATIC "Link static build of SDL into the binaries" FALSE)
|
|||
option(QT_STATIC "Link static build of QT into the binaries" FALSE)
|
||||
|
||||
option(OPENMW_USE_SYSTEM_BULLET "Use system provided bullet physics library" ON)
|
||||
if(OPENMW_USE_SYSTEM_BULLET)
|
||||
set(_bullet_static_default OFF)
|
||||
else()
|
||||
set(_bullet_static_default ON)
|
||||
endif()
|
||||
option(BULLET_STATIC "Link static build of Bullet into the binaries" ${_bullet_static_default})
|
||||
|
||||
option(OPENMW_USE_SYSTEM_OSG "Use system provided OpenSceneGraph libraries" ON)
|
||||
if(OPENMW_USE_SYSTEM_OSG)
|
||||
|
@ -133,6 +144,7 @@ option(MYGUI_STATIC "Link static build of Mygui into the binaries" ${_mygui_stat
|
|||
option(OPENMW_USE_SYSTEM_RECASTNAVIGATION "Use system provided recastnavigation library" OFF)
|
||||
if(OPENMW_USE_SYSTEM_RECASTNAVIGATION)
|
||||
set(_recastnavigation_static_default OFF)
|
||||
find_package(RecastNavigation REQUIRED)
|
||||
else()
|
||||
set(_recastnavigation_static_default ON)
|
||||
endif()
|
||||
|
@ -369,7 +381,9 @@ set(BOOST_COMPONENTS system filesystem program_options iostreams)
|
|||
if(WIN32)
|
||||
set(BOOST_COMPONENTS ${BOOST_COMPONENTS} locale)
|
||||
if(MSVC)
|
||||
set(BOOST_COMPONENTS ${BOOST_COMPONENTS} zlib)
|
||||
# boost-zlib is not present (nor needed) in vcpkg version of boost.
|
||||
# there, it is part of boost-iostreams instead.
|
||||
set(BOOST_OPTIONAL_COMPONENTS zlib)
|
||||
endif(MSVC)
|
||||
endif(WIN32)
|
||||
|
||||
|
@ -379,7 +393,7 @@ endif()
|
|||
|
||||
set(Boost_NO_BOOST_CMAKE ON)
|
||||
|
||||
find_package(Boost 1.6.2 REQUIRED COMPONENTS ${BOOST_COMPONENTS})
|
||||
find_package(Boost 1.6.2 REQUIRED COMPONENTS ${BOOST_COMPONENTS} OPTIONAL_COMPONENTS ${BOOST_OPTIONAL_COMPONENTS})
|
||||
if(OPENMW_USE_SYSTEM_MYGUI)
|
||||
find_package(MyGUI 3.2.2 REQUIRED)
|
||||
endif()
|
||||
|
|
|
@ -215,12 +215,16 @@ if(APPLE)
|
|||
endif(APPLE)
|
||||
|
||||
target_link_libraries(openmw-cs
|
||||
${OSG_LIBRARIES}
|
||||
${OSGTEXT_LIBRARIES}
|
||||
${OSGUTIL_LIBRARIES}
|
||||
# CMake's built-in OSG finder does not use pkgconfig, so we have to
|
||||
# manually ensure the order is correct for inter-library dependencies.
|
||||
# This only makes a difference with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`.
|
||||
# https://gitlab.kitware.com/cmake/cmake/-/issues/21701
|
||||
${OSGVIEWER_LIBRARIES}
|
||||
${OSGGA_LIBRARIES}
|
||||
${OSGFX_LIBRARIES}
|
||||
${OSGGA_LIBRARIES}
|
||||
${OSGUTIL_LIBRARIES}
|
||||
${OSGTEXT_LIBRARIES}
|
||||
${OSG_LIBRARIES}
|
||||
${EXTERN_OSGQT_LIBRARY}
|
||||
${Boost_SYSTEM_LIBRARY}
|
||||
${Boost_FILESYSTEM_LIBRARY}
|
||||
|
@ -233,13 +237,24 @@ if(OSG_STATIC)
|
|||
add_library(openmw_cs_osg_plugins INTERFACE)
|
||||
foreach(_plugin ${USED_OSG_PLUGINS})
|
||||
string(TOUPPER ${_plugin} _plugin_uc)
|
||||
list(APPEND _osg_plugins_static_files $<TARGET_FILE:${${_plugin_uc}_LIBRARY}>)
|
||||
target_link_libraries(openmw_cs_osg_plugins INTERFACE ${${_plugin_uc}_LIBRARY})
|
||||
if(OPENMW_USE_SYSTEM_OSG)
|
||||
list(APPEND _osg_plugins_static_files ${${_plugin_uc}_LIBRARY})
|
||||
else()
|
||||
list(APPEND _osg_plugins_static_files $<TARGET_FILE:${${_plugin_uc}_LIBRARY}>)
|
||||
target_link_libraries(openmw_cs_osg_plugins INTERFACE $<TARGET_PROPERTY:${${_plugin_uc}_LIBRARY},LINK_LIBRARIES>)
|
||||
add_dependencies(openmw_cs_osg_plugins ${${_plugin_uc}_LIBRARY})
|
||||
endif()
|
||||
endforeach()
|
||||
# We use --whole-archive because OSG plugins use registration.
|
||||
get_whole_archive_options(_opts ${_osg_plugins_static_files})
|
||||
target_link_options(openmw_cs_osg_plugins INTERFACE ${_opts})
|
||||
target_link_libraries(openmw-cs openmw_cs_osg_plugins)
|
||||
|
||||
if(OPENMW_USE_SYSTEM_OSG)
|
||||
# OSG plugin pkgconfig files are missing these dependencies.
|
||||
# https://github.com/openscenegraph/OpenSceneGraph/issues/1052
|
||||
target_link_libraries(openmw freetype jpeg png)
|
||||
endif()
|
||||
endif(OSG_STATIC)
|
||||
|
||||
target_link_libraries(openmw-cs Qt5::Widgets Qt5::Core Qt5::Network Qt5::OpenGL)
|
||||
|
|
|
@ -169,13 +169,18 @@ include_directories(
|
|||
)
|
||||
|
||||
target_link_libraries(tes3mp
|
||||
${OSG_LIBRARIES}
|
||||
# CMake's built-in OSG finder does not use pkgconfig, so we have to
|
||||
# manually ensure the order is correct for inter-library dependencies.
|
||||
# This only makes a difference with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`.
|
||||
# https://gitlab.kitware.com/cmake/cmake/-/issues/21701
|
||||
${OSGPARTICLE_LIBRARIES}
|
||||
${OSGUTIL_LIBRARIES}
|
||||
${OSGDB_LIBRARIES}
|
||||
${OSGVIEWER_LIBRARIES}
|
||||
${OSGGA_LIBRARIES}
|
||||
${OSGSHADOW_LIBRARIES}
|
||||
${OSGDB_LIBRARIES}
|
||||
${OSGUTIL_LIBRARIES}
|
||||
${OSG_LIBRARIES}
|
||||
|
||||
${Boost_SYSTEM_LIBRARY}
|
||||
${Boost_THREAD_LIBRARY}
|
||||
${Boost_FILESYSTEM_LIBRARY}
|
||||
|
@ -196,13 +201,24 @@ if(OSG_STATIC)
|
|||
add_library(openmw_osg_plugins INTERFACE)
|
||||
foreach(_plugin ${USED_OSG_PLUGINS})
|
||||
string(TOUPPER ${_plugin} _plugin_uc)
|
||||
list(APPEND _osg_plugins_static_files $<TARGET_FILE:${${_plugin_uc}_LIBRARY}>)
|
||||
target_link_libraries(openmw_osg_plugins INTERFACE ${${_plugin_uc}_LIBRARY})
|
||||
if(OPENMW_USE_SYSTEM_OSG)
|
||||
list(APPEND _osg_plugins_static_files ${${_plugin_uc}_LIBRARY})
|
||||
else()
|
||||
list(APPEND _osg_plugins_static_files $<TARGET_FILE:${${_plugin_uc}_LIBRARY}>)
|
||||
target_link_libraries(openmw_osg_plugins INTERFACE $<TARGET_PROPERTY:${${_plugin_uc}_LIBRARY},LINK_LIBRARIES>)
|
||||
add_dependencies(openmw_osg_plugins ${${_plugin_uc}_LIBRARY})
|
||||
endif()
|
||||
endforeach()
|
||||
# We use --whole-archive because OSG plugins use registration.
|
||||
get_whole_archive_options(_opts ${_osg_plugins_static_files})
|
||||
target_link_options(openmw_osg_plugins INTERFACE ${_opts})
|
||||
target_link_libraries(tes3mp openmw_osg_plugins)
|
||||
|
||||
if(OPENMW_USE_SYSTEM_OSG)
|
||||
# OSG plugin pkgconfig files are missing these dependencies.
|
||||
# https://github.com/openscenegraph/OpenSceneGraph/issues/1052
|
||||
target_link_libraries(tes3mp freetype jpeg png)
|
||||
endif()
|
||||
endif(OSG_STATIC)
|
||||
|
||||
if (ANDROID)
|
||||
|
|
|
@ -733,6 +733,7 @@ namespace MWBase
|
|||
virtual void launchMagicBolt (const std::string& spellId, const MWWorld::Ptr& caster, const osg::Vec3f& fallbackDirection) = 0;
|
||||
virtual void launchProjectile (MWWorld::Ptr& actor, MWWorld::Ptr& projectile,
|
||||
const osg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr& bow, float speed, float attackStrength) = 0;
|
||||
virtual void updateProjectilesCasters() = 0;
|
||||
|
||||
virtual void applyLoopingParticles(const MWWorld::Ptr& ptr) = 0;
|
||||
|
||||
|
|
|
@ -53,7 +53,7 @@ namespace MWGui
|
|||
{
|
||||
static const int fontHeight = MWBase::Environment::get().getWindowManager()->getFontHeight();
|
||||
|
||||
MyGUI::GlyphInfo* gi = font->getGlyphInfo(ch);
|
||||
const MyGUI::GlyphInfo* gi = font->getGlyphInfo(ch);
|
||||
if (gi)
|
||||
{
|
||||
const float scale = font->getDefaultHeight() / (float) fontHeight;
|
||||
|
|
|
@ -293,7 +293,7 @@ namespace MWGui
|
|||
size_t length = mCommandLine->getTextCursor() - max;
|
||||
if(length > 0)
|
||||
{
|
||||
std::string text = caption;
|
||||
auto text = caption;
|
||||
text.erase(max, length);
|
||||
mCommandLine->setCaption(text);
|
||||
mCommandLine->setTextCursor(max);
|
||||
|
@ -303,7 +303,7 @@ namespace MWGui
|
|||
{
|
||||
if(mCommandLine->getTextCursor() > 0)
|
||||
{
|
||||
std::string text = mCommandLine->getCaption();
|
||||
auto text = mCommandLine->getCaption();
|
||||
text.erase(0, mCommandLine->getTextCursor());
|
||||
mCommandLine->setCaption(text);
|
||||
mCommandLine->setTextCursor(0);
|
||||
|
|
|
@ -35,6 +35,7 @@ namespace MWGui
|
|||
|
||||
void Layout::shutdown()
|
||||
{
|
||||
setVisible(false);
|
||||
MyGUI::Gui::getInstance().destroyWidget(mMainWidget);
|
||||
mListWindowRoot.clear();
|
||||
}
|
||||
|
|
|
@ -181,7 +181,9 @@ namespace MWGui
|
|||
}
|
||||
else if (mWidgetMap.find(effectId) != mWidgetMap.end())
|
||||
{
|
||||
mWidgetMap[effectId]->setVisible(false);
|
||||
MyGUI::ImageBox* image = mWidgetMap[effectId];
|
||||
image->setVisible(false);
|
||||
image->setAlpha(1.f);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -63,6 +63,8 @@ namespace MWGui
|
|||
|
||||
void watchActor(const MWWorld::Ptr& ptr);
|
||||
MWWorld::Ptr getWatchedActor() const { return mWatched; }
|
||||
|
||||
void forceUpdate() { mWatchedStatsEmpty = true; }
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -184,7 +184,7 @@ namespace MWGui
|
|||
, mWerewolfOverlayEnabled(Settings::Manager::getBool ("werewolf overlay", "GUI"))
|
||||
, mHudEnabled(true)
|
||||
, mCursorVisible(true)
|
||||
, mCursorActive(false)
|
||||
, mCursorActive(true)
|
||||
, mPlayerBounty(-1)
|
||||
, mGui(nullptr)
|
||||
, mGuiModes()
|
||||
|
@ -201,7 +201,7 @@ namespace MWGui
|
|||
{
|
||||
float uiScale = Settings::Manager::getFloat("scaling factor", "GUI");
|
||||
mGuiPlatform = new osgMyGUI::Platform(viewer, guiRoot, resourceSystem->getImageManager(), uiScale);
|
||||
mGuiPlatform->initialise(resourcePath, logpath);
|
||||
mGuiPlatform->initialise(resourcePath, (boost::filesystem::path(logpath) / "MyGUI.log").generic_string());
|
||||
|
||||
mGui = new MyGUI::Gui;
|
||||
mGui->initialise("");
|
||||
|
@ -516,6 +516,8 @@ namespace MWGui
|
|||
}
|
||||
else
|
||||
allow(GW_ALL);
|
||||
|
||||
mStatsWatcher->forceUpdate();
|
||||
}
|
||||
|
||||
WindowManager::~WindowManager()
|
||||
|
@ -524,8 +526,6 @@ namespace MWGui
|
|||
{
|
||||
mStatsWatcher.reset();
|
||||
|
||||
mKeyboardNavigation.reset();
|
||||
|
||||
MyGUI::LanguageManager::getInstance().eventRequestTag.clear();
|
||||
MyGUI::PointerManager::getInstance().eventChangeMousePointer.clear();
|
||||
MyGUI::InputManager::getInstance().eventChangeKeyFocus.clear();
|
||||
|
@ -544,6 +544,8 @@ namespace MWGui
|
|||
delete mCursorManager;
|
||||
delete mToolTips;
|
||||
|
||||
mKeyboardNavigation.reset();
|
||||
|
||||
cleanupGarbage();
|
||||
|
||||
mFontLoader.reset();
|
||||
|
|
|
@ -39,12 +39,14 @@ namespace MWInput
|
|||
&& MWBase::Environment::get().getWindowManager()->isConsoleMode())
|
||||
SDL_StopTextInput();
|
||||
|
||||
bool consumed = false;
|
||||
bool consumed = SDL_IsTextInputActive() && // Little trick to check if key is printable
|
||||
(!(SDLK_SCANCODE_MASK & arg.keysym.sym) &&
|
||||
(std::isprint(arg.keysym.sym) ||
|
||||
// Don't trust isprint for symbols outside the extended ASCII range
|
||||
(kc == MyGUI::KeyCode::None && arg.keysym.sym > 0xff)));
|
||||
if (kc != MyGUI::KeyCode::None && !mBindingsManager->isDetectingBindingState())
|
||||
{
|
||||
consumed = MWBase::Environment::get().getWindowManager()->injectKeyPress(kc, 0, arg.repeat);
|
||||
if (SDL_IsTextInputActive() && // Little trick to check if key is printable
|
||||
(!(SDLK_SCANCODE_MASK & arg.keysym.sym) && std::isprint(arg.keysym.sym)))
|
||||
if (MWBase::Environment::get().getWindowManager()->injectKeyPress(kc, 0, arg.repeat))
|
||||
consumed = true;
|
||||
mBindingsManager->setPlayerControlsEnabled(!consumed);
|
||||
}
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include <components/misc/mathutil.hpp>
|
||||
|
||||
#include <components/sceneutil/positionattitudetransform.hpp>
|
||||
#include <components/detournavigator/navigator.hpp>
|
||||
|
||||
/*
|
||||
Start of tes3mp addition
|
||||
|
@ -142,10 +143,11 @@ namespace MWMechanics
|
|||
{
|
||||
//Update every frame. UpdateLOS uses a timer, so the LOS check does not happen every frame.
|
||||
updateLOS(actor, target, duration, storage);
|
||||
float targetReachedTolerance = 0.0f;
|
||||
if (storage.mLOS)
|
||||
targetReachedTolerance = storage.mAttackRange;
|
||||
const bool is_target_reached = pathTo(actor, target.getRefData().getPosition().asVec3(), duration, targetReachedTolerance);
|
||||
const float targetReachedTolerance = storage.mLOS && !storage.mUseCustomDestination
|
||||
? storage.mAttackRange : 0.0f;
|
||||
const osg::Vec3f destination = storage.mUseCustomDestination
|
||||
? storage.mCustomDestination : target.getRefData().getPosition().asVec3();
|
||||
const bool is_target_reached = pathTo(actor, destination, duration, targetReachedTolerance);
|
||||
if (is_target_reached) storage.mReadyToAttack = true;
|
||||
}
|
||||
|
||||
|
@ -300,8 +302,8 @@ namespace MWMechanics
|
|||
const ESM::Weapon* weapon = currentAction->getWeapon();
|
||||
|
||||
ESM::Position pos = actor.getRefData().getPosition();
|
||||
osg::Vec3f vActorPos(pos.asVec3());
|
||||
osg::Vec3f vTargetPos(target.getRefData().getPosition().asVec3());
|
||||
const osg::Vec3f vActorPos(pos.asVec3());
|
||||
const osg::Vec3f vTargetPos(target.getRefData().getPosition().asVec3());
|
||||
|
||||
osg::Vec3f vAimDir = MWBase::Environment::get().getWorld()->aimToTarget(actor, target);
|
||||
float distToTarget = MWBase::Environment::get().getWorld()->getHitDistance(actor, target);
|
||||
|
@ -311,9 +313,7 @@ namespace MWMechanics
|
|||
if (isRangedCombat)
|
||||
{
|
||||
// rotate actor taking into account target movement direction and projectile speed
|
||||
osg::Vec3f& lastTargetPos = storage.mLastTargetPos;
|
||||
vAimDir = AimDirToMovingTarget(actor, target, lastTargetPos, AI_REACTION_TIME, (weapon ? weapon->mData.mType : 0), storage.mStrength);
|
||||
lastTargetPos = vTargetPos;
|
||||
vAimDir = AimDirToMovingTarget(actor, target, storage.mLastTargetPos, AI_REACTION_TIME, (weapon ? weapon->mData.mType : 0), storage.mStrength);
|
||||
|
||||
storage.mMovement.mRotation[0] = getXAngleToDir(vAimDir);
|
||||
storage.mMovement.mRotation[2] = getZAngleToDir(vAimDir);
|
||||
|
@ -324,12 +324,69 @@ namespace MWMechanics
|
|||
storage.mMovement.mRotation[2] = getZAngleToDir((vTargetPos-vActorPos)); // using vAimDir results in spastic movements since the head is animated
|
||||
}
|
||||
|
||||
storage.mLastTargetPos = vTargetPos;
|
||||
|
||||
if (storage.mReadyToAttack)
|
||||
{
|
||||
storage.startCombatMove(isRangedCombat, distToTarget, rangeAttack, actor, target);
|
||||
// start new attack
|
||||
storage.startAttackIfReady(actor, characterController, weapon, isRangedCombat);
|
||||
}
|
||||
|
||||
// If actor uses custom destination it has to try to rebuild path because environment can change
|
||||
// (door is opened between actor and target) or target position has changed and current custom destination
|
||||
// is not good enough to attack target.
|
||||
if (storage.mCurrentAction->isAttackingOrSpell()
|
||||
&& ((!storage.mReadyToAttack && !mPathFinder.isPathConstructed())
|
||||
|| (storage.mUseCustomDestination && (storage.mCustomDestination - vTargetPos).length() > rangeAttack)))
|
||||
{
|
||||
// Try to build path to the target.
|
||||
const auto halfExtents = MWBase::Environment::get().getWorld()->getPathfindingHalfExtents(actor);
|
||||
const auto navigatorFlags = getNavigatorFlags(actor);
|
||||
const auto areaCosts = getAreaCosts(actor);
|
||||
const auto pathGridGraph = getPathGridGraph(actor.getCell());
|
||||
mPathFinder.buildPath(actor, vActorPos, vTargetPos, actor.getCell(), pathGridGraph, halfExtents, navigatorFlags, areaCosts);
|
||||
|
||||
if (!mPathFinder.isPathConstructed())
|
||||
{
|
||||
// If there is no path, try to find a point on a line from the actor position to target projected
|
||||
// on navmesh to attack the target from there.
|
||||
const MWBase::World* world = MWBase::Environment::get().getWorld();
|
||||
const auto halfExtents = world->getPathfindingHalfExtents(actor);
|
||||
const auto navigator = world->getNavigator();
|
||||
const auto navigatorFlags = getNavigatorFlags(actor);
|
||||
const auto areaCosts = getAreaCosts(actor);
|
||||
const auto hit = navigator->raycast(halfExtents, vActorPos, vTargetPos, navigatorFlags);
|
||||
|
||||
if (hit.has_value() && (*hit - vTargetPos).length() <= rangeAttack)
|
||||
{
|
||||
// If the point is close enough, try to find a path to that point.
|
||||
mPathFinder.buildPath(actor, vActorPos, *hit, actor.getCell(), pathGridGraph, halfExtents, navigatorFlags, areaCosts);
|
||||
if (mPathFinder.isPathConstructed())
|
||||
{
|
||||
// If path to that point is found use it as custom destination.
|
||||
storage.mCustomDestination = *hit;
|
||||
storage.mUseCustomDestination = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!mPathFinder.isPathConstructed())
|
||||
{
|
||||
storage.mUseCustomDestination = false;
|
||||
storage.stopAttack();
|
||||
characterController.setAttackingOrSpell(false);
|
||||
currentAction.reset(new ActionFlee());
|
||||
actionCooldown = currentAction->getActionCooldown();
|
||||
storage.startFleeing();
|
||||
MWBase::Environment::get().getDialogueManager()->say(actor, "flee");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
storage.mUseCustomDestination = false;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -55,6 +55,9 @@ namespace MWMechanics
|
|||
float mFleeBlindRunTimer;
|
||||
ESM::Pathgrid::Point mFleeDest;
|
||||
|
||||
bool mUseCustomDestination;
|
||||
osg::Vec3f mCustomDestination;
|
||||
|
||||
AiCombatStorage():
|
||||
mAttackCooldown(0.0f),
|
||||
mTimerReact(AI_REACTION_TIME),
|
||||
|
@ -74,7 +77,9 @@ namespace MWMechanics
|
|||
mFleeState(FleeState_None),
|
||||
mLOS(false),
|
||||
mUpdateLOSTimer(0.0f),
|
||||
mFleeBlindRunTimer(0.0f)
|
||||
mFleeBlindRunTimer(0.0f),
|
||||
mUseCustomDestination(false),
|
||||
mCustomDestination()
|
||||
{}
|
||||
|
||||
void startCombatMove(bool isDistantCombat, float distToTarget, float rangeAttack, const MWWorld::Ptr& actor, const MWWorld::Ptr& target);
|
||||
|
|
|
@ -86,9 +86,15 @@ bool AiPursue::execute (const MWWorld::Ptr& actor, CharacterController& characte
|
|||
|
||||
const float pathTolerance = 100.f;
|
||||
|
||||
if (pathTo(actor, dest, duration, pathTolerance) &&
|
||||
std::abs(dest.z() - actorPos.z()) < pathTolerance) // check the true distance in case the target is far away in Z-direction
|
||||
// check the true distance in case the target is far away in Z-direction
|
||||
bool reached = pathTo(actor, dest, duration, pathTolerance) &&
|
||||
std::abs(dest.z() - actorPos.z()) < pathTolerance;
|
||||
|
||||
if (reached)
|
||||
{
|
||||
if (!MWBase::Environment::get().getWorld()->getLOS(target, actor))
|
||||
return false;
|
||||
|
||||
/*
|
||||
Start of tes3mp addition
|
||||
|
||||
|
@ -102,6 +108,7 @@ bool AiPursue::execute (const MWWorld::Ptr& actor, CharacterController& characte
|
|||
/*
|
||||
End of tes3mp addition
|
||||
*/
|
||||
|
||||
MWBase::Environment::get().getWindowManager()->pushGuiMode(MWGui::GM_Dialogue, actor); //Arrest player when reached
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -3154,8 +3154,8 @@ void CharacterController::updateHeadTracking(float duration)
|
|||
if (!head)
|
||||
return;
|
||||
|
||||
float zAngleRadians = 0.f;
|
||||
float xAngleRadians = 0.f;
|
||||
double zAngleRadians = 0.f;
|
||||
double xAngleRadians = 0.f;
|
||||
|
||||
if (!mHeadTrackTarget.isEmpty())
|
||||
{
|
||||
|
@ -3188,15 +3188,16 @@ void CharacterController::updateHeadTracking(float duration)
|
|||
const osg::Vec3f actorDirection = mPtr.getRefData().getBaseNode()->getAttitude() * osg::Vec3f(0,1,0);
|
||||
|
||||
zAngleRadians = std::atan2(actorDirection.x(), actorDirection.y()) - std::atan2(direction.x(), direction.y());
|
||||
zAngleRadians = Misc::normalizeAngle(zAngleRadians - mAnimation->getHeadYaw()) + mAnimation->getHeadYaw();
|
||||
zAngleRadians *= (1 - direction.z() * direction.z());
|
||||
xAngleRadians = std::asin(direction.z());
|
||||
}
|
||||
|
||||
const double xLimit = osg::DegreesToRadians(40.0);
|
||||
const double zLimit = osg::DegreesToRadians(30.0);
|
||||
double zLimitOffset = mAnimation->getUpperBodyYawRadians();
|
||||
xAngleRadians = osg::clampBetween(Misc::normalizeAngle(xAngleRadians), -xLimit, xLimit);
|
||||
zAngleRadians = osg::clampBetween(Misc::normalizeAngle(zAngleRadians),
|
||||
-zLimit + zLimitOffset, zLimit + zLimitOffset);
|
||||
xAngleRadians = osg::clampBetween(xAngleRadians, -xLimit, xLimit);
|
||||
zAngleRadians = osg::clampBetween(zAngleRadians, -zLimit + zLimitOffset, zLimit + zLimitOffset);
|
||||
|
||||
float factor = duration*5;
|
||||
factor = std::min(factor, 1.f);
|
||||
|
|
|
@ -412,6 +412,10 @@ namespace MWMechanics
|
|||
|
||||
void applyElementalShields(const MWWorld::Ptr &attacker, const MWWorld::Ptr &victim)
|
||||
{
|
||||
// Don't let elemental shields harm the player in god mode.
|
||||
bool godmode = attacker == getPlayer() && MWBase::Environment::get().getWorld()->getGodModeState();
|
||||
if (godmode)
|
||||
return;
|
||||
for (int i=0; i<3; ++i)
|
||||
{
|
||||
float magnitude = victim.getClass().getCreatureStats(victim).getMagicEffects().get(ESM::MagicEffect::FireShield+i).getMagnitude();
|
||||
|
|
|
@ -35,6 +35,14 @@ namespace MWMechanics
|
|||
{
|
||||
}
|
||||
|
||||
Spells::Spells(const Spells& spells) : mSpellList(spells.mSpellList), mSpells(spells.mSpells),
|
||||
mSelectedSpell(spells.mSelectedSpell), mUsedPowers(spells.mUsedPowers),
|
||||
mSpellsChanged(spells.mSpellsChanged), mEffects(spells.mEffects), mSourcedEffects(spells.mSourcedEffects)
|
||||
{
|
||||
if(mSpellList)
|
||||
mSpellList->addListener(this);
|
||||
}
|
||||
|
||||
std::map<const ESM::Spell*, SpellParams>::const_iterator Spells::begin() const
|
||||
{
|
||||
return mSpells.begin();
|
||||
|
|
|
@ -57,6 +57,10 @@ namespace MWMechanics
|
|||
|
||||
Spells();
|
||||
|
||||
Spells(const Spells&);
|
||||
|
||||
Spells(const Spells&&) = delete;
|
||||
|
||||
~Spells();
|
||||
|
||||
static bool hasCorprusEffect(const ESM::Spell *spell);
|
||||
|
|
|
@ -209,6 +209,9 @@ osg::Vec3f Actor::getCollisionObjectPosition() const
|
|||
bool Actor::setPosition(const osg::Vec3f& position)
|
||||
{
|
||||
std::scoped_lock lock(mPositionMutex);
|
||||
// position is being forced, ignore simulation results until we sync up
|
||||
if (mSkipSimulation)
|
||||
return false;
|
||||
bool hasChanged = mPosition != position || mPositionOffset.length() != 0 || mWorldPositionChanged;
|
||||
mPreviousPosition = mPosition + mPositionOffset;
|
||||
mPosition = position + mPositionOffset;
|
||||
|
@ -222,6 +225,17 @@ void Actor::adjustPosition(const osg::Vec3f& offset)
|
|||
mPositionOffset += offset;
|
||||
}
|
||||
|
||||
void Actor::applyOffsetChange()
|
||||
{
|
||||
if (mPositionOffset.length() == 0)
|
||||
return;
|
||||
mWorldPosition += mPositionOffset;
|
||||
mPosition += mPositionOffset;
|
||||
mPreviousPosition += mPositionOffset;
|
||||
mPositionOffset = osg::Vec3f();
|
||||
mWorldPositionChanged = true;
|
||||
}
|
||||
|
||||
osg::Vec3f Actor::getPosition() const
|
||||
{
|
||||
return mPosition;
|
||||
|
|
|
@ -96,9 +96,16 @@ namespace MWPhysics
|
|||
* Returns true if the new position is different.
|
||||
*/
|
||||
bool setPosition(const osg::Vec3f& position);
|
||||
|
||||
// force set actor position to be as in Ptr::RefData
|
||||
void updatePosition();
|
||||
|
||||
// register a position offset that will be applied during simulation.
|
||||
void adjustPosition(const osg::Vec3f& offset);
|
||||
|
||||
// apply position offset. Can't be called during simulation
|
||||
void applyOffsetChange();
|
||||
|
||||
osg::Vec3f getPosition() const;
|
||||
|
||||
osg::Vec3f getPreviousPosition() const;
|
||||
|
|
|
@ -10,6 +10,12 @@
|
|||
|
||||
#include <type_traits>
|
||||
|
||||
#if BT_BULLET_VERSION < 310
|
||||
// Older Bullet versions only support `btScalar` heightfields.
|
||||
// Our heightfield data is `float`.
|
||||
//
|
||||
// These functions handle conversion from `float` to `double` when
|
||||
// `btScalar` is `double` (`BT_USE_DOUBLE_PRECISION`).
|
||||
namespace
|
||||
{
|
||||
template <class T>
|
||||
|
@ -40,14 +46,18 @@ namespace
|
|||
return btScalarHeights.data();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace MWPhysics
|
||||
{
|
||||
HeightField::HeightField(const float* heights, int x, int y, float triSize, float sqrtVerts, float minH, float maxH, const osg::Object* holdObject, PhysicsTaskScheduler* scheduler)
|
||||
: mHoldObject(holdObject)
|
||||
#if BT_BULLET_VERSION < 310
|
||||
, mHeights(makeHeights(heights, sqrtVerts))
|
||||
#endif
|
||||
, mTaskScheduler(scheduler)
|
||||
{
|
||||
#if BT_BULLET_VERSION < 310
|
||||
mShape = std::make_unique<btHeightfieldTerrainShape>(
|
||||
sqrtVerts, sqrtVerts,
|
||||
getHeights(heights, mHeights),
|
||||
|
@ -55,9 +65,22 @@ namespace MWPhysics
|
|||
minH, maxH, 2,
|
||||
PHY_FLOAT, false
|
||||
);
|
||||
#else
|
||||
mShape = std::make_unique<btHeightfieldTerrainShape>(
|
||||
sqrtVerts, sqrtVerts, heights, minH, maxH, 2, false);
|
||||
#endif
|
||||
mShape->setUseDiamondSubdivision(true);
|
||||
mShape->setLocalScaling(btVector3(triSize, triSize, 1));
|
||||
|
||||
#if BT_BULLET_VERSION >= 289
|
||||
// Accelerates some collision tests.
|
||||
//
|
||||
// Note: The accelerator data structure in Bullet is only used
|
||||
// in some operations. This could be improved, see:
|
||||
// https://github.com/bulletphysics/bullet3/issues/3276
|
||||
mShape->buildAccelerator();
|
||||
#endif
|
||||
|
||||
btTransform transform(btQuaternion::getIdentity(),
|
||||
btVector3((x+0.5f) * triSize * (sqrtVerts-1),
|
||||
(y+0.5f) * triSize * (sqrtVerts-1),
|
||||
|
|
|
@ -34,7 +34,9 @@ namespace MWPhysics
|
|||
std::unique_ptr<btHeightfieldTerrainShape> mShape;
|
||||
std::unique_ptr<btCollisionObject> mCollisionObject;
|
||||
osg::ref_ptr<const osg::Object> mHoldObject;
|
||||
#if BT_BULLET_VERSION < 310
|
||||
std::vector<btScalar> mHeights;
|
||||
#endif
|
||||
|
||||
PhysicsTaskScheduler* mTaskScheduler;
|
||||
|
||||
|
|
|
@ -186,9 +186,11 @@ namespace MWPhysics
|
|||
mPostStepBarrier = std::make_unique<Misc::Barrier>(mNumThreads, [&]()
|
||||
{
|
||||
if (mRemainingSteps)
|
||||
{
|
||||
--mRemainingSteps;
|
||||
updateActorsPositions();
|
||||
}
|
||||
mNextJob.store(0, std::memory_order_release);
|
||||
updateActorsPositions();
|
||||
});
|
||||
|
||||
mPostSimBarrier = std::make_unique<Misc::Barrier>(mNumThreads, [&]()
|
||||
|
@ -492,6 +494,7 @@ namespace MWPhysics
|
|||
if (actor->setPosition(actorData.mPosition))
|
||||
{
|
||||
std::scoped_lock lock(mCollisionWorldMutex);
|
||||
actorData.mPosition = actor->getPosition(); // account for potential position change made by script
|
||||
actor->updateCollisionObjectPosition();
|
||||
mCollisionWorld->updateSingleAabb(actor->getCollisionObject());
|
||||
}
|
||||
|
|
|
@ -628,7 +628,9 @@ namespace MWPhysics
|
|||
return object->getCollisionObject();
|
||||
return nullptr;
|
||||
}();
|
||||
assert(caster);
|
||||
|
||||
if (caster == nullptr)
|
||||
Log(Debug::Warning) << "No caster for projectile " << projectileId;
|
||||
|
||||
ProjectileConvexCallback resultCallback(caster, btFrom, btTo, projectile);
|
||||
resultCallback.m_collisionFilterMask = 0xff;
|
||||
|
@ -719,6 +721,15 @@ namespace MWPhysics
|
|||
return mProjectileId;
|
||||
}
|
||||
|
||||
void PhysicsSystem::setCaster(int projectileId, const MWWorld::Ptr& caster)
|
||||
{
|
||||
const auto foundProjectile = mProjectiles.find(projectileId);
|
||||
assert(foundProjectile != mProjectiles.end());
|
||||
auto* projectile = foundProjectile->second.get();
|
||||
|
||||
projectile->setCaster(caster);
|
||||
}
|
||||
|
||||
bool PhysicsSystem::toggleCollisionMode()
|
||||
{
|
||||
ActorMap::iterator found = mActors.find(MWMechanics::getPlayer());
|
||||
|
@ -974,6 +985,10 @@ namespace MWPhysics
|
|||
void ActorFrameData::updatePosition()
|
||||
{
|
||||
mActorRaw->updateWorldPosition();
|
||||
// If physics runs "fast enough", position are interpolated without simulation
|
||||
// By calling this here, we are sure that offsets are applied at least once per frame,
|
||||
// regardless of simulation speed.
|
||||
mActorRaw->applyOffsetChange();
|
||||
mPosition = mActorRaw->getPosition();
|
||||
if (mMoveToWaterSurface)
|
||||
{
|
||||
|
|
|
@ -125,6 +125,7 @@ namespace MWPhysics
|
|||
void addActor (const MWWorld::Ptr& ptr, const std::string& mesh);
|
||||
|
||||
int addProjectile(const MWWorld::Ptr& caster, const osg::Vec3f& position, const std::string& mesh, bool computeRadius, bool canTraverseWater);
|
||||
void setCaster(int projectileId, const MWWorld::Ptr& caster);
|
||||
void updateProjectile(const int projectileId, const osg::Vec3f &position) const;
|
||||
void removeProjectile(const int projectileId);
|
||||
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
#include <osg/PositionAttitudeTransform>
|
||||
#include <osg/LightModel>
|
||||
#include <osg/LightSource>
|
||||
#include <osg/ValueObject>
|
||||
#include <osgUtil/IntersectionVisitor>
|
||||
#include <osgUtil/LineSegmentIntersector>
|
||||
|
||||
|
@ -20,6 +21,7 @@
|
|||
#include <components/resource/resourcesystem.hpp>
|
||||
#include <components/sceneutil/lightmanager.hpp>
|
||||
#include <components/sceneutil/shadow.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
#include "../mwbase/world.hpp"
|
||||
|
@ -84,7 +86,8 @@ namespace MWRender
|
|||
};
|
||||
|
||||
|
||||
// Set up alpha blending to Additive mode to avoid issues caused by transparent objects writing onto the alpha value of the FBO
|
||||
// Set up alpha blending mode to avoid issues caused by transparent objects writing onto the alpha value of the FBO
|
||||
// This makes the RTT have premultiplied alpha, though, so the source blend factor must be GL_ONE when it's applied
|
||||
class SetUpBlendVisitor : public osg::NodeVisitor
|
||||
{
|
||||
public:
|
||||
|
@ -94,22 +97,40 @@ namespace MWRender
|
|||
|
||||
void apply(osg::Node& node) override
|
||||
{
|
||||
if (osg::StateSet* stateset = node.getStateSet())
|
||||
if (osg::ref_ptr<osg::StateSet> stateset = node.getStateSet())
|
||||
{
|
||||
osg::ref_ptr<osg::StateSet> newStateSet;
|
||||
if (stateset->getAttribute(osg::StateAttribute::BLENDFUNC) || stateset->getBinNumber() == osg::StateSet::TRANSPARENT_BIN)
|
||||
{
|
||||
osg::ref_ptr<osg::StateSet> newStateSet = new osg::StateSet(*stateset, osg::CopyOp::SHALLOW_COPY);
|
||||
osg::BlendFunc* blendFunc = static_cast<osg::BlendFunc*>(stateset->getAttribute(osg::StateAttribute::BLENDFUNC));
|
||||
osg::ref_ptr<osg::BlendFunc> newBlendFunc = blendFunc ? new osg::BlendFunc(*blendFunc) : new osg::BlendFunc;
|
||||
newBlendFunc->setDestinationAlpha(osg::BlendFunc::ONE);
|
||||
newStateSet->setAttribute(newBlendFunc, osg::StateAttribute::ON);
|
||||
node.setStateSet(newStateSet);
|
||||
|
||||
if (blendFunc)
|
||||
{
|
||||
newStateSet = new osg::StateSet(*stateset, osg::CopyOp::SHALLOW_COPY);
|
||||
node.setStateSet(newStateSet);
|
||||
osg::ref_ptr<osg::BlendFunc> newBlendFunc = new osg::BlendFunc(*blendFunc);
|
||||
newStateSet->setAttribute(newBlendFunc, osg::StateAttribute::ON);
|
||||
// I *think* (based on some by-hand maths) that the RGB and dest alpha factors are unchanged, and only dest determines source alpha factor
|
||||
// This has the benefit of being idempotent if we assume nothing used glBlendFuncSeparate before we touched it
|
||||
if (blendFunc->getDestination() == osg::BlendFunc::ONE_MINUS_SRC_ALPHA)
|
||||
newBlendFunc->setSourceAlpha(osg::BlendFunc::ONE);
|
||||
else if (blendFunc->getDestination() == osg::BlendFunc::ONE)
|
||||
newBlendFunc->setSourceAlpha(osg::BlendFunc::ZERO);
|
||||
// Other setups barely exist in the wild and aren't worth supporting as they're not equippable gear
|
||||
else
|
||||
Log(Debug::Info) << "Unable to adjust blend mode for character preview. Source factor 0x" << std::hex << blendFunc->getSource() << ", destination factor 0x" << blendFunc->getDestination() << std::dec;
|
||||
}
|
||||
}
|
||||
if (stateset->getMode(GL_BLEND) & osg::StateAttribute::ON)
|
||||
{
|
||||
if (!newStateSet)
|
||||
{
|
||||
newStateSet = new osg::StateSet(*stateset, osg::CopyOp::SHALLOW_COPY);
|
||||
node.setStateSet(newStateSet);
|
||||
}
|
||||
// Disable noBlendAlphaEnv
|
||||
stateset->setTextureMode(7, GL_TEXTURE_2D, osg::StateAttribute::OFF);
|
||||
stateset->addUniform(mNoAlphaUniform);
|
||||
newStateSet->setTextureMode(7, GL_TEXTURE_2D, osg::StateAttribute::OFF);
|
||||
newStateSet->addUniform(mNoAlphaUniform);
|
||||
}
|
||||
}
|
||||
traverse(node);
|
||||
|
@ -134,6 +155,7 @@ namespace MWRender
|
|||
mTexture->setInternalFormat(GL_RGBA);
|
||||
mTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
mTexture->setUserValue("premultiplied alpha", true);
|
||||
|
||||
mCamera = new osg::Camera;
|
||||
// hints that the camera is not relative to the master camera
|
||||
|
@ -145,7 +167,7 @@ namespace MWRender
|
|||
mCamera->setProjectionMatrixAsPerspective(fovYDegrees, sizeX/static_cast<float>(sizeY), 0.1f, 10000.f); // zNear and zFar are autocomputed
|
||||
mCamera->setViewport(0, 0, sizeX, sizeY);
|
||||
mCamera->setRenderOrder(osg::Camera::PRE_RENDER);
|
||||
mCamera->attach(osg::Camera::COLOR_BUFFER, mTexture);
|
||||
mCamera->attach(osg::Camera::COLOR_BUFFER, mTexture, 0, 0, false, Settings::Manager::getInt("antialiasing", "Video"));
|
||||
mCamera->setName("CharacterPreview");
|
||||
mCamera->setComputeNearFarMode(osg::Camera::COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES);
|
||||
mCamera->setCullMask(~(Mask_UpdateVisitor));
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "groundcover.hpp"
|
||||
|
||||
#include <osg/AlphaFunc>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/VertexAttribDivisor>
|
||||
|
||||
|
@ -258,11 +259,16 @@ namespace MWRender
|
|||
// Keep link to original mesh to keep it in cache
|
||||
group->getOrCreateUserDataContainer()->addUserObject(new Resource::TemplateRef(temp));
|
||||
|
||||
mSceneManager->reinstateRemovedState(node);
|
||||
|
||||
InstancingVisitor visitor(pair.second, worldCenter);
|
||||
node->accept(visitor);
|
||||
group->addChild(node);
|
||||
}
|
||||
|
||||
// Force a unified alpha handling instead of data from meshes
|
||||
osg::ref_ptr<osg::AlphaFunc> alpha = new osg::AlphaFunc(osg::AlphaFunc::GEQUAL, 128.f / 255.f);
|
||||
group->getOrCreateStateSet()->setAttributeAndModes(alpha.get(), osg::StateAttribute::ON);
|
||||
group->getBound();
|
||||
group->setNodeMask(Mask_Groundcover);
|
||||
mSceneManager->recreateShaders(group, "groundcover", false, true);
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include <components/settings/settings.hpp>
|
||||
#include <components/sceneutil/visitor.hpp>
|
||||
#include <components/sceneutil/shadow.hpp>
|
||||
#include <components/sceneutil/util.hpp>
|
||||
#include <components/files/memorystream.hpp>
|
||||
|
||||
#include "../mwbase/environment.hpp"
|
||||
|
@ -237,7 +238,7 @@ void LocalMap::setupRenderToTexture(osg::ref_ptr<osg::Camera> camera, int x, int
|
|||
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
|
||||
camera->attach(osg::Camera::COLOR_BUFFER, texture);
|
||||
SceneUtil::attachAlphaToCoverageFriendlyFramebufferToCamera(camera, osg::Camera::COLOR_BUFFER, texture);
|
||||
|
||||
camera->addChild(mSceneRoot);
|
||||
mRoot->addChild(camera);
|
||||
|
|
|
@ -3,7 +3,6 @@
|
|||
#include <limits>
|
||||
#include <cstdlib>
|
||||
|
||||
#include <osg/AlphaFunc>
|
||||
#include <osg/Light>
|
||||
#include <osg/LightModel>
|
||||
#include <osg/Fog>
|
||||
|
@ -26,6 +25,7 @@
|
|||
#include <components/resource/scenemanager.hpp>
|
||||
#include <components/resource/keyframemanager.hpp>
|
||||
|
||||
#include <components/shader/removedalphafunc.hpp>
|
||||
#include <components/shader/shadermanager.hpp>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
@ -212,6 +212,7 @@ namespace MWRender
|
|||
resourceSystem->getSceneManager()->setAutoUseSpecularMaps(Settings::Manager::getBool("auto use object specular maps", "Shaders"));
|
||||
resourceSystem->getSceneManager()->setSpecularMapPattern(Settings::Manager::getString("specular map pattern", "Shaders"));
|
||||
resourceSystem->getSceneManager()->setApplyLightingToEnvMaps(Settings::Manager::getBool("apply lighting to environment maps", "Shaders"));
|
||||
resourceSystem->getSceneManager()->setConvertAlphaTestToAlphaToCoverage(Settings::Manager::getBool("antialias alpha test", "Shaders") && Settings::Manager::getInt("antialiasing", "Video") > 1);
|
||||
|
||||
osg::ref_ptr<SceneUtil::LightManager> sceneRoot = new SceneUtil::LightManager;
|
||||
sceneRoot->setLightingMask(Mask_Lighting);
|
||||
|
@ -244,6 +245,7 @@ namespace MWRender
|
|||
globalDefines["clamp"] = Settings::Manager::getBool("clamp lighting", "Shaders") ? "1" : "0";
|
||||
globalDefines["preLightEnv"] = Settings::Manager::getBool("apply lighting to environment maps", "Shaders") ? "1" : "0";
|
||||
globalDefines["radialFog"] = Settings::Manager::getBool("radial fog", "Shaders") ? "1" : "0";
|
||||
globalDefines["useGPUShader4"] = "0";
|
||||
|
||||
float groundcoverDistance = (Constants::CellSizeInUnits * std::max(1, Settings::Manager::getInt("distance", "Groundcover")) - 1024) * 0.93;
|
||||
globalDefines["groundcoverFadeStart"] = std::to_string(groundcoverDistance * 0.9f);
|
||||
|
@ -310,10 +312,6 @@ namespace MWRender
|
|||
groundcoverRoot->setName("Groundcover Root");
|
||||
sceneRoot->addChild(groundcoverRoot);
|
||||
|
||||
// Force a unified alpha handling instead of data from meshes
|
||||
osg::ref_ptr<osg::AlphaFunc> alpha = new osg::AlphaFunc(osg::AlphaFunc::GEQUAL, 128.f/255.f);
|
||||
groundcoverRoot->getOrCreateStateSet()->setAttributeAndModes(alpha.get(), osg::StateAttribute::ON);
|
||||
|
||||
mGroundcoverUpdater = new GroundcoverUpdater;
|
||||
groundcoverRoot->addUpdateCallback(mGroundcoverUpdater);
|
||||
|
||||
|
@ -370,7 +368,6 @@ namespace MWRender
|
|||
|
||||
mSky.reset(new SkyManager(sceneRoot, resourceSystem->getSceneManager()));
|
||||
mSky->setCamera(mViewer->getCamera());
|
||||
mSky->setRainIntensityUniform(mWater->getRainIntensityUniform());
|
||||
|
||||
source->setStateSetModes(*mRootNode->getOrCreateStateSet(), osg::StateAttribute::ON);
|
||||
|
||||
|
@ -409,6 +406,11 @@ namespace MWRender
|
|||
mRootNode->getOrCreateStateSet()->addUniform(new osg::Uniform("far", mViewDistance));
|
||||
mRootNode->getOrCreateStateSet()->addUniform(new osg::Uniform("simpleWater", false));
|
||||
|
||||
// Hopefully, anything genuinely requiring the default alpha func of GL_ALWAYS explicitly sets it
|
||||
mRootNode->getOrCreateStateSet()->setAttribute(Shader::RemovedAlphaFunc::getInstance(GL_ALWAYS));
|
||||
// The transparent renderbin sets alpha testing on because that was faster on old GPUs. It's now slower and breaks things.
|
||||
mRootNode->getOrCreateStateSet()->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF);
|
||||
|
||||
mUniformNear = mRootNode->getOrCreateStateSet()->getUniform("near");
|
||||
mUniformFar = mRootNode->getOrCreateStateSet()->getUniform("far");
|
||||
updateProjectionMatrix();
|
||||
|
@ -658,6 +660,9 @@ namespace MWRender
|
|||
|
||||
mUnrefQueue->flush(mWorkQueue.get());
|
||||
|
||||
float rainIntensity = mSky->getPrecipitationAlpha();
|
||||
mWater->setRainIntensity(rainIntensity);
|
||||
|
||||
if (!paused)
|
||||
{
|
||||
mEffectManager->update(dt);
|
||||
|
|
|
@ -497,8 +497,6 @@ public:
|
|||
// Disable writing to the color buffer. We are using this geometry for visibility tests only.
|
||||
osg::ref_ptr<osg::ColorMask> colormask (new osg::ColorMask(0, 0, 0, 0));
|
||||
stateset->setAttributeAndModes(colormask, osg::StateAttribute::ON);
|
||||
osg::ref_ptr<osg::PolygonOffset> po (new osg::PolygonOffset( -1., -1. ));
|
||||
stateset->setAttributeAndModes(po, osg::StateAttribute::ON);
|
||||
|
||||
mTransform->addChild(queryNode);
|
||||
|
||||
|
@ -595,7 +593,7 @@ private:
|
|||
if (queryVisible)
|
||||
{
|
||||
osg::ref_ptr<osg::Depth> depth (new osg::Depth);
|
||||
depth->setFunction(osg::Depth::LESS);
|
||||
depth->setFunction(osg::Depth::LEQUAL);
|
||||
// This is a trick to make fragments written by the query always use the maximum depth value,
|
||||
// without having to retrieve the current far clipping distance.
|
||||
// We want the sun glare to be "infinitely" far away.
|
||||
|
@ -1113,7 +1111,6 @@ private:
|
|||
SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneManager)
|
||||
: mSceneManager(sceneManager)
|
||||
, mCamera(nullptr)
|
||||
, mRainIntensityUniform(nullptr)
|
||||
, mAtmosphereNightRoll(0.f)
|
||||
, mCreated(false)
|
||||
, mIsStorm(false)
|
||||
|
@ -1139,7 +1136,7 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
|
|||
, mBaseWindSpeed(0.f)
|
||||
, mEnabled(true)
|
||||
, mSunEnabled(true)
|
||||
, mEffectFade(0.f)
|
||||
, mPrecipitationAlpha(0.f)
|
||||
{
|
||||
osg::ref_ptr<CameraRelativeTransform> skyroot (new CameraRelativeTransform);
|
||||
skyroot->setName("Sky Root");
|
||||
|
@ -1163,11 +1160,6 @@ SkyManager::SkyManager(osg::Group* parentNode, Resource::SceneManager* sceneMana
|
|||
mUnderwaterSwitch = new UnderwaterSwitchCallback(skyroot);
|
||||
}
|
||||
|
||||
void SkyManager::setRainIntensityUniform(osg::Uniform *uniform)
|
||||
{
|
||||
mRainIntensityUniform = uniform;
|
||||
}
|
||||
|
||||
void SkyManager::create()
|
||||
{
|
||||
assert(!mCreated);
|
||||
|
@ -1522,7 +1514,7 @@ void SkyManager::createRain()
|
|||
|
||||
osg::ref_ptr<osgParticle::ModularProgram> program (new osgParticle::ModularProgram);
|
||||
program->addOperator(new WrapAroundOperator(mCamera,rainRange));
|
||||
program->addOperator(new WeatherAlphaOperator(mEffectFade, true));
|
||||
program->addOperator(new WeatherAlphaOperator(mPrecipitationAlpha, true));
|
||||
program->setParticleSystem(mRainParticleSystem);
|
||||
mRainNode->addChild(program);
|
||||
|
||||
|
@ -1576,29 +1568,23 @@ bool SkyManager::isEnabled()
|
|||
return mEnabled;
|
||||
}
|
||||
|
||||
bool SkyManager::hasRain()
|
||||
bool SkyManager::hasRain() const
|
||||
{
|
||||
return mRainNode != nullptr;
|
||||
}
|
||||
|
||||
float SkyManager::getPrecipitationAlpha() const
|
||||
{
|
||||
if (mEnabled && !mIsStorm && (hasRain() || mParticleNode))
|
||||
return mPrecipitationAlpha;
|
||||
|
||||
return 0.f;
|
||||
}
|
||||
|
||||
void SkyManager::update(float duration)
|
||||
{
|
||||
if (!mEnabled)
|
||||
{
|
||||
if (mRainIntensityUniform)
|
||||
mRainIntensityUniform->set(0.f);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (mRainIntensityUniform)
|
||||
{
|
||||
float rainIntensity = 0.f;
|
||||
if (!mIsStorm && (hasRain() || mParticleNode))
|
||||
rainIntensity = mEffectFade;
|
||||
|
||||
mRainIntensityUniform->set(rainIntensity);
|
||||
}
|
||||
|
||||
switchUnderwaterRain();
|
||||
|
||||
|
@ -1737,7 +1723,7 @@ void SkyManager::setWeather(const WeatherResult& weather)
|
|||
SceneUtil::AssignControllerSourcesVisitor assignVisitor(std::shared_ptr<SceneUtil::ControllerSource>(new SceneUtil::FrameTimeSource));
|
||||
mParticleEffect->accept(assignVisitor);
|
||||
|
||||
AlphaFader::SetupVisitor alphaFaderSetupVisitor(mEffectFade);
|
||||
AlphaFader::SetupVisitor alphaFaderSetupVisitor(mPrecipitationAlpha);
|
||||
|
||||
mParticleEffect->accept(alphaFaderSetupVisitor);
|
||||
|
||||
|
@ -1754,7 +1740,7 @@ void SkyManager::setWeather(const WeatherResult& weather)
|
|||
osg::ref_ptr<osgParticle::ModularProgram> program (new osgParticle::ModularProgram);
|
||||
if (!mIsStorm)
|
||||
program->addOperator(new WrapAroundOperator(mCamera,osg::Vec3(1024,1024,800)));
|
||||
program->addOperator(new WeatherAlphaOperator(mEffectFade, false));
|
||||
program->addOperator(new WeatherAlphaOperator(mPrecipitationAlpha, false));
|
||||
program->setParticleSystem(ps);
|
||||
mParticleNode->addChild(program);
|
||||
}
|
||||
|
@ -1843,7 +1829,7 @@ void SkyManager::setWeather(const WeatherResult& weather)
|
|||
|
||||
mAtmosphereNightNode->setNodeMask(weather.mNight ? ~0 : 0);
|
||||
|
||||
mEffectFade = weather.mEffectFade;
|
||||
mPrecipitationAlpha = weather.mPrecipitationAlpha;
|
||||
}
|
||||
|
||||
float SkyManager::getBaseWindSpeed() const
|
||||
|
|
|
@ -7,7 +7,6 @@
|
|||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Vec4f>
|
||||
#include <osg/Uniform>
|
||||
|
||||
namespace osg
|
||||
{
|
||||
|
@ -88,7 +87,7 @@ namespace MWRender
|
|||
|
||||
std::string mParticleEffect;
|
||||
std::string mRainEffect;
|
||||
float mEffectFade;
|
||||
float mPrecipitationAlpha;
|
||||
|
||||
float mRainDiameter;
|
||||
float mRainMinHeight;
|
||||
|
@ -157,7 +156,9 @@ namespace MWRender
|
|||
|
||||
bool isEnabled();
|
||||
|
||||
bool hasRain();
|
||||
bool hasRain() const;
|
||||
|
||||
float getPrecipitationAlpha() const;
|
||||
|
||||
void setRainSpeed(float speed);
|
||||
|
||||
|
@ -180,8 +181,6 @@ namespace MWRender
|
|||
|
||||
void setCamera(osg::Camera *camera);
|
||||
|
||||
void setRainIntensityUniform(osg::Uniform *uniform);
|
||||
|
||||
float getBaseWindSpeed() const;
|
||||
|
||||
private:
|
||||
|
@ -196,7 +195,6 @@ namespace MWRender
|
|||
Resource::SceneManager* mSceneManager;
|
||||
|
||||
osg::Camera *mCamera;
|
||||
osg::Uniform *mRainIntensityUniform;
|
||||
|
||||
osg::ref_ptr<osg::Group> mRootNode;
|
||||
osg::ref_ptr<osg::Group> mEarlyRenderBinRoot;
|
||||
|
@ -271,7 +269,7 @@ namespace MWRender
|
|||
bool mEnabled;
|
||||
bool mSunEnabled;
|
||||
|
||||
float mEffectFade;
|
||||
float mPrecipitationAlpha;
|
||||
|
||||
osg::Vec4f mMoonScriptColor;
|
||||
};
|
||||
|
|
|
@ -26,6 +26,7 @@
|
|||
#include <components/resource/scenemanager.hpp>
|
||||
|
||||
#include <components/sceneutil/shadow.hpp>
|
||||
#include <components/sceneutil/util.hpp>
|
||||
#include <components/sceneutil/waterutil.hpp>
|
||||
|
||||
#include <components/misc/constants.hpp>
|
||||
|
@ -208,6 +209,37 @@ public:
|
|||
}
|
||||
};
|
||||
|
||||
class RainIntensityUpdater : public SceneUtil::StateSetUpdater
|
||||
{
|
||||
public:
|
||||
RainIntensityUpdater()
|
||||
: mRainIntensity(0.f)
|
||||
{
|
||||
}
|
||||
|
||||
void setRainIntensity(float rainIntensity)
|
||||
{
|
||||
mRainIntensity = rainIntensity;
|
||||
}
|
||||
|
||||
protected:
|
||||
void setDefaults(osg::StateSet* stateset) override
|
||||
{
|
||||
osg::ref_ptr<osg::Uniform> rainIntensityUniform = new osg::Uniform("rainIntensity", 0.0f);
|
||||
stateset->addUniform(rainIntensityUniform.get());
|
||||
}
|
||||
|
||||
void apply(osg::StateSet* stateset, osg::NodeVisitor* /*nv*/) override
|
||||
{
|
||||
osg::ref_ptr<osg::Uniform> rainIntensityUniform = stateset->getUniform("rainIntensity");
|
||||
if (rainIntensityUniform != nullptr)
|
||||
rainIntensityUniform->set(mRainIntensity);
|
||||
}
|
||||
|
||||
private:
|
||||
float mRainIntensity;
|
||||
};
|
||||
|
||||
osg::ref_ptr<osg::Image> readPngImage (const std::string& file)
|
||||
{
|
||||
// use boost in favor of osgDB::readImage, to handle utf-8 path issues on Windows
|
||||
|
@ -271,7 +303,7 @@ public:
|
|||
mRefractionTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
|
||||
mRefractionTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
|
||||
|
||||
attach(osg::Camera::COLOR_BUFFER, mRefractionTexture);
|
||||
SceneUtil::attachAlphaToCoverageFriendlyFramebufferToCamera(this, osg::Camera::COLOR_BUFFER, mRefractionTexture);
|
||||
|
||||
mRefractionDepthTexture = new osg::Texture2D;
|
||||
mRefractionDepthTexture->setTextureSize(rttSize, rttSize);
|
||||
|
@ -356,7 +388,7 @@ public:
|
|||
mReflectionTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
|
||||
mReflectionTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
|
||||
|
||||
attach(osg::Camera::COLOR_BUFFER, mReflectionTexture);
|
||||
SceneUtil::attachAlphaToCoverageFriendlyFramebufferToCamera(this, osg::Camera::COLOR_BUFFER, mReflectionTexture);
|
||||
|
||||
// XXX: should really flip the FrontFace on each renderable instead of forcing clockwise.
|
||||
osg::ref_ptr<osg::FrontFace> frontFace (new osg::FrontFace);
|
||||
|
@ -431,7 +463,8 @@ public:
|
|||
|
||||
Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem *resourceSystem,
|
||||
osgUtil::IncrementalCompileOperation *ico, const std::string& resourcePath)
|
||||
: mParent(parent)
|
||||
: mRainIntensityUpdater(nullptr)
|
||||
, mParent(parent)
|
||||
, mSceneRoot(sceneRoot)
|
||||
, mResourceSystem(resourceSystem)
|
||||
, mResourcePath(resourcePath)
|
||||
|
@ -463,8 +496,6 @@ Water::Water(osg::Group *parent, osg::Group* sceneRoot, Resource::ResourceSystem
|
|||
|
||||
setHeight(mTop);
|
||||
|
||||
mRainIntensityUniform = new osg::Uniform("rainIntensity",(float) 0.0);
|
||||
|
||||
updateWaterMaterial();
|
||||
|
||||
if (ico)
|
||||
|
@ -494,11 +525,6 @@ void Water::setCullCallback(osg::Callback* callback)
|
|||
}
|
||||
}
|
||||
|
||||
osg::Uniform *Water::getRainIntensityUniform()
|
||||
{
|
||||
return mRainIntensityUniform.get();
|
||||
}
|
||||
|
||||
void Water::updateWaterMaterial()
|
||||
{
|
||||
if (mReflection)
|
||||
|
@ -556,6 +582,8 @@ void Water::createSimpleWaterStateSet(osg::Node* node, float alpha)
|
|||
osg::ref_ptr<osg::StateSet> stateset = SceneUtil::createSimpleWaterStateSet(alpha, MWRender::RenderBin_Water);
|
||||
|
||||
node->setStateSet(stateset);
|
||||
node->setUpdateCallback(nullptr);
|
||||
mRainIntensityUpdater = nullptr;
|
||||
|
||||
// Add animated textures
|
||||
std::vector<osg::ref_ptr<osg::Texture2D> > textures;
|
||||
|
@ -639,15 +667,15 @@ void Water::createShaderWaterStateSet(osg::Node* node, Reflection* reflection, R
|
|||
|
||||
shaderStateset->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
||||
|
||||
shaderStateset->addUniform(mRainIntensityUniform.get());
|
||||
|
||||
osg::ref_ptr<osg::Program> program (new osg::Program);
|
||||
program->addShader(vertexShader);
|
||||
program->addShader(fragmentShader);
|
||||
shaderStateset->setAttributeAndModes(program, osg::StateAttribute::ON);
|
||||
|
||||
node->setStateSet(shaderStateset);
|
||||
node->setUpdateCallback(nullptr);
|
||||
|
||||
mRainIntensityUpdater = new RainIntensityUpdater();
|
||||
node->setUpdateCallback(mRainIntensityUpdater);
|
||||
}
|
||||
|
||||
void Water::processChangedSettings(const Settings::CategorySettingVector& settings)
|
||||
|
@ -730,6 +758,12 @@ void Water::setHeight(const float height)
|
|||
mRefraction->setWaterLevel(mTop);
|
||||
}
|
||||
|
||||
void Water::setRainIntensity(float rainIntensity)
|
||||
{
|
||||
if (mRainIntensityUpdater)
|
||||
mRainIntensityUpdater->setRainIntensity(rainIntensity);
|
||||
}
|
||||
|
||||
void Water::update(float dt)
|
||||
{
|
||||
mSimulation->update(dt);
|
||||
|
|
|
@ -6,7 +6,6 @@
|
|||
|
||||
#include <osg/ref_ptr>
|
||||
#include <osg/Vec3f>
|
||||
#include <osg/Uniform>
|
||||
#include <osg/Camera>
|
||||
|
||||
#include <components/settings/settings.hpp>
|
||||
|
@ -46,11 +45,12 @@ namespace MWRender
|
|||
class Refraction;
|
||||
class Reflection;
|
||||
class RippleSimulation;
|
||||
class RainIntensityUpdater;
|
||||
|
||||
/// Water rendering
|
||||
class Water
|
||||
{
|
||||
osg::ref_ptr<osg::Uniform> mRainIntensityUniform;
|
||||
osg::ref_ptr<RainIntensityUpdater> mRainIntensityUpdater;
|
||||
|
||||
osg::ref_ptr<osg::Group> mParent;
|
||||
osg::ref_ptr<osg::Group> mSceneRoot;
|
||||
|
@ -112,6 +112,7 @@ namespace MWRender
|
|||
|
||||
void changeCell(const MWWorld::CellStore* store);
|
||||
void setHeight(const float height);
|
||||
void setRainIntensity(const float rainIntensity);
|
||||
|
||||
void update(float dt);
|
||||
|
||||
|
@ -119,8 +120,6 @@ namespace MWRender
|
|||
osg::Camera *getRefractionCamera();
|
||||
|
||||
void processChangedSettings(const Settings::CategorySettingVector& settings);
|
||||
|
||||
osg::Uniform *getRainIntensityUniform();
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -330,20 +330,17 @@ namespace MWScript
|
|||
Interpreter::Type_Float pos = runtime[0].mFloat;
|
||||
runtime.pop();
|
||||
|
||||
float ax = ptr.getRefData().getPosition().pos[0];
|
||||
float ay = ptr.getRefData().getPosition().pos[1];
|
||||
float az = ptr.getRefData().getPosition().pos[2];
|
||||
|
||||
// Note: SetPos does not skip weather transitions in vanilla engine, so we do not call setTeleported(true) here.
|
||||
|
||||
MWWorld::Ptr updated = ptr;
|
||||
const auto curPos = ptr.getRefData().getPosition().asVec3();
|
||||
auto newPos = curPos;
|
||||
if(axis == "x")
|
||||
{
|
||||
updated = MWBase::Environment::get().getWorld()->moveObject(ptr,pos,ay,az,true);
|
||||
newPos[0] = pos;
|
||||
}
|
||||
else if(axis == "y")
|
||||
{
|
||||
updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,pos,az,true);
|
||||
newPos[1] = pos;
|
||||
}
|
||||
else if(axis == "z")
|
||||
{
|
||||
|
@ -352,20 +349,21 @@ namespace MWScript
|
|||
{
|
||||
float terrainHeight = -std::numeric_limits<float>::max();
|
||||
if (ptr.getCell()->isExterior())
|
||||
terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(osg::Vec3f(ax, ay, az));
|
||||
terrainHeight = MWBase::Environment::get().getWorld()->getTerrainHeightAt(curPos);
|
||||
|
||||
if (pos < terrainHeight)
|
||||
pos = terrainHeight;
|
||||
}
|
||||
|
||||
updated = MWBase::Environment::get().getWorld()->moveObject(ptr,ax,ay,pos,true);
|
||||
newPos[2] = pos;
|
||||
}
|
||||
else
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,updated);
|
||||
dynamic_cast<MWScript::InterpreterContext&>(runtime.getContext()).updatePtr(ptr,
|
||||
MWBase::Environment::get().getWorld()->moveObjectBy(ptr, newPos - curPos));
|
||||
}
|
||||
};
|
||||
|
||||
|
|
|
@ -287,9 +287,9 @@ void FFmpeg_Decoder::close()
|
|||
mStream = nullptr;
|
||||
|
||||
av_packet_unref(&mPacket);
|
||||
av_freep(&mFrame);
|
||||
swr_free(&mSwr);
|
||||
av_freep(&mDataBuf);
|
||||
av_frame_free(&mFrame);
|
||||
swr_free(&mSwr);
|
||||
|
||||
if(mFormatCtx)
|
||||
{
|
||||
|
@ -302,11 +302,13 @@ void FFmpeg_Decoder::close()
|
|||
//
|
||||
if (mFormatCtx->pb->buffer != nullptr)
|
||||
{
|
||||
av_free(mFormatCtx->pb->buffer);
|
||||
mFormatCtx->pb->buffer = nullptr;
|
||||
av_freep(&mFormatCtx->pb->buffer);
|
||||
}
|
||||
av_free(mFormatCtx->pb);
|
||||
mFormatCtx->pb = nullptr;
|
||||
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 80, 100)
|
||||
avio_context_free(&mFormatCtx->pb);
|
||||
#else
|
||||
av_freep(&mFormatCtx->pb);
|
||||
#endif
|
||||
}
|
||||
avformat_close_input(&mFormatCtx);
|
||||
}
|
||||
|
|
|
@ -549,6 +549,8 @@ void MWState::StateManager::loadGame (const Character *character, const std::str
|
|||
MWBase::Environment::get().getWorld()->changeToCell(cell->getCell()->getCellId(), pos, true, false);
|
||||
}
|
||||
|
||||
MWBase::Environment::get().getWorld()->updateProjectilesCasters();
|
||||
|
||||
// Vanilla MW will restart startup scripts when a save game is loaded. This is unintuitive,
|
||||
// but some mods may be using it as a reload detector.
|
||||
MWBase::Environment::get().getScriptManager()->getGlobalScripts().addStartup();
|
||||
|
|
|
@ -117,6 +117,45 @@ namespace
|
|||
}
|
||||
}
|
||||
|
||||
template<class RecordType, class T>
|
||||
void fixRestockingImpl(const T* base, RecordType& state)
|
||||
{
|
||||
// Workaround for old saves not containing negative quantities
|
||||
for(const auto& baseItem : base->mInventory.mList)
|
||||
{
|
||||
if(baseItem.mCount < 0)
|
||||
{
|
||||
for(auto& item : state.mInventory.mItems)
|
||||
{
|
||||
if(item.mCount > 0 && Misc::StringUtils::ciEqual(baseItem.mItem, item.mRef.mRefID))
|
||||
item.mCount = -item.mCount;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template<class RecordType, class T>
|
||||
void fixRestocking(const T* base, RecordType& state)
|
||||
{}
|
||||
|
||||
template<>
|
||||
void fixRestocking<>(const ESM::Creature* base, ESM::CreatureState& state)
|
||||
{
|
||||
fixRestockingImpl(base, state);
|
||||
}
|
||||
|
||||
template<>
|
||||
void fixRestocking<>(const ESM::NPC* base, ESM::NpcState& state)
|
||||
{
|
||||
fixRestockingImpl(base, state);
|
||||
}
|
||||
|
||||
template<>
|
||||
void fixRestocking<>(const ESM::Container* base, ESM::ContainerState& state)
|
||||
{
|
||||
fixRestockingImpl(base, state);
|
||||
}
|
||||
|
||||
template<typename RecordType, typename T>
|
||||
void readReferenceCollection (ESM::ESMReader& reader,
|
||||
MWWorld::CellRefList<T>& collection, const ESM::CellRef& cref, const std::map<int, int>& contentFileMap, MWWorld::CellStore* cellstore)
|
||||
|
@ -147,6 +186,9 @@ namespace
|
|||
if (!record)
|
||||
return;
|
||||
|
||||
if (state.mVersion < 15)
|
||||
fixRestocking(record, state);
|
||||
|
||||
if (state.mRef.mRefNum.hasContentFile())
|
||||
{
|
||||
for (typename MWWorld::CellRefList<T>::List::iterator iter (collection.mList.begin());
|
||||
|
|
|
@ -352,6 +352,29 @@ namespace MWWorld
|
|||
mProjectiles.push_back(state);
|
||||
}
|
||||
|
||||
void ProjectileManager::updateCasters()
|
||||
{
|
||||
for (auto& state : mProjectiles)
|
||||
mPhysics->setCaster(state.mProjectileId, state.getCaster());
|
||||
|
||||
for (auto& state : mMagicBolts)
|
||||
{
|
||||
// casters are identified by actor id in the savegame. objects doesn't have one so they can't be identified back.
|
||||
// TODO: should object-type caster be restored from savegame?
|
||||
if (state.mActorId == -1)
|
||||
continue;
|
||||
|
||||
auto caster = state.getCaster();
|
||||
if (caster.isEmpty())
|
||||
{
|
||||
Log(Debug::Error) << "Couldn't find caster with ID " << state.mActorId;
|
||||
cleanupMagicBolt(state);
|
||||
continue;
|
||||
}
|
||||
mPhysics->setCaster(state.mProjectileId, caster);
|
||||
}
|
||||
}
|
||||
|
||||
void ProjectileManager::update(float dt)
|
||||
{
|
||||
periodicCleanup(dt);
|
||||
|
|
|
@ -54,6 +54,8 @@ namespace MWWorld
|
|||
void launchProjectile (MWWorld::Ptr actor, MWWorld::ConstPtr projectile,
|
||||
const osg::Vec3f& pos, const osg::Quat& orient, MWWorld::Ptr bow, float speed, float attackStrength);
|
||||
|
||||
void updateCasters();
|
||||
|
||||
void update(float dt);
|
||||
|
||||
void processHits();
|
||||
|
|
|
@ -479,11 +479,17 @@ namespace MWWorld
|
|||
mPhysics->disableWater();
|
||||
|
||||
const auto player = MWBase::Environment::get().getWorld()->getPlayerPtr();
|
||||
|
||||
// By default the player is grounded, with the scene fully loaded, we validate and correct this.
|
||||
if (player.mCell == cell) // Only run once, during initial cell load.
|
||||
{
|
||||
mPhysics->traceDown(player, player.getRefData().getPosition().asVec3(), 10.f);
|
||||
}
|
||||
|
||||
navigator->update(player.getRefData().getPosition().asVec3());
|
||||
|
||||
if (!cell->isExterior() && !(cell->getCell()->mData.mFlags & ESM::Cell::QuasiEx))
|
||||
{
|
||||
|
||||
mRendering.configureAmbient(cell->getCell());
|
||||
}
|
||||
|
||||
|
|
|
@ -1353,7 +1353,7 @@ inline void WeatherManager::calculateResult(const int weatherID, const float gam
|
|||
mResult.mGlareView = current.mGlareView;
|
||||
mResult.mAmbientLoopSoundID = current.mAmbientLoopSoundID;
|
||||
mResult.mAmbientSoundVolume = 1.f;
|
||||
mResult.mEffectFade = 1.f;
|
||||
mResult.mPrecipitationAlpha = 1.f;
|
||||
|
||||
mResult.mIsStorm = current.mIsStorm;
|
||||
|
||||
|
@ -1460,7 +1460,7 @@ inline void WeatherManager::calculateTransitionResult(const float factor, const
|
|||
mResult.mRainSpeed = current.mRainSpeed;
|
||||
mResult.mRainEntranceSpeed = current.mRainEntranceSpeed;
|
||||
mResult.mAmbientSoundVolume = 1 - factor / threshold;
|
||||
mResult.mEffectFade = mResult.mAmbientSoundVolume;
|
||||
mResult.mPrecipitationAlpha = mResult.mAmbientSoundVolume;
|
||||
mResult.mAmbientLoopSoundID = current.mAmbientLoopSoundID;
|
||||
mResult.mRainDiameter = current.mRainDiameter;
|
||||
mResult.mRainMinHeight = current.mRainMinHeight;
|
||||
|
@ -1475,7 +1475,7 @@ inline void WeatherManager::calculateTransitionResult(const float factor, const
|
|||
mResult.mRainSpeed = other.mRainSpeed;
|
||||
mResult.mRainEntranceSpeed = other.mRainEntranceSpeed;
|
||||
mResult.mAmbientSoundVolume = (factor - threshold) / (1 - threshold);
|
||||
mResult.mEffectFade = mResult.mAmbientSoundVolume;
|
||||
mResult.mPrecipitationAlpha = mResult.mAmbientSoundVolume;
|
||||
mResult.mAmbientLoopSoundID = other.mAmbientLoopSoundID;
|
||||
|
||||
mResult.mRainDiameter = other.mRainDiameter;
|
||||
|
|
|
@ -3662,6 +3662,11 @@ namespace MWWorld
|
|||
mProjectileManager->launchMagicBolt(spellId, caster, fallbackDirection);
|
||||
}
|
||||
|
||||
void World::updateProjectilesCasters()
|
||||
{
|
||||
mProjectileManager->updateCasters();
|
||||
}
|
||||
|
||||
class ApplyLoopingParticlesVisitor : public MWMechanics::EffectSourceVisitor
|
||||
{
|
||||
private:
|
||||
|
|
|
@ -817,6 +817,7 @@ namespace MWWorld
|
|||
void launchMagicBolt (const std::string& spellId, const MWWorld::Ptr& caster, const osg::Vec3f& fallbackDirection) override;
|
||||
void launchProjectile (MWWorld::Ptr& actor, MWWorld::Ptr& projectile,
|
||||
const osg::Vec3f& worldPos, const osg::Quat& orient, MWWorld::Ptr& bow, float speed, float attackStrength) override;
|
||||
void updateProjectilesCasters() override;
|
||||
|
||||
void applyLoopingParticles(const MWWorld::Ptr& ptr) override;
|
||||
|
||||
|
|
|
@ -76,6 +76,17 @@ namespace
|
|||
}
|
||||
};
|
||||
|
||||
template <std::size_t size>
|
||||
btHeightfieldTerrainShape makeSquareHeightfieldTerrainShape(const std::array<btScalar, size>& values,
|
||||
btScalar heightScale = 1, int upAxis = 2, PHY_ScalarType heightDataType = PHY_FLOAT, bool flipQuadEdges = false)
|
||||
{
|
||||
const int width = static_cast<int>(std::sqrt(size));
|
||||
const btScalar min = *std::min_element(values.begin(), values.end());
|
||||
const btScalar max = *std::max_element(values.begin(), values.end());
|
||||
const btScalar greater = std::max(std::abs(min), std::abs(max));
|
||||
return btHeightfieldTerrainShape(width, width, values.data(), heightScale, -greater, greater, upAxis, heightDataType, flipQuadEdges);
|
||||
}
|
||||
|
||||
TEST_F(DetourNavigatorNavigatorTest, find_path_for_empty_should_return_empty)
|
||||
{
|
||||
EXPECT_EQ(mNavigator->findPath(mAgentHalfExtents, mStepSize, mStart, mEnd, Flag_walk, mAreaCosts, mOut),
|
||||
|
@ -108,7 +119,7 @@ namespace
|
|||
0, -25, -100, -100, -100,
|
||||
0, -25, -100, -100, -100,
|
||||
}};
|
||||
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
shape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
mNavigator->addAgent(mAgentHalfExtents);
|
||||
|
@ -154,7 +165,7 @@ namespace
|
|||
0, -25, -100, -100, -100,
|
||||
0, -25, -100, -100, -100,
|
||||
}};
|
||||
btHeightfieldTerrainShape heightfieldShape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape heightfieldShape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
heightfieldShape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
btBoxShape boxShape(btVector3(20, 20, 100));
|
||||
|
@ -238,7 +249,7 @@ namespace
|
|||
0, -25, -100, -100, -100,
|
||||
0, -25, -100, -100, -100,
|
||||
}};
|
||||
btHeightfieldTerrainShape heightfieldShape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape heightfieldShape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
heightfieldShape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
btBoxShape boxShape(btVector3(20, 20, 100));
|
||||
|
@ -325,7 +336,7 @@ namespace
|
|||
0, -25, -100, -100, -100,
|
||||
0, -25, -100, -100, -100,
|
||||
}};
|
||||
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
shape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
const std::array<btScalar, 5 * 5> heightfieldData2 {{
|
||||
|
@ -335,7 +346,7 @@ namespace
|
|||
-25, -25, -25, -25, -25,
|
||||
-25, -25, -25, -25, -25,
|
||||
}};
|
||||
btHeightfieldTerrainShape shape2(5, 5, heightfieldData2.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape shape2 = makeSquareHeightfieldTerrainShape(heightfieldData2);
|
||||
shape2.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
mNavigator->addAgent(mAgentHalfExtents);
|
||||
|
@ -382,7 +393,7 @@ namespace
|
|||
0, -25, -100, -100, -100,
|
||||
0, -25, -100, -100, -100,
|
||||
}};
|
||||
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
shape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
std::array<btScalar, 5 * 5> heightfieldDataAvoid {{
|
||||
|
@ -392,7 +403,7 @@ namespace
|
|||
-25, -25, -25, -25, -25,
|
||||
-25, -25, -25, -25, -25,
|
||||
}};
|
||||
btHeightfieldTerrainShape shapeAvoid(5, 5, heightfieldDataAvoid.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape shapeAvoid = makeSquareHeightfieldTerrainShape(heightfieldDataAvoid);
|
||||
shapeAvoid.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
mNavigator->addAgent(mAgentHalfExtents);
|
||||
|
@ -439,7 +450,7 @@ namespace
|
|||
-50, -100, -150, -100, -100,
|
||||
0, -50, -100, -100, -100,
|
||||
}};
|
||||
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
shape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
mNavigator->addAgent(mAgentHalfExtents);
|
||||
|
@ -487,7 +498,7 @@ namespace
|
|||
0, -100, -100, -100, -100, -100, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
}};
|
||||
btHeightfieldTerrainShape shape(7, 7, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
shape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
mNavigator->addAgent(mAgentHalfExtents);
|
||||
|
@ -534,7 +545,7 @@ namespace
|
|||
0, -100, -100, -100, -100, -100, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
}};
|
||||
btHeightfieldTerrainShape shape(7, 7, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
shape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
mNavigator->addAgent(mAgentHalfExtents);
|
||||
|
@ -581,7 +592,7 @@ namespace
|
|||
0, -100, -100, -100, -100, -100, 0,
|
||||
0, 0, 0, 0, 0, 0, 0,
|
||||
}};
|
||||
btHeightfieldTerrainShape shape(7, 7, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
shape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
mNavigator->addAgent(mAgentHalfExtents);
|
||||
|
@ -626,7 +637,7 @@ namespace
|
|||
0, -25, -100, -100, -100,
|
||||
0, -25, -100, -100, -100,
|
||||
}};
|
||||
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
shape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
mNavigator->addAgent(mAgentHalfExtents);
|
||||
|
@ -680,7 +691,7 @@ namespace
|
|||
0, -25, -100, -100, -100,
|
||||
0, -25, -100, -100, -100,
|
||||
}};
|
||||
btHeightfieldTerrainShape shape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
shape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
mNavigator->addAgent(mAgentHalfExtents);
|
||||
|
@ -711,7 +722,7 @@ namespace
|
|||
0, -25, -100, -100, -100,
|
||||
0, -25, -100, -100, -100,
|
||||
}};
|
||||
btHeightfieldTerrainShape heightfieldShape(5, 5, heightfieldData.data(), 1, 0, 0, 2, PHY_FLOAT, false);
|
||||
btHeightfieldTerrainShape heightfieldShape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
heightfieldShape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
const std::vector<btBoxShape> boxShapes(100, btVector3(20, 20, 100));
|
||||
|
@ -802,4 +813,26 @@ namespace
|
|||
EXPECT_GT(duration, mSettings.mMinUpdateInterval)
|
||||
<< std::chrono::duration_cast<std::chrono::duration<float, std::milli>>(duration).count() << " ms";
|
||||
}
|
||||
|
||||
TEST_F(DetourNavigatorNavigatorTest, update_then_raycast_should_return_position)
|
||||
{
|
||||
const std::array<btScalar, 5 * 5> heightfieldData {{
|
||||
0, 0, 0, 0, 0,
|
||||
0, -25, -25, -25, -25,
|
||||
0, -25, -100, -100, -100,
|
||||
0, -25, -100, -100, -100,
|
||||
0, -25, -100, -100, -100,
|
||||
}};
|
||||
btHeightfieldTerrainShape shape = makeSquareHeightfieldTerrainShape(heightfieldData);
|
||||
shape.setLocalScaling(btVector3(128, 128, 1));
|
||||
|
||||
mNavigator->addAgent(mAgentHalfExtents);
|
||||
mNavigator->addObject(ObjectId(&shape), shape, btTransform::getIdentity());
|
||||
mNavigator->update(mPlayerPosition);
|
||||
mNavigator->wait();
|
||||
|
||||
const auto result = mNavigator->raycast(mAgentHalfExtents, mStart, mEnd, Flag_walk);
|
||||
|
||||
ASSERT_THAT(result, Optional(Vec3fEq(mEnd.x(), mEnd.y(), 1.87719)));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,10 +4,6 @@
|
|||
#include <components/detournavigator/settingsutils.hpp>
|
||||
|
||||
#include <BulletCollision/CollisionShapes/btBoxShape.h>
|
||||
#include <BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h>
|
||||
#include <BulletCollision/CollisionShapes/btTriangleMesh.h>
|
||||
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
|
||||
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
#include <gmock/gmock.h>
|
||||
|
|
211
cmake/FindRecastNavigation.cmake
Normal file
211
cmake/FindRecastNavigation.cmake
Normal file
|
@ -0,0 +1,211 @@
|
|||
# Distributed under the OSI-approved BSD 3-Clause License. See accompanying
|
||||
# file Copyright.txt or https://cmake.org/licensing for details.
|
||||
# Copyright 2021 Bret Curtis for OpenMW
|
||||
#[=======================================================================[.rst:
|
||||
FindRecastNavigation
|
||||
-------
|
||||
|
||||
Find the RecastNavigation include directory and library.
|
||||
|
||||
Use this module by invoking find_package with the form::
|
||||
|
||||
.. code-block:: cmake
|
||||
|
||||
find_package(RecastNavigation
|
||||
[version] # Minimum version e.g. 1.8.0
|
||||
[REQUIRED] # Fail with error if RECAST is not found
|
||||
)
|
||||
|
||||
Imported targets
|
||||
^^^^^^^^^^^^^^^^
|
||||
|
||||
This module defines the following :prop_tgt:`IMPORTED` targets:
|
||||
|
||||
.. variable:: RecastNavigation::Recast
|
||||
|
||||
Imported target for using the RECAST library, if found.
|
||||
|
||||
Result variables
|
||||
^^^^^^^^^^^^^^^^
|
||||
|
||||
.. variable:: RECAST_FOUND
|
||||
|
||||
Set to true if RECAST library found, otherwise false or undefined.
|
||||
|
||||
.. variable:: RECAST_INCLUDE_DIRS
|
||||
|
||||
Paths to include directories listed in one variable for use by RECAST client.
|
||||
|
||||
.. variable:: RECAST_LIBRARIES
|
||||
|
||||
Paths to libraries to linked against to use RECAST.
|
||||
|
||||
.. variable:: RECAST_VERSION
|
||||
|
||||
The version string of RECAST found.
|
||||
|
||||
Cache variables
|
||||
^^^^^^^^^^^^^^^
|
||||
|
||||
For users who wish to edit and control the module behavior, this module
|
||||
reads hints about search locations from the following variables::
|
||||
|
||||
.. variable:: RECAST_INCLUDE_DIR
|
||||
|
||||
Path to RECAST include directory with ``Recast.h`` header.
|
||||
|
||||
.. variable:: RECAST_LIBRARY
|
||||
|
||||
Path to RECAST library to be linked.
|
||||
|
||||
NOTE: The variables above should not usually be used in CMakeLists.txt files!
|
||||
|
||||
#]=======================================================================]
|
||||
|
||||
### Find libraries ##############################################################
|
||||
|
||||
if(NOT RECAST_LIBRARY)
|
||||
find_library(RECAST_LIBRARY_RELEASE NAMES Recast HINTS ${RECASTNAVIGATION_ROOT} PATH_SUFFIXES lib)
|
||||
find_library(RECAST_LIBRARY_DEBUG NAMES Recast-d HINTS ${RECASTNAVIGATION_ROOT} PATH_SUFFIXES lib)
|
||||
include(SelectLibraryConfigurations)
|
||||
select_library_configurations(RECAST)
|
||||
mark_as_advanced(RECAST_LIBRARY_RELEASE RECAST_LIBRARY_DEBUG)
|
||||
else()
|
||||
file(TO_CMAKE_PATH "${RECAST_LIBRARY}" RECAST_LIBRARY)
|
||||
endif()
|
||||
|
||||
if(NOT DETOUR_LIBRARY)
|
||||
find_library(DETOUR_LIBRARY_RELEASE NAMES Detour HINTS ${RECASTNAVIGATION_ROOT} PATH_SUFFIXES lib)
|
||||
find_library(DETOUR_LIBRARY_DEBUG NAMES Detour-d HINTS ${RECASTNAVIGATION_ROOT} PATH_SUFFIXES lib)
|
||||
include(SelectLibraryConfigurations)
|
||||
select_library_configurations(DETOUR)
|
||||
mark_as_advanced(DETOUR_LIBRARY_RELEASE DETOUR_LIBRARY_DEBUG)
|
||||
else()
|
||||
file(TO_CMAKE_PATH "${DETOUR_LIBRARY}" DETOUR_LIBRARY)
|
||||
endif()
|
||||
|
||||
if(NOT DEBUGUTILS_LIBRARY)
|
||||
find_library(DEBUGUTILS_LIBRARY_RELEASE NAMES DebugUtils HINTS ${RECASTNAVIGATION_ROOT} PATH_SUFFIXES lib)
|
||||
find_library(DEBUGUTILS_LIBRARY_DEBUG NAMES DebugUtils-d HINTS ${RECASTNAVIGATION_ROOT} PATH_SUFFIXES lib)
|
||||
include(SelectLibraryConfigurations)
|
||||
select_library_configurations(DEBUGUTILS)
|
||||
mark_as_advanced(DEBUGUTILS_LIBRARY_RELEASE DEBUGUTILS_LIBRARY_DEBUG)
|
||||
else()
|
||||
file(TO_CMAKE_PATH "${DEBUGUTILS_LIBRARY}" DEBUGUTILS_LIBRARY)
|
||||
endif()
|
||||
|
||||
### Find include directory ####################################################
|
||||
find_path(RECAST_INCLUDE_DIR NAMES Recast.h HINTS ${RECASTNAVIGATION_ROOT} PATH_SUFFIXES include RECAST include/recastnavigation)
|
||||
mark_as_advanced(RECAST_INCLUDE_DIR)
|
||||
|
||||
if(RECAST_INCLUDE_DIR AND EXISTS "${RECAST_INCLUDE_DIR}/Recast.h")
|
||||
file(STRINGS "${RECAST_INCLUDE_DIR}/Recast.h" _Recast_h_contents
|
||||
REGEX "#define RECAST_VERSION_[A-Z]+[ ]+[0-9]+")
|
||||
string(REGEX REPLACE "#define RECAST_VERSION_MAJOR[ ]+([0-9]+).+" "\\1"
|
||||
RECAST_VERSION_MAJOR "${_Recast_h_contents}")
|
||||
string(REGEX REPLACE ".+#define RECAST_VERSION_MINOR[ ]+([0-9]+).+" "\\1"
|
||||
RECAST_VERSION_MINOR "${_Recast_h_contents}")
|
||||
string(REGEX REPLACE ".+#define RECAST_VERSION_RELEASE[ ]+([0-9]+).*" "\\1"
|
||||
RECAST_VERSION_RELEASE "${_Recast_h_contents}")
|
||||
set(RECAST_VERSION "${RECAST_VERSION_MAJOR}.${RECAST_VERSION_MINOR}.${RECAST_VERSION_RELEASE}")
|
||||
unset(_Recast_h_contents)
|
||||
endif()
|
||||
|
||||
#TODO: they don't include a version yet
|
||||
set(RECAST_VERSION "1.5.1")
|
||||
|
||||
### Set result variables ######################################################
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(RecastNavigation DEFAULT_MSG
|
||||
RECAST_LIBRARY RECAST_INCLUDE_DIR RECAST_VERSION)
|
||||
|
||||
set(RECAST_LIBRARIES ${RECAST_LIBRARY})
|
||||
set(RECAST_INCLUDE_DIRS ${RECAST_INCLUDE_DIR})
|
||||
|
||||
set(DETOUR_LIBRARIES ${DETOUR_LIBRARY})
|
||||
set(DETOUR_INCLUDE_DIRS ${RECAST_INCLUDE_DIR})
|
||||
|
||||
set(DEBUGUTILS_LIBRARIES ${DEBUGUTILS_LIBRARY})
|
||||
set(DEBUGUTILS_INCLUDE_DIRS ${RECAST_INCLUDE_DIR})
|
||||
|
||||
### Import targets ############################################################
|
||||
if(RecastNavigation_FOUND)
|
||||
if(NOT TARGET RecastNavigation::Recast)
|
||||
add_library(RecastNavigation::Recast UNKNOWN IMPORTED)
|
||||
set_target_properties(RecastNavigation::Recast PROPERTIES
|
||||
IMPORTED_LINK_INTERFACE_LANGUAGES "C"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${RECAST_INCLUDE_DIR}")
|
||||
|
||||
if(RECAST_LIBRARY_RELEASE)
|
||||
set_property(TARGET RecastNavigation::Recast APPEND PROPERTY
|
||||
IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties(RecastNavigation::Recast PROPERTIES
|
||||
IMPORTED_LOCATION_RELEASE "${RECAST_LIBRARY_RELEASE}")
|
||||
endif()
|
||||
|
||||
if(RECAST_LIBRARY_DEBUG)
|
||||
set_property(TARGET RecastNavigation::Recast APPEND PROPERTY
|
||||
IMPORTED_CONFIGURATIONS DEBUG)
|
||||
set_target_properties(RecastNavigation::Recast PROPERTIES
|
||||
IMPORTED_LOCATION_DEBUG "${RECAST_LIBRARY_DEBUG}")
|
||||
endif()
|
||||
|
||||
if(NOT RECAST_LIBRARY_RELEASE AND NOT RECAST_LIBRARY_DEBUG)
|
||||
set_property(TARGET RecastNavigation::Recast APPEND PROPERTY
|
||||
IMPORTED_LOCATION "${RECAST_LIBRARY}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT TARGET RecastNavigation::Detour)
|
||||
add_library(RecastNavigation::Detour UNKNOWN IMPORTED)
|
||||
set_target_properties(RecastNavigation::Detour PROPERTIES
|
||||
IMPORTED_LINK_INTERFACE_LANGUAGES "C"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${DETOUR_INCLUDE_DIR}")
|
||||
|
||||
if(DETOUR_LIBRARY_RELEASE)
|
||||
set_property(TARGET RecastNavigation::Detour APPEND PROPERTY
|
||||
IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties(RecastNavigation::Detour PROPERTIES
|
||||
IMPORTED_LOCATION_RELEASE "${DETOUR_LIBRARY_RELEASE}")
|
||||
endif()
|
||||
|
||||
if(DETOUR_LIBRARY_DEBUG)
|
||||
set_property(TARGET RecastNavigation::Detour APPEND PROPERTY
|
||||
IMPORTED_CONFIGURATIONS DEBUG)
|
||||
set_target_properties(RecastNavigation::Detour PROPERTIES
|
||||
IMPORTED_LOCATION_DEBUG "${DETOUR_LIBRARY_DEBUG}")
|
||||
endif()
|
||||
|
||||
if(NOT DETOUR_LIBRARY_RELEASE AND NOT DETOUR_LIBRARY_DEBUG)
|
||||
set_property(TARGET RecastNavigation::Detour APPEND PROPERTY
|
||||
IMPORTED_LOCATION "${DETOUR_LIBRARY}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
if(NOT TARGET RecastNavigation::DebugUtils)
|
||||
add_library(RecastNavigation::DebugUtils UNKNOWN IMPORTED)
|
||||
set_target_properties(RecastNavigation::DebugUtils PROPERTIES
|
||||
IMPORTED_LINK_INTERFACE_LANGUAGES "C"
|
||||
INTERFACE_INCLUDE_DIRECTORIES "${DEBUGUTILS_INCLUDE_DIR}")
|
||||
|
||||
if(DEBUGUTILS_LIBRARY_RELEASE)
|
||||
set_property(TARGET RecastNavigation::DebugUtils APPEND PROPERTY
|
||||
IMPORTED_CONFIGURATIONS RELEASE)
|
||||
set_target_properties(RecastNavigation::DebugUtils PROPERTIES
|
||||
IMPORTED_LOCATION_RELEASE "${DEBUGUTILS_LIBRARY_RELEASE}")
|
||||
endif()
|
||||
|
||||
if(DEBUGUTILS_LIBRARY_DEBUG)
|
||||
set_property(TARGET RecastNavigation::DebugUtils APPEND PROPERTY
|
||||
IMPORTED_CONFIGURATIONS DEBUG)
|
||||
set_target_properties(RecastNavigation::DebugUtils PROPERTIES
|
||||
IMPORTED_LOCATION_DEBUG "${DEBUGUTILS_LIBRARY_DEBUG}")
|
||||
endif()
|
||||
|
||||
if(NOT DEBUGUTILS_LIBRARY_RELEASE AND NOT DEBUGUTILS_LIBRARY_DEBUG)
|
||||
set_property(TARGET RecastNavigation::DebugUtils APPEND PROPERTY
|
||||
IMPORTED_LOCATION "${DEBUGUTILS_LIBRARY}")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
endif()
|
|
@ -47,7 +47,7 @@ add_component_dir (resource
|
|||
)
|
||||
|
||||
add_component_dir (shader
|
||||
shadermanager shadervisitor
|
||||
shadermanager shadervisitor removedalphafunc
|
||||
)
|
||||
|
||||
add_component_dir (sceneutil
|
||||
|
@ -143,7 +143,7 @@ add_component_dir (fontloader
|
|||
)
|
||||
|
||||
add_component_dir (sdlutil
|
||||
sdlgraphicswindow imagetosurface sdlinputwrapper sdlvideowrapper events sdlcursormanager
|
||||
gl4es_init sdlgraphicswindow imagetosurface sdlinputwrapper sdlvideowrapper events sdlcursormanager
|
||||
)
|
||||
ENDIF(BUILD_OPENMW OR BUILD_OPENCS)
|
||||
|
||||
|
@ -242,6 +242,9 @@ if (BUILD_OPENMW OR BUILD_OPENCS)
|
|||
endif()
|
||||
# End of tes3mp change (major)
|
||||
|
||||
# Start of tes3mp change (major)
|
||||
#
|
||||
# Don't require the DetourNavigator when building the server
|
||||
if (BUILD_OPENMW OR BUILD_OPENCS)
|
||||
add_component_dir(detournavigator
|
||||
debug
|
||||
|
@ -261,8 +264,10 @@ if (BUILD_OPENMW OR BUILD_OPENCS)
|
|||
settings
|
||||
navigator
|
||||
findrandompointaroundcircle
|
||||
raycast
|
||||
)
|
||||
endif()
|
||||
# End of tes3mp change (major)
|
||||
|
||||
set (ESM_UI ${CMAKE_SOURCE_DIR}/files/ui/contentselector.ui
|
||||
)
|
||||
|
@ -305,20 +310,26 @@ include_directories(${BULLET_INCLUDE_DIRS} ${CMAKE_CURRENT_BINARY_DIR})
|
|||
add_library(components STATIC ${COMPONENT_FILES} ${MOC_SRCS} ${ESM_UI_HDR})
|
||||
|
||||
target_link_libraries(components
|
||||
# CMake's built-in OSG finder does not use pkgconfig, so we have to
|
||||
# manually ensure the order is correct for inter-library dependencies.
|
||||
# This only makes a difference with `-DOPENMW_USE_SYSTEM_OSG=ON -DOSG_STATIC=ON`.
|
||||
# https://gitlab.kitware.com/cmake/cmake/-/issues/21701
|
||||
${OSGPARTICLE_LIBRARIES}
|
||||
${OSGVIEWER_LIBRARIES}
|
||||
${OSGSHADOW_LIBRARIES}
|
||||
${OSGANIMATION_LIBRARIES}
|
||||
${OSGGA_LIBRARIES}
|
||||
${OSGTEXT_LIBRARIES}
|
||||
${OSGDB_LIBRARIES}
|
||||
${OSGUTIL_LIBRARIES}
|
||||
${OSG_LIBRARIES}
|
||||
${OPENTHREADS_LIBRARIES}
|
||||
|
||||
${Boost_SYSTEM_LIBRARY}
|
||||
${Boost_FILESYSTEM_LIBRARY}
|
||||
${Boost_PROGRAM_OPTIONS_LIBRARY}
|
||||
${Boost_IOSTREAMS_LIBRARY}
|
||||
${OSG_LIBRARIES}
|
||||
${OPENTHREADS_LIBRARIES}
|
||||
${OSGPARTICLE_LIBRARIES}
|
||||
${OSGUTIL_LIBRARIES}
|
||||
${OSGDB_LIBRARIES}
|
||||
${OSGVIEWER_LIBRARIES}
|
||||
${OSGTEXT_LIBRARIES}
|
||||
${OSGGA_LIBRARIES}
|
||||
${OSGSHADOW_LIBRARIES}
|
||||
${OSGANIMATION_LIBRARIES}
|
||||
|
||||
${SDL2_LIBRARIES}
|
||||
${OPENGL_gl_LIBRARY}
|
||||
${MyGUI_LIBRARIES}
|
||||
|
|
|
@ -28,12 +28,11 @@
|
|||
#include <boost/filesystem/path.hpp>
|
||||
#include <boost/filesystem/fstream.hpp>
|
||||
|
||||
using namespace std;
|
||||
using namespace Bsa;
|
||||
|
||||
|
||||
/// Error handling
|
||||
void BSAFile::fail(const string &msg)
|
||||
void BSAFile::fail(const std::string &msg)
|
||||
{
|
||||
throw std::runtime_error("BSA Error: " + msg + "\nArchive: " + mFilename);
|
||||
}
|
||||
|
@ -160,7 +159,7 @@ int BSAFile::getIndex(const char *str) const
|
|||
}
|
||||
|
||||
/// Open an archive file.
|
||||
void BSAFile::open(const string &file)
|
||||
void BSAFile::open(const std::string &file)
|
||||
{
|
||||
mFilename = file;
|
||||
readHeader();
|
||||
|
@ -171,7 +170,7 @@ Files::IStreamPtr BSAFile::getFile(const char *file)
|
|||
assert(file);
|
||||
int i = getIndex(file);
|
||||
if(i == -1)
|
||||
fail("File not found: " + string(file));
|
||||
fail("File not found: " + std::string(file));
|
||||
|
||||
const FileStruct &fs = mFiles[i];
|
||||
|
||||
|
|
|
@ -4,6 +4,7 @@
|
|||
#include <iomanip>
|
||||
#include <limits>
|
||||
#include <ostream>
|
||||
#include <tuple>
|
||||
|
||||
#include <BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h>
|
||||
#include <BulletCollision/CollisionShapes/btCompoundShape.h>
|
||||
|
|
|
@ -32,133 +32,246 @@ either expressed or implied, of the FreeBSD Project.
|
|||
#include "gldebug.hpp"
|
||||
|
||||
#include <cstdlib>
|
||||
#include <memory>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
// OpenGL constants not provided by OSG:
|
||||
#include <SDL_opengl_glext.h>
|
||||
|
||||
void debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
|
||||
namespace Debug
|
||||
{
|
||||
|
||||
void debugCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam)
|
||||
{
|
||||
#ifdef GL_DEBUG_OUTPUT
|
||||
std::string srcStr;
|
||||
switch (source)
|
||||
{
|
||||
case GL_DEBUG_SOURCE_API:
|
||||
srcStr = "API";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
|
||||
srcStr = "WINDOW_SYSTEM";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_SHADER_COMPILER:
|
||||
srcStr = "SHADER_COMPILER";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_THIRD_PARTY:
|
||||
srcStr = "THIRD_PARTY";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_APPLICATION:
|
||||
srcStr = "APPLICATION";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_OTHER:
|
||||
srcStr = "OTHER";
|
||||
break;
|
||||
default:
|
||||
srcStr = "UNDEFINED";
|
||||
break;
|
||||
}
|
||||
std::string srcStr;
|
||||
switch (source)
|
||||
{
|
||||
case GL_DEBUG_SOURCE_API:
|
||||
srcStr = "API";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
|
||||
srcStr = "WINDOW_SYSTEM";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_SHADER_COMPILER:
|
||||
srcStr = "SHADER_COMPILER";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_THIRD_PARTY:
|
||||
srcStr = "THIRD_PARTY";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_APPLICATION:
|
||||
srcStr = "APPLICATION";
|
||||
break;
|
||||
case GL_DEBUG_SOURCE_OTHER:
|
||||
srcStr = "OTHER";
|
||||
break;
|
||||
default:
|
||||
srcStr = "UNDEFINED";
|
||||
break;
|
||||
}
|
||||
|
||||
std::string typeStr;
|
||||
std::string typeStr;
|
||||
|
||||
Debug::Level logSeverity = Debug::Warning;
|
||||
switch (type)
|
||||
{
|
||||
case GL_DEBUG_TYPE_ERROR:
|
||||
typeStr = "ERROR";
|
||||
logSeverity = Debug::Error;
|
||||
break;
|
||||
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
|
||||
typeStr = "DEPRECATED_BEHAVIOR";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
|
||||
typeStr = "UNDEFINED_BEHAVIOR";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_PORTABILITY:
|
||||
typeStr = "PORTABILITY";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_PERFORMANCE:
|
||||
typeStr = "PERFORMANCE";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_OTHER:
|
||||
typeStr = "OTHER";
|
||||
break;
|
||||
default:
|
||||
typeStr = "UNDEFINED";
|
||||
break;
|
||||
}
|
||||
Level logSeverity = Warning;
|
||||
switch (type)
|
||||
{
|
||||
case GL_DEBUG_TYPE_ERROR:
|
||||
typeStr = "ERROR";
|
||||
logSeverity = Error;
|
||||
break;
|
||||
case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
|
||||
typeStr = "DEPRECATED_BEHAVIOR";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
|
||||
typeStr = "UNDEFINED_BEHAVIOR";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_PORTABILITY:
|
||||
typeStr = "PORTABILITY";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_PERFORMANCE:
|
||||
typeStr = "PERFORMANCE";
|
||||
break;
|
||||
case GL_DEBUG_TYPE_OTHER:
|
||||
typeStr = "OTHER";
|
||||
break;
|
||||
default:
|
||||
typeStr = "UNDEFINED";
|
||||
break;
|
||||
}
|
||||
|
||||
Log(logSeverity) << "OpenGL " << typeStr << " [" << srcStr << "]: " << message;
|
||||
Log(logSeverity) << "OpenGL " << typeStr << " [" << srcStr << "]: " << message;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void enableGLDebugExtension(unsigned int contextID)
|
||||
{
|
||||
class PushDebugGroup
|
||||
{
|
||||
public:
|
||||
static std::unique_ptr<PushDebugGroup> sInstance;
|
||||
|
||||
void (GL_APIENTRY * glPushDebugGroup) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
|
||||
|
||||
void (GL_APIENTRY * glPopDebugGroup) (void);
|
||||
|
||||
bool valid()
|
||||
{
|
||||
return glPushDebugGroup && glPopDebugGroup;
|
||||
}
|
||||
};
|
||||
|
||||
std::unique_ptr<PushDebugGroup> PushDebugGroup::sInstance{ std::make_unique<PushDebugGroup>() };
|
||||
|
||||
EnableGLDebugOperation::EnableGLDebugOperation() : osg::GraphicsOperation("EnableGLDebugOperation", false)
|
||||
{
|
||||
}
|
||||
|
||||
void EnableGLDebugOperation::operator()(osg::GraphicsContext* graphicsContext)
|
||||
{
|
||||
#ifdef GL_DEBUG_OUTPUT
|
||||
typedef void (GL_APIENTRY *DEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
|
||||
typedef void (GL_APIENTRY *GLDebugMessageControlFunction)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
|
||||
typedef void (GL_APIENTRY *GLDebugMessageCallbackFunction)(DEBUGPROC, const void* userParam);
|
||||
|
||||
GLDebugMessageControlFunction glDebugMessageControl = nullptr;
|
||||
GLDebugMessageCallbackFunction glDebugMessageCallback = nullptr;
|
||||
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
|
||||
|
||||
if (osg::isGLExtensionSupported(contextID, "GL_KHR_debug"))
|
||||
{
|
||||
osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallback");
|
||||
osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControl");
|
||||
}
|
||||
else if (osg::isGLExtensionSupported(contextID, "GL_ARB_debug_output"))
|
||||
{
|
||||
osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackARB");
|
||||
osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlARB");
|
||||
}
|
||||
else if (osg::isGLExtensionSupported(contextID, "GL_AMD_debug_output"))
|
||||
{
|
||||
osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackAMD");
|
||||
osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlAMD");
|
||||
}
|
||||
unsigned int contextID = graphicsContext->getState()->getContextID();
|
||||
|
||||
if (glDebugMessageCallback && glDebugMessageControl)
|
||||
{
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, true);
|
||||
glDebugMessageCallback(debugCallback, nullptr);
|
||||
typedef void (GL_APIENTRY *DEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
|
||||
typedef void (GL_APIENTRY *GLDebugMessageControlFunction)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
|
||||
typedef void (GL_APIENTRY *GLDebugMessageCallbackFunction)(DEBUGPROC, const void* userParam);
|
||||
|
||||
Log(Debug::Info) << "OpenGL debug callback attached.";
|
||||
}
|
||||
else
|
||||
GLDebugMessageControlFunction glDebugMessageControl = nullptr;
|
||||
GLDebugMessageCallbackFunction glDebugMessageCallback = nullptr;
|
||||
|
||||
if (osg::isGLExtensionSupported(contextID, "GL_KHR_debug"))
|
||||
{
|
||||
osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallback");
|
||||
osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControl");
|
||||
osg::setGLExtensionFuncPtr(PushDebugGroup::sInstance->glPushDebugGroup, "glPushDebugGroup");
|
||||
osg::setGLExtensionFuncPtr(PushDebugGroup::sInstance->glPopDebugGroup, "glPopDebugGroup");
|
||||
}
|
||||
else if (osg::isGLExtensionSupported(contextID, "GL_ARB_debug_output"))
|
||||
{
|
||||
osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackARB");
|
||||
osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlARB");
|
||||
}
|
||||
else if (osg::isGLExtensionSupported(contextID, "GL_AMD_debug_output"))
|
||||
{
|
||||
osg::setGLExtensionFuncPtr(glDebugMessageCallback, "glDebugMessageCallbackAMD");
|
||||
osg::setGLExtensionFuncPtr(glDebugMessageControl, "glDebugMessageControlAMD");
|
||||
}
|
||||
|
||||
if (glDebugMessageCallback && glDebugMessageControl)
|
||||
{
|
||||
glEnable(GL_DEBUG_OUTPUT);
|
||||
glDebugMessageControl(GL_DONT_CARE, GL_DEBUG_TYPE_ERROR, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, true);
|
||||
glDebugMessageCallback(debugCallback, nullptr);
|
||||
|
||||
Log(Info) << "OpenGL debug callback attached.";
|
||||
}
|
||||
else
|
||||
#endif
|
||||
Log(Debug::Error) << "Unable to attach OpenGL debug callback.";
|
||||
}
|
||||
|
||||
Debug::EnableGLDebugOperation::EnableGLDebugOperation() : osg::GraphicsOperation("EnableGLDebugOperation", false)
|
||||
{
|
||||
}
|
||||
|
||||
void Debug::EnableGLDebugOperation::operator()(osg::GraphicsContext* graphicsContext)
|
||||
{
|
||||
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(mMutex);
|
||||
|
||||
unsigned int contextID = graphicsContext->getState()->getContextID();
|
||||
enableGLDebugExtension(contextID);
|
||||
}
|
||||
|
||||
bool Debug::shouldDebugOpenGL()
|
||||
{
|
||||
const char* env = std::getenv("OPENMW_DEBUG_OPENGL");
|
||||
if (!env)
|
||||
return false;
|
||||
std::string str(env);
|
||||
if (str.length() == 0)
|
||||
return true;
|
||||
|
||||
return str.find("OFF") == std::string::npos && str.find("0") == std::string::npos && str.find("NO") == std::string::npos;
|
||||
Log(Error) << "Unable to attach OpenGL debug callback.";
|
||||
}
|
||||
|
||||
bool shouldDebugOpenGL()
|
||||
{
|
||||
const char* env = std::getenv("OPENMW_DEBUG_OPENGL");
|
||||
if (!env)
|
||||
return false;
|
||||
std::string str(env);
|
||||
if (str.length() == 0)
|
||||
return true;
|
||||
|
||||
return str.find("OFF") == std::string::npos && str.find("0") == std::string::npos && str.find("NO") == std::string::npos;
|
||||
}
|
||||
|
||||
DebugGroup::DebugGroup(const std::string & message, GLuint id)
|
||||
#ifdef GL_DEBUG_OUTPUT
|
||||
: mSource(GL_DEBUG_SOURCE_APPLICATION)
|
||||
#else
|
||||
: mSource(0x824A)
|
||||
#endif
|
||||
, mId(id)
|
||||
, mMessage(message)
|
||||
{
|
||||
}
|
||||
|
||||
DebugGroup::DebugGroup(const DebugGroup & debugGroup, const osg::CopyOp & copyop)
|
||||
: osg::StateAttribute(debugGroup, copyop)
|
||||
, mSource(debugGroup.mSource)
|
||||
, mId(debugGroup.mId)
|
||||
, mMessage(debugGroup.mMessage)
|
||||
{
|
||||
}
|
||||
|
||||
void DebugGroup::apply(osg::State & state) const
|
||||
{
|
||||
if (!PushDebugGroup::sInstance->valid())
|
||||
{
|
||||
Log(Error) << "OpenGL debug groups not supported on this system, or OPENMW_DEBUG_OPENGL environment variable not set.";
|
||||
return;
|
||||
}
|
||||
|
||||
auto& attributeVec = state.getAttributeVec(this);
|
||||
auto& lastAppliedStack = sLastAppliedStack[state.getContextID()];
|
||||
|
||||
size_t firstNonMatch = 0;
|
||||
while (firstNonMatch < lastAppliedStack.size()
|
||||
&& ((firstNonMatch < attributeVec.size() && lastAppliedStack[firstNonMatch] == attributeVec[firstNonMatch].first)
|
||||
|| lastAppliedStack[firstNonMatch] == this))
|
||||
firstNonMatch++;
|
||||
|
||||
for (size_t i = lastAppliedStack.size(); i > firstNonMatch; --i)
|
||||
lastAppliedStack[i - 1]->pop(state);
|
||||
lastAppliedStack.resize(firstNonMatch);
|
||||
|
||||
lastAppliedStack.reserve(attributeVec.size());
|
||||
for (size_t i = firstNonMatch; i < attributeVec.size(); ++i)
|
||||
{
|
||||
const DebugGroup* group = static_cast<const DebugGroup*>(attributeVec[i].first);
|
||||
group->push(state);
|
||||
lastAppliedStack.push_back(group);
|
||||
}
|
||||
if (!(lastAppliedStack.back() == this))
|
||||
{
|
||||
push(state);
|
||||
lastAppliedStack.push_back(this);
|
||||
}
|
||||
}
|
||||
|
||||
int DebugGroup::compare(const StateAttribute & sa) const
|
||||
{
|
||||
COMPARE_StateAttribute_Types(DebugGroup, sa);
|
||||
|
||||
COMPARE_StateAttribute_Parameter(mSource);
|
||||
COMPARE_StateAttribute_Parameter(mId);
|
||||
COMPARE_StateAttribute_Parameter(mMessage);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void DebugGroup::releaseGLObjects(osg::State * state) const
|
||||
{
|
||||
if (state)
|
||||
sLastAppliedStack.erase(state->getContextID());
|
||||
else
|
||||
sLastAppliedStack.clear();
|
||||
}
|
||||
|
||||
bool DebugGroup::isValid() const
|
||||
{
|
||||
return mSource || mId || mMessage.length();
|
||||
}
|
||||
|
||||
void DebugGroup::push(osg::State & state) const
|
||||
{
|
||||
if (isValid())
|
||||
PushDebugGroup::sInstance->glPushDebugGroup(mSource, mId, mMessage.size(), mMessage.c_str());
|
||||
}
|
||||
|
||||
void DebugGroup::pop(osg::State & state) const
|
||||
{
|
||||
if (isValid())
|
||||
PushDebugGroup::sInstance->glPopDebugGroup();
|
||||
}
|
||||
|
||||
std::map<unsigned int, std::vector<const DebugGroup *>> DebugGroup::sLastAppliedStack{};
|
||||
|
||||
}
|
||||
|
|
|
@ -17,5 +17,65 @@ namespace Debug
|
|||
};
|
||||
|
||||
bool shouldDebugOpenGL();
|
||||
|
||||
|
||||
/*
|
||||
Debug groups allow rendering to be annotated, making debugging via APITrace/CodeXL/NSight etc. much clearer.
|
||||
|
||||
Because I've not thought of a quick and clean way of doing it without incurring a small performance cost,
|
||||
there are no uses of this class checked in. For now, add annotations locally when you need them.
|
||||
|
||||
To use this class, add it to a StateSet just like any other StateAttribute. Prefer the string-only constructor.
|
||||
You'll need OPENMW_DEBUG_OPENGL set to true, or shouldDebugOpenGL() redefined to just return true as otherwise
|
||||
the extension function pointers won't get set up. That can maybe be cleaned up in the future.
|
||||
|
||||
Beware that consecutive identical debug groups (i.e. pointers match) won't always get applied due to OSG thinking
|
||||
it's already applied them. Either avoid nesting the same object, add dummy groups so they're not consecutive, or
|
||||
ensure the leaf group isn't identical to its parent.
|
||||
*/
|
||||
class DebugGroup : public osg::StateAttribute
|
||||
{
|
||||
public:
|
||||
DebugGroup()
|
||||
: mSource(0)
|
||||
, mId(0)
|
||||
, mMessage("")
|
||||
{}
|
||||
|
||||
DebugGroup(GLenum source, GLuint id, const std::string& message)
|
||||
: mSource(source)
|
||||
, mId(id)
|
||||
, mMessage(message)
|
||||
{}
|
||||
|
||||
DebugGroup(const std::string& message, GLuint id = 0);
|
||||
|
||||
DebugGroup(const DebugGroup& debugGroup, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
|
||||
|
||||
META_StateAttribute(Debug, DebugGroup, osg::StateAttribute::Type(101));
|
||||
|
||||
void apply(osg::State& state) const override;
|
||||
|
||||
int compare(const StateAttribute& sa) const override;
|
||||
|
||||
void releaseGLObjects(osg::State* state = nullptr) const override;
|
||||
|
||||
virtual bool isValid() const;
|
||||
|
||||
protected:
|
||||
virtual ~DebugGroup() = default;
|
||||
|
||||
virtual void push(osg::State& state) const;
|
||||
|
||||
virtual void pop(osg::State& state) const;
|
||||
|
||||
GLenum mSource;
|
||||
GLuint mId;
|
||||
std::string mMessage;
|
||||
|
||||
static std::map<unsigned int, std::vector<const DebugGroup *>> sLastAppliedStack;
|
||||
|
||||
friend EnableGLDebugOperation;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "findrandompointaroundcircle.hpp"
|
||||
#include "navigator.hpp"
|
||||
#include "raycast.hpp"
|
||||
|
||||
namespace DetourNavigator
|
||||
{
|
||||
|
@ -17,4 +18,19 @@ namespace DetourNavigator
|
|||
return std::optional<osg::Vec3f>();
|
||||
return std::optional<osg::Vec3f>(fromNavMeshCoordinates(settings, *result));
|
||||
}
|
||||
|
||||
std::optional<osg::Vec3f> Navigator::raycast(const osg::Vec3f& agentHalfExtents, const osg::Vec3f& start,
|
||||
const osg::Vec3f& end, const Flags includeFlags) const
|
||||
{
|
||||
const auto navMesh = getNavMesh(agentHalfExtents);
|
||||
if (navMesh == nullptr)
|
||||
return {};
|
||||
const auto settings = getSettings();
|
||||
const auto result = DetourNavigator::raycast(navMesh->lockConst()->getImpl(),
|
||||
toNavMeshCoordinates(settings, agentHalfExtents), toNavMeshCoordinates(settings, start),
|
||||
toNavMeshCoordinates(settings, end), includeFlags, settings);
|
||||
if (!result)
|
||||
return {};
|
||||
return fromNavMeshCoordinates(settings, *result);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -223,6 +223,17 @@ namespace DetourNavigator
|
|||
std::optional<osg::Vec3f> findRandomPointAroundCircle(const osg::Vec3f& agentHalfExtents,
|
||||
const osg::Vec3f& start, const float maxRadius, const Flags includeFlags) const;
|
||||
|
||||
/**
|
||||
* @brief raycast finds farest navmesh point from start on a line from start to end that has path from start.
|
||||
* @param agentHalfExtents allows to find navmesh for given actor.
|
||||
* @param start of the line
|
||||
* @param end of the line
|
||||
* @param includeFlags setup allowed surfaces for actor to walk.
|
||||
* @return not empty optional with position if point is found and empty optional if point is not found.
|
||||
*/
|
||||
std::optional<osg::Vec3f> raycast(const osg::Vec3f& agentHalfExtents, const osg::Vec3f& start,
|
||||
const osg::Vec3f& end, const Flags includeFlags) const;
|
||||
|
||||
virtual RecastMeshTiles getRecastMeshTiles() = 0;
|
||||
};
|
||||
}
|
||||
|
|
|
@ -18,6 +18,8 @@ namespace DetourNavigator
|
|||
|
||||
void NavigatorImpl::addAgent(const osg::Vec3f& agentHalfExtents)
|
||||
{
|
||||
if(agentHalfExtents.length2() <= 0)
|
||||
return;
|
||||
++mAgents[agentHalfExtents];
|
||||
mNavMeshManager.addAgent(agentHalfExtents);
|
||||
}
|
||||
|
|
44
components/detournavigator/raycast.cpp
Normal file
44
components/detournavigator/raycast.cpp
Normal file
|
@ -0,0 +1,44 @@
|
|||
#include "raycast.hpp"
|
||||
#include "settings.hpp"
|
||||
#include "findsmoothpath.hpp"
|
||||
|
||||
#include <DetourCommon.h>
|
||||
#include <DetourNavMesh.h>
|
||||
#include <DetourNavMeshQuery.h>
|
||||
|
||||
#include <array>
|
||||
|
||||
namespace DetourNavigator
|
||||
{
|
||||
std::optional<osg::Vec3f> raycast(const dtNavMesh& navMesh, const osg::Vec3f& halfExtents,
|
||||
const osg::Vec3f& start, const osg::Vec3f& end, const Flags includeFlags, const Settings& settings)
|
||||
{
|
||||
dtNavMeshQuery navMeshQuery;
|
||||
if (!initNavMeshQuery(navMeshQuery, navMesh, settings.mMaxNavMeshQueryNodes))
|
||||
return {};
|
||||
|
||||
dtQueryFilter queryFilter;
|
||||
queryFilter.setIncludeFlags(includeFlags);
|
||||
|
||||
dtPolyRef ref = 0;
|
||||
if (dtStatus status = navMeshQuery.findNearestPoly(start.ptr(), halfExtents.ptr(), &queryFilter, &ref, nullptr);
|
||||
dtStatusFailed(status) || ref == 0)
|
||||
return {};
|
||||
|
||||
const unsigned options = 0;
|
||||
std::array<dtPolyRef, 16> path;
|
||||
dtRaycastHit hit;
|
||||
hit.path = path.data();
|
||||
hit.maxPath = path.size();
|
||||
if (dtStatus status = navMeshQuery.raycast(ref, start.ptr(), end.ptr(), &queryFilter, options, &hit);
|
||||
dtStatusFailed(status) || hit.pathCount == 0)
|
||||
return {};
|
||||
|
||||
osg::Vec3f hitPosition;
|
||||
if (dtStatus status = navMeshQuery.closestPointOnPoly(path[hit.pathCount - 1], end.ptr(), hitPosition.ptr(), nullptr);
|
||||
dtStatusFailed(status))
|
||||
return {};
|
||||
|
||||
return hitPosition;
|
||||
}
|
||||
}
|
19
components/detournavigator/raycast.hpp
Normal file
19
components/detournavigator/raycast.hpp
Normal file
|
@ -0,0 +1,19 @@
|
|||
#ifndef OPENMW_COMPONENTS_DETOURNAVIGATOR_RAYCAST_H
|
||||
#define OPENMW_COMPONENTS_DETOURNAVIGATOR_RAYCAST_H
|
||||
|
||||
#include "flags.hpp"
|
||||
|
||||
#include <optional>
|
||||
#include <osg/Vec3f>
|
||||
|
||||
class dtNavMesh;
|
||||
|
||||
namespace DetourNavigator
|
||||
{
|
||||
struct Settings;
|
||||
|
||||
std::optional<osg::Vec3f> raycast(const dtNavMesh& navMesh, const osg::Vec3f& halfExtents,
|
||||
const osg::Vec3f& start, const osg::Vec3f& end, const Flags includeFlags, const Settings& settings);
|
||||
}
|
||||
|
||||
#endif
|
|
@ -357,16 +357,14 @@ std::string ESMReader::getString(int size)
|
|||
|
||||
void ESMReader::fail(const std::string &msg)
|
||||
{
|
||||
using namespace std;
|
||||
|
||||
stringstream ss;
|
||||
std::stringstream ss;
|
||||
|
||||
ss << "ESM Error: " << msg;
|
||||
ss << "\n File: " << mCtx.filename;
|
||||
ss << "\n Record: " << mCtx.recName.toString();
|
||||
ss << "\n Subrecord: " << mCtx.subName.toString();
|
||||
if (mEsm.get())
|
||||
ss << "\n Offset: 0x" << hex << mEsm->tellg();
|
||||
ss << "\n Offset: 0x" << std::hex << mEsm->tellg();
|
||||
throw std::runtime_error(ss.str());
|
||||
}
|
||||
|
||||
|
|
|
@ -62,10 +62,31 @@ ESM::Variant& ESM::Variant::operator= (const Variant& variant)
|
|||
return *this;
|
||||
}
|
||||
|
||||
ESM::Variant& ESM::Variant::operator= (Variant&& variant)
|
||||
{
|
||||
if (&variant!=this)
|
||||
{
|
||||
delete mData;
|
||||
|
||||
mType = variant.mType;
|
||||
mData = variant.mData;
|
||||
|
||||
variant.mData = nullptr;
|
||||
}
|
||||
|
||||
return *this;
|
||||
}
|
||||
|
||||
ESM::Variant::Variant (const Variant& variant)
|
||||
: mType (variant.mType), mData (variant.mData ? variant.mData->clone() : nullptr)
|
||||
{}
|
||||
|
||||
ESM::Variant::Variant(Variant&& variant)
|
||||
: mType (variant.mType), mData (variant.mData)
|
||||
{
|
||||
variant.mData = nullptr;
|
||||
}
|
||||
|
||||
ESM::VarType ESM::Variant::getType() const
|
||||
{
|
||||
return mType;
|
||||
|
|
|
@ -46,8 +46,10 @@ namespace ESM
|
|||
~Variant();
|
||||
|
||||
Variant& operator= (const Variant& variant);
|
||||
Variant& operator= (Variant && variant);
|
||||
|
||||
Variant (const Variant& variant);
|
||||
Variant (Variant&& variant);
|
||||
|
||||
VarType getType() const;
|
||||
|
||||
|
|
12
components/myguiplatform/myguicompat.h
Normal file
12
components/myguiplatform/myguicompat.h
Normal file
|
@ -0,0 +1,12 @@
|
|||
#ifndef OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUICOMPAT_H
|
||||
#define OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUICOMPAT_H
|
||||
|
||||
#include <MyGUI_Prerequest.h>
|
||||
|
||||
#if MYGUI_VERSION > MYGUI_DEFINE_VERSION(3, 4, 0)
|
||||
#define OPENMW_MYGUI_CONST_GETTER_3_4_1 const
|
||||
#else
|
||||
#define OPENMW_MYGUI_CONST_GETTER_3_4_1
|
||||
#endif
|
||||
|
||||
#endif // OPENMW_COMPONENTS_MYGUIPLATFORM_MYGUICOMPAT_H
|
|
@ -15,7 +15,7 @@ void DataManager::setResourcePath(const std::string &path)
|
|||
mResourcePath = path;
|
||||
}
|
||||
|
||||
MyGUI::IDataStream *DataManager::getData(const std::string &name)
|
||||
MyGUI::IDataStream *DataManager::getData(const std::string &name) OPENMW_MYGUI_CONST_GETTER_3_4_1
|
||||
{
|
||||
std::string fullpath = getDataPath(name);
|
||||
std::unique_ptr<boost::filesystem::ifstream> stream;
|
||||
|
@ -34,13 +34,13 @@ void DataManager::freeData(MyGUI::IDataStream *data)
|
|||
delete data;
|
||||
}
|
||||
|
||||
bool DataManager::isDataExist(const std::string &name)
|
||||
bool DataManager::isDataExist(const std::string &name) OPENMW_MYGUI_CONST_GETTER_3_4_1
|
||||
{
|
||||
std::string fullpath = mResourcePath + "/" + name;
|
||||
return boost::filesystem::exists(fullpath);
|
||||
}
|
||||
|
||||
const MyGUI::VectorString &DataManager::getDataListNames(const std::string &pattern)
|
||||
const MyGUI::VectorString &DataManager::getDataListNames(const std::string &pattern) OPENMW_MYGUI_CONST_GETTER_3_4_1
|
||||
{
|
||||
// TODO: pattern matching (unused?)
|
||||
static MyGUI::VectorString strings;
|
||||
|
@ -49,7 +49,7 @@ const MyGUI::VectorString &DataManager::getDataListNames(const std::string &patt
|
|||
return strings;
|
||||
}
|
||||
|
||||
const std::string &DataManager::getDataPath(const std::string &name)
|
||||
const std::string &DataManager::getDataPath(const std::string &name) OPENMW_MYGUI_CONST_GETTER_3_4_1
|
||||
{
|
||||
static std::string result;
|
||||
result.clear();
|
||||
|
|
|
@ -3,10 +3,11 @@
|
|||
|
||||
#include <MyGUI_DataManager.h>
|
||||
|
||||
#include "myguicompat.h"
|
||||
|
||||
namespace osgMyGUI
|
||||
{
|
||||
|
||||
|
||||
class DataManager : public MyGUI::DataManager
|
||||
{
|
||||
public:
|
||||
|
@ -18,7 +19,7 @@ public:
|
|||
/** Get data stream from specified resource name.
|
||||
@param _name Resource name (usually file name).
|
||||
*/
|
||||
MyGUI::IDataStream* getData(const std::string& _name) override;
|
||||
MyGUI::IDataStream* getData(const std::string& _name) OPENMW_MYGUI_CONST_GETTER_3_4_1 override;
|
||||
|
||||
/** Free data stream.
|
||||
@param _data Data stream.
|
||||
|
@ -28,18 +29,18 @@ public:
|
|||
/** Is data with specified name exist.
|
||||
@param _name Resource name.
|
||||
*/
|
||||
bool isDataExist(const std::string& _name) override;
|
||||
bool isDataExist(const std::string& _name) OPENMW_MYGUI_CONST_GETTER_3_4_1 override;
|
||||
|
||||
/** Get all data names with names that matches pattern.
|
||||
@param _pattern Pattern to match (for example "*.layout").
|
||||
*/
|
||||
const MyGUI::VectorString& getDataListNames(const std::string& _pattern) override;
|
||||
const MyGUI::VectorString& getDataListNames(const std::string& _pattern) OPENMW_MYGUI_CONST_GETTER_3_4_1 override;
|
||||
|
||||
/** Get full path to data.
|
||||
@param _name Resource name.
|
||||
@return Return full path to specified data.
|
||||
*/
|
||||
const std::string& getDataPath(const std::string& _name) override;
|
||||
const std::string& getDataPath(const std::string& _name) OPENMW_MYGUI_CONST_GETTER_3_4_1 override;
|
||||
|
||||
private:
|
||||
std::string mResourcePath;
|
||||
|
|
|
@ -2,11 +2,15 @@
|
|||
|
||||
#include <iomanip>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
namespace osgMyGUI
|
||||
{
|
||||
void CustomLogListener::open()
|
||||
{
|
||||
mStream.open(boost::filesystem::path(mFileName), std::ios_base::out);
|
||||
if (!mStream.is_open())
|
||||
Log(Debug::Error) << "Unable to create MyGUI log with path " << mFileName;
|
||||
}
|
||||
|
||||
void CustomLogListener::close()
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include <osg/BlendFunc>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/TexMat>
|
||||
#include <osg/ValueObject>
|
||||
|
||||
#include <osgViewer/Viewer>
|
||||
|
||||
|
@ -14,6 +15,9 @@
|
|||
|
||||
#include <components/resource/imagemanager.hpp>
|
||||
|
||||
#include <components/debug/debuglog.hpp>
|
||||
|
||||
#include "myguicompat.h"
|
||||
#include "myguitexture.hpp"
|
||||
|
||||
#define MYGUI_PLATFORM_LOG_SECTION "Platform"
|
||||
|
@ -263,7 +267,7 @@ public:
|
|||
osg::VertexBufferObject* getVertexBuffer();
|
||||
|
||||
void setVertexCount(size_t count) override;
|
||||
size_t getVertexCount() override;
|
||||
size_t getVertexCount() OPENMW_MYGUI_CONST_GETTER_3_4_1 override;
|
||||
|
||||
MyGUI::Vertex *lock() override;
|
||||
void unlock() override;
|
||||
|
@ -290,7 +294,7 @@ void OSGVertexBuffer::setVertexCount(size_t count)
|
|||
mNeedVertexCount = count;
|
||||
}
|
||||
|
||||
size_t OSGVertexBuffer::getVertexCount()
|
||||
size_t OSGVertexBuffer::getVertexCount() OPENMW_MYGUI_CONST_GETTER_3_4_1
|
||||
{
|
||||
return mNeedVertexCount;
|
||||
}
|
||||
|
@ -438,14 +442,23 @@ void RenderManager::doRender(MyGUI::IVertexBuffer *buffer, MyGUI::ITexture *text
|
|||
batch.mVertexBuffer = static_cast<OSGVertexBuffer*>(buffer)->getVertexBuffer();
|
||||
batch.mArray = static_cast<OSGVertexBuffer*>(buffer)->getVertexArray();
|
||||
static_cast<OSGVertexBuffer*>(buffer)->markUsed();
|
||||
bool premultipliedAlpha = false;
|
||||
if (texture)
|
||||
{
|
||||
batch.mTexture = static_cast<OSGTexture*>(texture)->getTexture();
|
||||
if (batch.mTexture->getDataVariance() == osg::Object::DYNAMIC)
|
||||
mDrawable->setDataVariance(osg::Object::DYNAMIC); // only for this frame, reset in begin()
|
||||
batch.mTexture->getUserValue("premultiplied alpha", premultipliedAlpha);
|
||||
}
|
||||
if (mInjectState)
|
||||
batch.mStateSet = mInjectState;
|
||||
else if (premultipliedAlpha)
|
||||
{
|
||||
// This is hacky, but MyGUI made it impossible to use a custom layer for a nested node, so state couldn't be injected 'properly'
|
||||
osg::ref_ptr<osg::StateSet> stateSet = new osg::StateSet();
|
||||
stateSet->setAttribute(new osg::BlendFunc(osg::BlendFunc::ONE, osg::BlendFunc::ONE_MINUS_SRC_ALPHA));
|
||||
batch.mStateSet = stateSet;
|
||||
}
|
||||
|
||||
mDrawable->addBatch(batch);
|
||||
}
|
||||
|
@ -560,4 +573,14 @@ bool RenderManager::checkTexture(MyGUI::ITexture* _texture)
|
|||
return true;
|
||||
}
|
||||
|
||||
#if MYGUI_VERSION > MYGUI_DEFINE_VERSION(3, 4, 0)
|
||||
void RenderManager::registerShader(
|
||||
const std::string& _shaderName,
|
||||
const std::string& _vertexProgramFile,
|
||||
const std::string& _fragmentProgramFile)
|
||||
{
|
||||
MYGUI_PLATFORM_LOG(Warning, "osgMyGUI::RenderManager::registerShader is not implemented");
|
||||
}
|
||||
#endif
|
||||
|
||||
}
|
||||
|
|
|
@ -5,6 +5,8 @@
|
|||
|
||||
#include <osg/ref_ptr>
|
||||
|
||||
#include "myguicompat.h"
|
||||
|
||||
namespace Resource
|
||||
{
|
||||
class ImageManager;
|
||||
|
@ -70,7 +72,8 @@ public:
|
|||
const MyGUI::IntSize& getViewSize() const override { return mViewSize; }
|
||||
|
||||
/** @see RenderManager::getVertexFormat */
|
||||
MyGUI::VertexColourType getVertexFormat() override { return mVertexFormat; }
|
||||
MyGUI::VertexColourType getVertexFormat() OPENMW_MYGUI_CONST_GETTER_3_4_1 override
|
||||
{ return mVertexFormat; }
|
||||
|
||||
/** @see RenderManager::isFormatSupported */
|
||||
bool isFormatSupported(MyGUI::PixelFormat format, MyGUI::TextureUsage usage) override;
|
||||
|
@ -102,17 +105,22 @@ public:
|
|||
void setInjectState(osg::StateSet* stateSet);
|
||||
|
||||
/** @see IRenderTarget::getInfo */
|
||||
const MyGUI::RenderTargetInfo& getInfo() override { return mInfo; }
|
||||
const MyGUI::RenderTargetInfo& getInfo() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mInfo; }
|
||||
|
||||
bool checkTexture(MyGUI::ITexture* _texture);
|
||||
|
||||
// setViewSize() is a part of MyGUI::RenderManager interface since 3.4.0 release
|
||||
#if MYGUI_VERSION < MYGUI_DEFINE_VERSION(3,4,0)
|
||||
#if MYGUI_VERSION < MYGUI_DEFINE_VERSION(3, 4, 0)
|
||||
void setViewSize(int width, int height);
|
||||
#else
|
||||
void setViewSize(int width, int height) override;
|
||||
#endif
|
||||
|
||||
// registerShader() is a part of MyGUI::RenderManager interface since 3.4.1 release
|
||||
#if MYGUI_VERSION > MYGUI_DEFINE_VERSION(3, 4, 0)
|
||||
void registerShader(const std::string& _shaderName, const std::string& _vertexProgramFile, const std::string& _fragmentProgramFile) override;
|
||||
#endif
|
||||
|
||||
/*internal:*/
|
||||
|
||||
void collectDrawCalls();
|
||||
|
|
|
@ -115,16 +115,6 @@ namespace osgMyGUI
|
|||
Log(Debug::Warning) << "Would save image to file " << fname;
|
||||
}
|
||||
|
||||
int OSGTexture::getWidth()
|
||||
{
|
||||
return mWidth;
|
||||
}
|
||||
|
||||
int OSGTexture::getHeight()
|
||||
{
|
||||
return mHeight;
|
||||
}
|
||||
|
||||
void *OSGTexture::lock(MyGUI::TextureUsage /*access*/)
|
||||
{
|
||||
if (!mTexture.valid())
|
||||
|
@ -167,15 +157,14 @@ namespace osgMyGUI
|
|||
mLockedImage = nullptr;
|
||||
}
|
||||
|
||||
bool OSGTexture::isLocked()
|
||||
{
|
||||
return mLockedImage.valid();
|
||||
}
|
||||
|
||||
// Render-to-texture not currently implemented.
|
||||
MyGUI::IRenderTarget* OSGTexture::getRenderTarget()
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
#if MYGUI_VERSION > MYGUI_DEFINE_VERSION(3, 4, 0)
|
||||
void OSGTexture::setShader(const std::string& _shaderName)
|
||||
{ Log(Debug::Warning) << "OSGTexture::setShader is not implemented"; }
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -5,6 +5,12 @@
|
|||
|
||||
#include <osg/ref_ptr>
|
||||
|
||||
#if MYGUI_VERSION > MYGUI_DEFINE_VERSION(3, 4, 0)
|
||||
#define OPENMW_MYGUI_CONST_GETTER_3_4_1 const
|
||||
#else
|
||||
#define OPENMW_MYGUI_CONST_GETTER_3_4_1
|
||||
#endif
|
||||
|
||||
namespace osg
|
||||
{
|
||||
class Image;
|
||||
|
@ -47,17 +53,22 @@ namespace osgMyGUI
|
|||
|
||||
void* lock(MyGUI::TextureUsage access) override;
|
||||
void unlock() override;
|
||||
bool isLocked() override;
|
||||
bool isLocked() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mLockedImage.valid(); }
|
||||
|
||||
int getWidth() override;
|
||||
int getHeight() override;
|
||||
int getWidth() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mWidth; }
|
||||
int getHeight() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mHeight; }
|
||||
|
||||
MyGUI::PixelFormat getFormat() override { return mFormat; }
|
||||
MyGUI::TextureUsage getUsage() override { return mUsage; }
|
||||
size_t getNumElemBytes() override { return mNumElemBytes; }
|
||||
MyGUI::PixelFormat getFormat() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mFormat; }
|
||||
MyGUI::TextureUsage getUsage() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mUsage; }
|
||||
size_t getNumElemBytes() OPENMW_MYGUI_CONST_GETTER_3_4_1 override { return mNumElemBytes; }
|
||||
|
||||
MyGUI::IRenderTarget *getRenderTarget() override;
|
||||
|
||||
// setShader() is a part of MyGUI::RenderManager interface since 3.4.1 release
|
||||
#if MYGUI_VERSION > MYGUI_DEFINE_VERSION(3, 4, 0)
|
||||
void setShader(const std::string& _shaderName) override;
|
||||
#endif
|
||||
|
||||
/*internal:*/
|
||||
osg::Texture2D *getTexture() const { return mTexture.get(); }
|
||||
};
|
||||
|
|
|
@ -3,6 +3,8 @@
|
|||
#include <MyGUI_RenderManager.h>
|
||||
#include <algorithm>
|
||||
|
||||
#include "myguicompat.h"
|
||||
|
||||
namespace osgMyGUI
|
||||
{
|
||||
|
||||
|
@ -37,7 +39,7 @@ namespace osgMyGUI
|
|||
mTarget->doRender(_buffer, _texture, _count);
|
||||
}
|
||||
|
||||
const MyGUI::RenderTargetInfo& getInfo() override
|
||||
const MyGUI::RenderTargetInfo& getInfo() OPENMW_MYGUI_CONST_GETTER_3_4_1 override
|
||||
{
|
||||
mInfo = mTarget->getInfo();
|
||||
mInfo.hOffset = mHOffset;
|
||||
|
@ -51,7 +53,7 @@ namespace osgMyGUI
|
|||
MyGUI::IRenderTarget* mTarget;
|
||||
MyGUI::IntSize mViewSize;
|
||||
float mHOffset, mVOffset;
|
||||
MyGUI::RenderTargetInfo mInfo;
|
||||
mutable MyGUI::RenderTargetInfo mInfo;
|
||||
};
|
||||
|
||||
MyGUI::ILayerItem *ScalingLayer::getLayerItemByPoint(int _left, int _top) const
|
||||
|
|
|
@ -77,7 +77,7 @@ struct KeyMapT {
|
|||
|
||||
mInterpolationType = nif->getUInt();
|
||||
|
||||
KeyT<T> key;
|
||||
KeyType key = {};
|
||||
NIFStream &nifReference = *nif;
|
||||
|
||||
if (mInterpolationType == InterpolationType_Linear
|
||||
|
|
|
@ -1725,11 +1725,16 @@ namespace NifOsg
|
|||
case Nif::RC_NiZBufferProperty:
|
||||
{
|
||||
const Nif::NiZBufferProperty* zprop = static_cast<const Nif::NiZBufferProperty*>(property);
|
||||
// VER_MW doesn't support a DepthFunction according to NifSkope
|
||||
osg::StateSet* stateset = node->getOrCreateStateSet();
|
||||
// Depth test flag
|
||||
stateset->setMode(GL_DEPTH_TEST, zprop->flags&1 ? osg::StateAttribute::ON
|
||||
: osg::StateAttribute::OFF);
|
||||
osg::ref_ptr<osg::Depth> depth = new osg::Depth;
|
||||
// Depth write flag
|
||||
depth->setWriteMask((zprop->flags>>1)&1);
|
||||
// Morrowind ignores depth test function
|
||||
depth = shareAttribute(depth);
|
||||
node->getOrCreateStateSet()->setAttributeAndModes(depth, osg::StateAttribute::ON);
|
||||
stateset->setAttributeAndModes(depth, osg::StateAttribute::ON);
|
||||
break;
|
||||
}
|
||||
// OSG groups the material properties that NIFs have separate, so we have to parse them all again when one changed
|
||||
|
|
|
@ -257,6 +257,12 @@ namespace Resource
|
|||
node->accept(*shaderVisitor);
|
||||
}
|
||||
|
||||
void SceneManager::reinstateRemovedState(osg::ref_ptr<osg::Node> node)
|
||||
{
|
||||
osg::ref_ptr<Shader::ReinstateRemovedStateVisitor> reinstateRemovedStateVisitor = new Shader::ReinstateRemovedStateVisitor(false);
|
||||
node->accept(*reinstateRemovedStateVisitor);
|
||||
}
|
||||
|
||||
void SceneManager::setClampLighting(bool clamp)
|
||||
{
|
||||
mClampLighting = clamp;
|
||||
|
@ -297,6 +303,11 @@ namespace Resource
|
|||
mApplyLightingToEnvMaps = apply;
|
||||
}
|
||||
|
||||
void SceneManager::setConvertAlphaTestToAlphaToCoverage(bool convert)
|
||||
{
|
||||
mConvertAlphaTestToAlphaToCoverage = convert;
|
||||
}
|
||||
|
||||
SceneManager::~SceneManager()
|
||||
{
|
||||
// this has to be defined in the .cpp file as we can't delete incomplete types
|
||||
|
@ -771,6 +782,7 @@ namespace Resource
|
|||
shaderVisitor->setAutoUseSpecularMaps(mAutoUseSpecularMaps);
|
||||
shaderVisitor->setSpecularMapPattern(mSpecularMapPattern);
|
||||
shaderVisitor->setApplyLightingToEnvMaps(mApplyLightingToEnvMaps);
|
||||
shaderVisitor->setConvertAlphaTestToAlphaToCoverage(mConvertAlphaTestToAlphaToCoverage);
|
||||
shaderVisitor->setTranslucentFramebuffer(translucentFramebuffer);
|
||||
return shaderVisitor;
|
||||
}
|
||||
|
|
|
@ -75,9 +75,14 @@ namespace Resource
|
|||
|
||||
Shader::ShaderManager& getShaderManager();
|
||||
|
||||
/// Re-create shaders for this node, need to call this if texture stages or vertex color mode have changed.
|
||||
/// Re-create shaders for this node, need to call this if alpha testing, texture stages or vertex color mode have changed.
|
||||
void recreateShaders(osg::ref_ptr<osg::Node> node, const std::string& shaderPrefix = "objects", bool translucentFramebuffer = false, bool forceShadersForNode = false);
|
||||
|
||||
/// Applying shaders to a node may replace some fixed-function state.
|
||||
/// This restores it.
|
||||
/// When editing such state, it should be reinstated before the edits, and shaders should be recreated afterwards.
|
||||
void reinstateRemovedState(osg::ref_ptr<osg::Node> node);
|
||||
|
||||
/// @see ShaderVisitor::setForceShaders
|
||||
void setForceShaders(bool force);
|
||||
bool getForceShaders() const;
|
||||
|
@ -100,6 +105,8 @@ namespace Resource
|
|||
|
||||
void setApplyLightingToEnvMaps(bool apply);
|
||||
|
||||
void setConvertAlphaTestToAlphaToCoverage(bool convert);
|
||||
|
||||
void setShaderPath(const std::string& path);
|
||||
|
||||
/// Check if a given scene is loaded and if so, update its usage timestamp to prevent it from being unloaded
|
||||
|
@ -184,6 +191,7 @@ namespace Resource
|
|||
bool mAutoUseSpecularMaps;
|
||||
std::string mSpecularMapPattern;
|
||||
bool mApplyLightingToEnvMaps;
|
||||
bool mConvertAlphaTestToAlphaToCoverage;
|
||||
|
||||
osg::ref_ptr<MultiObjectCache> mInstanceCache;
|
||||
|
||||
|
|
|
@ -278,7 +278,7 @@ void VDSMCameraCullCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
|
|||
static osg::ref_ptr<osg::StateSet> ss;
|
||||
if (!ss)
|
||||
{
|
||||
ShadowsBinAdder adder("ShadowsBin");
|
||||
ShadowsBinAdder adder("ShadowsBin", _vdsm->getCastingPrograms());
|
||||
ss = new osg::StateSet;
|
||||
ss->setRenderBinDetails(osg::StateSet::OPAQUE_BIN, "ShadowsBin", osg::StateSet::OVERRIDE_PROTECTED_RENDERBIN_DETAILS);
|
||||
}
|
||||
|
@ -782,7 +782,8 @@ void MWShadowTechnique::ViewDependentData::releaseGLObjects(osg::State* state) c
|
|||
MWShadowTechnique::MWShadowTechnique():
|
||||
ShadowTechnique(),
|
||||
_enableShadows(false),
|
||||
_debugHud(nullptr)
|
||||
_debugHud(nullptr),
|
||||
_castingPrograms{ nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr }
|
||||
{
|
||||
_shadowRecievingPlaceholderStateSet = new osg::StateSet;
|
||||
mSetDummyStateWhenDisabled = false;
|
||||
|
@ -790,6 +791,7 @@ MWShadowTechnique::MWShadowTechnique():
|
|||
|
||||
MWShadowTechnique::MWShadowTechnique(const MWShadowTechnique& vdsm, const osg::CopyOp& copyop):
|
||||
ShadowTechnique(vdsm,copyop)
|
||||
, _castingPrograms(vdsm._castingPrograms)
|
||||
{
|
||||
_shadowRecievingPlaceholderStateSet = new osg::StateSet;
|
||||
_enableShadows = vdsm._enableShadows;
|
||||
|
@ -870,7 +872,10 @@ void SceneUtil::MWShadowTechnique::enableFrontFaceCulling()
|
|||
_useFrontFaceCulling = true;
|
||||
|
||||
if (_shadowCastingStateSet)
|
||||
{
|
||||
_shadowCastingStateSet->setAttribute(new osg::CullFace(osg::CullFace::FRONT), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
|
||||
_shadowCastingStateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneUtil::MWShadowTechnique::disableFrontFaceCulling()
|
||||
|
@ -878,17 +883,29 @@ void SceneUtil::MWShadowTechnique::disableFrontFaceCulling()
|
|||
_useFrontFaceCulling = false;
|
||||
|
||||
if (_shadowCastingStateSet)
|
||||
{
|
||||
_shadowCastingStateSet->removeAttribute(osg::StateAttribute::CULLFACE);
|
||||
_shadowCastingStateSet->setMode(GL_CULL_FACE, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneUtil::MWShadowTechnique::setupCastingShader(Shader::ShaderManager & shaderManager)
|
||||
{
|
||||
// This can't be part of the constructor as OSG mandates that there be a trivial constructor available
|
||||
|
||||
_castingProgram = new osg::Program();
|
||||
|
||||
_castingProgram->addShader(shaderManager.getShader("shadowcasting_vertex.glsl", Shader::ShaderManager::DefineMap(), osg::Shader::VERTEX));
|
||||
_castingProgram->addShader(shaderManager.getShader("shadowcasting_fragment.glsl", Shader::ShaderManager::DefineMap(), osg::Shader::FRAGMENT));
|
||||
osg::ref_ptr<osg::Shader> castingVertexShader = shaderManager.getShader("shadowcasting_vertex.glsl", {}, osg::Shader::VERTEX);
|
||||
osg::ref_ptr<osg::GLExtensions> exts = osg::GLExtensions::Get(0, false);
|
||||
std::string useGPUShader4 = exts && exts->isGpuShader4Supported ? "1" : "0";
|
||||
for (int alphaFunc = GL_NEVER; alphaFunc <= GL_ALWAYS; ++alphaFunc)
|
||||
{
|
||||
auto& program = _castingPrograms[alphaFunc - GL_NEVER];
|
||||
program = new osg::Program();
|
||||
program->addShader(castingVertexShader);
|
||||
program->addShader(shaderManager.getShader("shadowcasting_fragment.glsl", { {"alphaFunc", std::to_string(alphaFunc)},
|
||||
{"alphaToCoverage", "0"},
|
||||
{"useGPUShader4", useGPUShader4}
|
||||
}, osg::Shader::FRAGMENT));
|
||||
}
|
||||
}
|
||||
|
||||
MWShadowTechnique::ViewDependentData* MWShadowTechnique::createViewDependentData(osgUtil::CullVisitor* /*cv*/)
|
||||
|
@ -1606,10 +1623,11 @@ void MWShadowTechnique::createShaders()
|
|||
|
||||
}
|
||||
|
||||
if (!_castingProgram)
|
||||
if (!_castingPrograms[GL_ALWAYS - GL_NEVER])
|
||||
OSG_NOTICE << "Shadow casting shader has not been set up. Remember to call setupCastingShader(Shader::ShaderManager &)" << std::endl;
|
||||
|
||||
_shadowCastingStateSet->setAttributeAndModes(_castingProgram, osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
|
||||
// Always use the GL_ALWAYS shader as the shadows bin will change it if necessary
|
||||
_shadowCastingStateSet->setAttributeAndModes(_castingPrograms[GL_ALWAYS - GL_NEVER], osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
|
||||
// The casting program uses a sampler, so to avoid undefined behaviour, we must bind a dummy texture in case no other is supplied
|
||||
_shadowCastingStateSet->setTextureAttributeAndModes(0, _fallbackBaseTexture.get(), osg::StateAttribute::ON);
|
||||
_shadowCastingStateSet->addUniform(new osg::Uniform("useDiffuseMapForShadowAlpha", true));
|
||||
|
|
|
@ -215,6 +215,8 @@ namespace SceneUtil {
|
|||
|
||||
virtual void createShaders();
|
||||
|
||||
virtual std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1> getCastingPrograms() const { return _castingPrograms; }
|
||||
|
||||
virtual bool selectActiveLights(osgUtil::CullVisitor* cv, ViewDependentData* vdd) const;
|
||||
|
||||
virtual osg::Polytope computeLightViewFrustumPolytope(Frustum& frustum, LightData& positionedLight);
|
||||
|
@ -288,7 +290,7 @@ namespace SceneUtil {
|
|||
};
|
||||
|
||||
osg::ref_ptr<DebugHUD> _debugHud;
|
||||
osg::ref_ptr<osg::Program> _castingProgram;
|
||||
std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1> _castingPrograms;
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
#include "shadowsbin.hpp"
|
||||
#include <unordered_set>
|
||||
#include <osg/StateSet>
|
||||
#include <osg/AlphaFunc>
|
||||
#include <osg/Material>
|
||||
#include <osg/Program>
|
||||
#include <osgUtil/StateGraph>
|
||||
|
||||
using namespace osgUtil;
|
||||
|
@ -25,9 +27,9 @@ namespace
|
|||
osg::StateSet::ModeList::const_iterator mf = l.find(mode);
|
||||
if (mf == l.end())
|
||||
return;
|
||||
int flags = mf->second;
|
||||
unsigned int flags = mf->second;
|
||||
bool newValue = flags & osg::StateAttribute::ON;
|
||||
accumulateState(currentValue, newValue, isOverride, ss->getMode(mode));
|
||||
accumulateState(currentValue, newValue, isOverride, flags);
|
||||
}
|
||||
|
||||
inline bool materialNeedShadows(osg::Material* m)
|
||||
|
@ -40,6 +42,10 @@ namespace
|
|||
namespace SceneUtil
|
||||
{
|
||||
|
||||
std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1> ShadowsBin::sCastingPrograms = {
|
||||
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr
|
||||
};
|
||||
|
||||
ShadowsBin::ShadowsBin()
|
||||
{
|
||||
mNoTestStateSet = new osg::StateSet;
|
||||
|
@ -48,10 +54,16 @@ ShadowsBin::ShadowsBin()
|
|||
|
||||
mShaderAlphaTestStateSet = new osg::StateSet;
|
||||
mShaderAlphaTestStateSet->addUniform(new osg::Uniform("alphaTestShadows", true));
|
||||
mShaderAlphaTestStateSet->setMode(GL_BLEND, osg::StateAttribute::OFF | osg::StateAttribute::OVERRIDE);
|
||||
mShaderAlphaTestStateSet->setMode(GL_BLEND, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED | osg::StateAttribute::OVERRIDE);
|
||||
|
||||
for (size_t i = 0; i < sCastingPrograms.size(); ++i)
|
||||
{
|
||||
mAlphaFuncShaders[i] = new osg::StateSet;
|
||||
mAlphaFuncShaders[i]->setAttribute(sCastingPrograms[i], osg::StateAttribute::ON | osg::StateAttribute::PROTECTED | osg::StateAttribute::OVERRIDE);
|
||||
}
|
||||
}
|
||||
|
||||
StateGraph* ShadowsBin::cullStateGraph(StateGraph* sg, StateGraph* root, std::unordered_set<StateGraph*>& uninterestingCache)
|
||||
StateGraph* ShadowsBin::cullStateGraph(StateGraph* sg, StateGraph* root, std::unordered_set<StateGraph*>& uninterestingCache, bool cullFaceOverridden)
|
||||
{
|
||||
std::vector<StateGraph*> return_path;
|
||||
State state;
|
||||
|
@ -71,7 +83,6 @@ StateGraph* ShadowsBin::cullStateGraph(StateGraph* sg, StateGraph* root, std::un
|
|||
continue;
|
||||
|
||||
accumulateModeState(ss, state.mAlphaBlend, state.mAlphaBlendOverride, GL_BLEND);
|
||||
accumulateModeState(ss, state.mAlphaTest, state.mAlphaTestOverride, GL_ALPHA_TEST);
|
||||
|
||||
const osg::StateSet::AttributeList& attributes = ss->getAttributeList();
|
||||
osg::StateSet::AttributeList::const_iterator found = attributes.find(std::make_pair(osg::StateAttribute::MATERIAL, 0));
|
||||
|
@ -83,10 +94,21 @@ StateGraph* ShadowsBin::cullStateGraph(StateGraph* sg, StateGraph* root, std::un
|
|||
state.mMaterial = nullptr;
|
||||
}
|
||||
|
||||
// osg::FrontFace specifies triangle winding, not front-face culling. We can't safely reparent anything under it.
|
||||
found = attributes.find(std::make_pair(osg::StateAttribute::FRONTFACE, 0));
|
||||
found = attributes.find(std::make_pair(osg::StateAttribute::ALPHAFUNC, 0));
|
||||
if (found != attributes.end())
|
||||
state.mImportantState = true;
|
||||
{
|
||||
// As force shaders is on, we know this is really a RemovedAlphaFunc
|
||||
const osg::StateSet::RefAttributePair& rap = found->second;
|
||||
accumulateState(state.mAlphaFunc, static_cast<osg::AlphaFunc*>(rap.first.get()), state.mAlphaFuncOverride, rap.second);
|
||||
}
|
||||
|
||||
if (!cullFaceOverridden)
|
||||
{
|
||||
// osg::FrontFace specifies triangle winding, not front-face culling. We can't safely reparent anything under it unless GL_CULL_FACE is off or we flip face culling.
|
||||
found = attributes.find(std::make_pair(osg::StateAttribute::FRONTFACE, 0));
|
||||
if (found != attributes.end())
|
||||
state.mImportantState = true;
|
||||
}
|
||||
|
||||
if ((*itr) != sg && !state.interesting())
|
||||
uninterestingCache.insert(*itr);
|
||||
|
@ -108,21 +130,45 @@ StateGraph* ShadowsBin::cullStateGraph(StateGraph* sg, StateGraph* root, std::un
|
|||
if (state.mAlphaBlend)
|
||||
{
|
||||
sg_new = sg->find_or_insert(mShaderAlphaTestStateSet);
|
||||
for (RenderLeaf* leaf : sg->_leaves)
|
||||
{
|
||||
sg_new->_leaves = std::move(sg->_leaves);
|
||||
for (RenderLeaf* leaf : sg_new->_leaves)
|
||||
leaf->_parent = sg_new;
|
||||
sg_new->_leaves.push_back(leaf);
|
||||
}
|
||||
return sg_new;
|
||||
sg = sg_new;
|
||||
}
|
||||
|
||||
// GL_ALWAYS is set by default by mwshadowtechnique
|
||||
if (state.mAlphaFunc && state.mAlphaFunc->getFunction() != GL_ALWAYS)
|
||||
{
|
||||
sg_new = sg->find_or_insert(mAlphaFuncShaders[state.mAlphaFunc->getFunction() - GL_NEVER]);
|
||||
sg_new->_leaves = std::move(sg->_leaves);
|
||||
for (RenderLeaf* leaf : sg_new->_leaves)
|
||||
leaf->_parent = sg_new;
|
||||
sg = sg_new;
|
||||
}
|
||||
|
||||
return sg;
|
||||
}
|
||||
|
||||
void ShadowsBin::addPrototype(const std::string & name, const std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1>& castingPrograms)
|
||||
{
|
||||
sCastingPrograms = castingPrograms;
|
||||
osg::ref_ptr<osgUtil::RenderBin> bin(new ShadowsBin);
|
||||
osgUtil::RenderBin::addRenderBinPrototype(name, bin);
|
||||
}
|
||||
|
||||
inline bool ShadowsBin::State::needTexture() const
|
||||
{
|
||||
return mAlphaBlend || (mAlphaFunc && mAlphaFunc->getFunction() != GL_ALWAYS);
|
||||
}
|
||||
|
||||
bool ShadowsBin::State::needShadows() const
|
||||
{
|
||||
if (!mMaterial)
|
||||
return true;
|
||||
return materialNeedShadows(mMaterial);
|
||||
if (mAlphaFunc && mAlphaFunc->getFunction() == GL_NEVER)
|
||||
return false;
|
||||
// other alpha func + material combinations might be skippable
|
||||
if (mAlphaBlend && mMaterial)
|
||||
return materialNeedShadows(mMaterial);
|
||||
return true;
|
||||
}
|
||||
|
||||
void ShadowsBin::sortImplementation()
|
||||
|
@ -139,13 +185,27 @@ void ShadowsBin::sortImplementation()
|
|||
root = root->_parent;
|
||||
const osg::StateSet* ss = root->getStateSet();
|
||||
if (ss->getMode(GL_NORMALIZE) & osg::StateAttribute::ON // that is root stategraph of renderingmanager cpp
|
||||
|| ss->getAttribute(osg::StateAttribute::VIEWPORT)) // fallback to rendertargets sg just in case
|
||||
|| ss->getAttribute(osg::StateAttribute::VIEWPORT)) // fallback to rendertarget's sg just in case
|
||||
break;
|
||||
if (!root->_parent)
|
||||
return;
|
||||
}
|
||||
StateGraph* noTestRoot = root->find_or_insert(mNoTestStateSet.get());
|
||||
// root is now a stategraph with useDiffuseMapForShadowAlpha disabled but minimal other state
|
||||
// noTestRoot is now a stategraph with useDiffuseMapForShadowAlpha disabled but minimal other state
|
||||
|
||||
bool cullFaceOverridden = false;
|
||||
while ((root = root->_parent))
|
||||
{
|
||||
if (!root->getStateSet())
|
||||
continue;
|
||||
unsigned int cullFaceFlags = root->getStateSet()->getMode(GL_CULL_FACE);
|
||||
if (cullFaceFlags & osg::StateAttribute::OVERRIDE && !(cullFaceFlags & osg::StateAttribute::ON))
|
||||
{
|
||||
cullFaceOverridden = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
noTestRoot->_leaves.reserve(_stateGraphList.size());
|
||||
StateGraphList newList;
|
||||
std::unordered_set<StateGraph*> uninterestingCache;
|
||||
|
@ -154,7 +214,7 @@ void ShadowsBin::sortImplementation()
|
|||
// Render leaves which shouldn't use the diffuse map for shadow alpha but do cast shadows become children of root, so graph is now empty. Don't add to newList.
|
||||
// Graphs containing just render leaves which don't cast shadows are discarded. Don't add to newList.
|
||||
// Graphs containing other leaves need to be in newList.
|
||||
StateGraph* graphToAdd = cullStateGraph(graph, noTestRoot, uninterestingCache);
|
||||
StateGraph* graphToAdd = cullStateGraph(graph, noTestRoot, uninterestingCache, cullFaceOverridden);
|
||||
if (graphToAdd)
|
||||
newList.push_back(graphToAdd);
|
||||
}
|
||||
|
|
|
@ -1,11 +1,13 @@
|
|||
#ifndef OPENMW_COMPONENTS_SCENEUTIL_SHADOWBIN_H
|
||||
#define OPENMW_COMPONENTS_SCENEUTIL_SHADOWBIN_H
|
||||
#include <array>
|
||||
#include <unordered_set>
|
||||
#include <osgUtil/RenderBin>
|
||||
|
||||
namespace osg
|
||||
{
|
||||
class Material;
|
||||
class AlphaFunc;
|
||||
}
|
||||
|
||||
namespace SceneUtil
|
||||
|
@ -15,8 +17,12 @@ namespace SceneUtil
|
|||
class ShadowsBin : public osgUtil::RenderBin
|
||||
{
|
||||
private:
|
||||
static std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1> sCastingPrograms;
|
||||
|
||||
osg::ref_ptr<osg::StateSet> mNoTestStateSet;
|
||||
osg::ref_ptr<osg::StateSet> mShaderAlphaTestStateSet;
|
||||
|
||||
std::array<osg::ref_ptr<osg::StateSet>, GL_ALWAYS - GL_NEVER + 1> mAlphaFuncShaders;
|
||||
public:
|
||||
META_Object(SceneUtil, ShadowsBin)
|
||||
ShadowsBin();
|
||||
|
@ -24,6 +30,7 @@ namespace SceneUtil
|
|||
: osgUtil::RenderBin(rhs, copyop)
|
||||
, mNoTestStateSet(rhs.mNoTestStateSet)
|
||||
, mShaderAlphaTestStateSet(rhs.mShaderAlphaTestStateSet)
|
||||
, mAlphaFuncShaders(rhs.mAlphaFuncShaders)
|
||||
{}
|
||||
|
||||
void sortImplementation() override;
|
||||
|
@ -33,8 +40,8 @@ namespace SceneUtil
|
|||
State()
|
||||
: mAlphaBlend(false)
|
||||
, mAlphaBlendOverride(false)
|
||||
, mAlphaTest(false)
|
||||
, mAlphaTestOverride(false)
|
||||
, mAlphaFunc(nullptr)
|
||||
, mAlphaFuncOverride(false)
|
||||
, mMaterial(nullptr)
|
||||
, mMaterialOverride(false)
|
||||
, mImportantState(false)
|
||||
|
@ -42,33 +49,29 @@ namespace SceneUtil
|
|||
|
||||
bool mAlphaBlend;
|
||||
bool mAlphaBlendOverride;
|
||||
bool mAlphaTest;
|
||||
bool mAlphaTestOverride;
|
||||
osg::AlphaFunc* mAlphaFunc;
|
||||
bool mAlphaFuncOverride;
|
||||
osg::Material* mMaterial;
|
||||
bool mMaterialOverride;
|
||||
bool mImportantState;
|
||||
bool needTexture() const { return mAlphaBlend || mAlphaTest; }
|
||||
bool needTexture() const;
|
||||
bool needShadows() const;
|
||||
// A state is interesting if there's anything about it that might affect whether we can optimise child state
|
||||
bool interesting() const
|
||||
{
|
||||
return !needShadows() || needTexture() || mAlphaBlendOverride || mAlphaTestOverride || mMaterialOverride || mImportantState;
|
||||
return !needShadows() || needTexture() || mAlphaBlendOverride || mAlphaFuncOverride || mMaterialOverride || mImportantState;
|
||||
}
|
||||
};
|
||||
|
||||
osgUtil::StateGraph* cullStateGraph(osgUtil::StateGraph* sg, osgUtil::StateGraph* root, std::unordered_set<osgUtil::StateGraph*>& uninteresting);
|
||||
osgUtil::StateGraph* cullStateGraph(osgUtil::StateGraph* sg, osgUtil::StateGraph* root, std::unordered_set<osgUtil::StateGraph*>& uninteresting, bool cullFaceOverridden);
|
||||
|
||||
static void addPrototype(const std::string& name)
|
||||
{
|
||||
osg::ref_ptr<osgUtil::RenderBin> bin (new ShadowsBin);
|
||||
osgUtil::RenderBin::addRenderBinPrototype(name, bin);
|
||||
}
|
||||
static void addPrototype(const std::string& name, const std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1>& castingPrograms);
|
||||
};
|
||||
|
||||
class ShadowsBinAdder
|
||||
{
|
||||
public:
|
||||
ShadowsBinAdder(const std::string& name){ ShadowsBin::addPrototype(name); }
|
||||
ShadowsBinAdder(const std::string& name, const std::array<osg::ref_ptr<osg::Program>, GL_ALWAYS - GL_NEVER + 1>& castingPrograms){ ShadowsBin::addPrototype(name, castingPrograms); }
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -11,6 +11,7 @@
|
|||
|
||||
#include <components/resource/imagemanager.hpp>
|
||||
#include <components/resource/scenemanager.hpp>
|
||||
#include <components/settings/settings.hpp>
|
||||
|
||||
namespace SceneUtil
|
||||
{
|
||||
|
@ -260,4 +261,21 @@ osg::ref_ptr<GlowUpdater> addEnchantedGlow(osg::ref_ptr<osg::Node> node, Resourc
|
|||
return glowUpdater;
|
||||
}
|
||||
|
||||
bool attachAlphaToCoverageFriendlyFramebufferToCamera(osg::Camera* camera, osg::Camera::BufferComponent buffer, osg::Texture * texture, unsigned int level, unsigned int face, bool mipMapGeneration)
|
||||
{
|
||||
unsigned int samples = 0;
|
||||
unsigned int colourSamples = 0;
|
||||
bool addMSAAIntermediateTarget = Settings::Manager::getBool("antialias alpha test", "Shaders") && Settings::Manager::getInt("antialiasing", "Video") > 1;
|
||||
if (addMSAAIntermediateTarget)
|
||||
{
|
||||
// Alpha-to-coverage requires a multisampled framebuffer.
|
||||
// OSG will set that up automatically and resolve it to the specified single-sample texture for us.
|
||||
// For some reason, two samples are needed, at least with some drivers.
|
||||
samples = 2;
|
||||
colourSamples = 1;
|
||||
}
|
||||
camera->attach(buffer, texture, level, face, mipMapGeneration, samples, colourSamples);
|
||||
return addMSAAIntermediateTarget;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
|
||||
#include <osg/Matrix>
|
||||
#include <osg/BoundingSphere>
|
||||
#include <osg/Camera>
|
||||
#include <osg/NodeCallback>
|
||||
#include <osg/Texture2D>
|
||||
#include <osg/Vec4f>
|
||||
|
@ -60,6 +61,9 @@ namespace SceneUtil
|
|||
bool hasUserDescription(const osg::Node* node, const std::string pattern);
|
||||
|
||||
osg::ref_ptr<GlowUpdater> addEnchantedGlow(osg::ref_ptr<osg::Node> node, Resource::ResourceSystem* resourceSystem, osg::Vec4f glowColor, float glowDuration=-1);
|
||||
|
||||
// Alpha-to-coverage requires a multisampled framebuffer, so we need to set that up for RTTs
|
||||
bool attachAlphaToCoverageFriendlyFramebufferToCamera(osg::Camera* camera, osg::Camera::BufferComponent buffer, osg::Texture* texture, unsigned int level = 0, unsigned int face = 0, bool mipMapGeneration = false);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
36
components/sdlutil/gl4es_init.cpp
Normal file
36
components/sdlutil/gl4es_init.cpp
Normal file
|
@ -0,0 +1,36 @@
|
|||
// EGL does not work reliably for feature detection.
|
||||
// Instead, we initialize gl4es manually.
|
||||
#ifdef OPENMW_GL4ES_MANUAL_INIT
|
||||
#include "gl4es_init.h"
|
||||
|
||||
// For glHint
|
||||
#include <GL/gl.h>
|
||||
|
||||
extern "C" {
|
||||
|
||||
#include <gl4es/gl4esinit.h>
|
||||
#include <gl4es/gl4eshint.h>
|
||||
|
||||
static SDL_Window *gWindow;
|
||||
|
||||
void openmw_gl4es_GetMainFBSize(int *width, int *height)
|
||||
{
|
||||
SDL_GetWindowSize(gWindow, width, height);
|
||||
}
|
||||
|
||||
void openmw_gl4es_init(SDL_Window *window)
|
||||
{
|
||||
gWindow = window;
|
||||
set_getprocaddress(SDL_GL_GetProcAddress);
|
||||
set_getmainfbsize(openmw_gl4es_GetMainFBSize);
|
||||
initialize_gl4es();
|
||||
|
||||
// merge glBegin/glEnd in beams and console
|
||||
glHint(GL_BEGINEND_HINT_GL4ES, 1);
|
||||
// dxt unpacked to 16-bit looks ugly
|
||||
glHint(GL_AVOID16BITS_HINT_GL4ES, 1);
|
||||
}
|
||||
|
||||
} // extern "C"
|
||||
|
||||
#endif // OPENMW_GL4ES_MANUAL_INIT
|
13
components/sdlutil/gl4es_init.h
Normal file
13
components/sdlutil/gl4es_init.h
Normal file
|
@ -0,0 +1,13 @@
|
|||
#ifndef OPENMW_COMPONENTS_SDLUTIL_GL4ES_INIT_H
|
||||
#define OPENMW_COMPONENTS_SDLUTIL_GL4ES_INIT_H
|
||||
#ifdef OPENMW_GL4ES_MANUAL_INIT
|
||||
#include <SDL_video.h>
|
||||
|
||||
// Must be called once SDL video mode has been set,
|
||||
// which creates a context.
|
||||
//
|
||||
// GL4ES can then query the context for features and extensions.
|
||||
extern "C" void openmw_gl4es_init(SDL_Window *window);
|
||||
|
||||
#endif // OPENMW_GL4ES_MANUAL_INIT
|
||||
#endif // OPENMW_COMPONENTS_SDLUTIL_GL4ES_INIT_H
|
|
@ -2,6 +2,10 @@
|
|||
|
||||
#include <SDL_video.h>
|
||||
|
||||
#ifdef OPENMW_GL4ES_MANUAL_INIT
|
||||
#include "gl4es_init.h"
|
||||
#endif
|
||||
|
||||
namespace SDLUtil
|
||||
{
|
||||
|
||||
|
@ -91,7 +95,7 @@ void GraphicsWindowSDL2::init()
|
|||
SDL_Window *oldWin = SDL_GL_GetCurrentWindow();
|
||||
SDL_GLContext oldCtx = SDL_GL_GetCurrentContext();
|
||||
|
||||
#if defined(ANDROID)
|
||||
#if defined(ANDROID) || defined(OPENMW_GL4ES_MANUAL_INIT)
|
||||
int major = 1;
|
||||
int minor = 1;
|
||||
char *ver = getenv("OPENMW_GLES_VERSION");
|
||||
|
@ -116,6 +120,10 @@ void GraphicsWindowSDL2::init()
|
|||
return;
|
||||
}
|
||||
|
||||
#ifdef OPENMW_GL4ES_MANUAL_INIT
|
||||
openmw_gl4es_init(mWindow);
|
||||
#endif
|
||||
|
||||
setSwapInterval(_traits->vsync);
|
||||
|
||||
// Update traits with what we've actually been given
|
||||
|
|
20
components/shader/removedalphafunc.cpp
Normal file
20
components/shader/removedalphafunc.cpp
Normal file
|
@ -0,0 +1,20 @@
|
|||
#include "removedalphafunc.hpp"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
#include <osg/State>
|
||||
|
||||
namespace Shader
|
||||
{
|
||||
std::array<osg::ref_ptr<RemovedAlphaFunc>, GL_ALWAYS - GL_NEVER + 1> RemovedAlphaFunc::sInstances{
|
||||
nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr, nullptr
|
||||
};
|
||||
|
||||
osg::ref_ptr<RemovedAlphaFunc> RemovedAlphaFunc::getInstance(GLenum func)
|
||||
{
|
||||
assert(func >= GL_NEVER && func <= GL_ALWAYS);
|
||||
if (!sInstances[func - GL_NEVER])
|
||||
sInstances[func - GL_NEVER] = new RemovedAlphaFunc(static_cast<osg::AlphaFunc::ComparisonFunction>(func), 1.0);
|
||||
return sInstances[func - GL_NEVER];
|
||||
}
|
||||
}
|
40
components/shader/removedalphafunc.hpp
Normal file
40
components/shader/removedalphafunc.hpp
Normal file
|
@ -0,0 +1,40 @@
|
|||
#ifndef OPENMW_COMPONENTS_REMOVEDALPHAFUNC_H
|
||||
#define OPENMW_COMPONENTS_REMOVEDALPHAFUNC_H
|
||||
|
||||
#include <array>
|
||||
|
||||
#include <osg/AlphaFunc>
|
||||
|
||||
namespace Shader
|
||||
{
|
||||
// State attribute used when shader visitor replaces the deprecated alpha function with a shader
|
||||
// Prevents redundant glAlphaFunc calls and lets the shadowsbin know the stateset had alpha testing
|
||||
class RemovedAlphaFunc : public osg::AlphaFunc
|
||||
{
|
||||
public:
|
||||
// Get a singleton-like instance with the right func (but a default threshold)
|
||||
static osg::ref_ptr<RemovedAlphaFunc> getInstance(GLenum func);
|
||||
|
||||
RemovedAlphaFunc()
|
||||
: osg::AlphaFunc()
|
||||
{}
|
||||
|
||||
RemovedAlphaFunc(ComparisonFunction func, float ref)
|
||||
: osg::AlphaFunc(func, ref)
|
||||
{}
|
||||
|
||||
RemovedAlphaFunc(const RemovedAlphaFunc& raf, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY)
|
||||
: osg::AlphaFunc(raf, copyop)
|
||||
{}
|
||||
|
||||
META_StateAttribute(Shader, RemovedAlphaFunc, ALPHAFUNC);
|
||||
|
||||
void apply(osg::State& state) const override {}
|
||||
|
||||
protected:
|
||||
virtual ~RemovedAlphaFunc() = default;
|
||||
|
||||
static std::array<osg::ref_ptr<RemovedAlphaFunc>, GL_ALWAYS - GL_NEVER + 1> sInstances;
|
||||
};
|
||||
}
|
||||
#endif //OPENMW_COMPONENTS_REMOVEDALPHAFUNC_H
|
|
@ -1,7 +1,10 @@
|
|||
#include "shadervisitor.hpp"
|
||||
|
||||
#include <osg/AlphaFunc>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/Material>
|
||||
#include <osg/Multisample>
|
||||
#include <osg/Texture>
|
||||
|
||||
#include <osgUtil/TangentSpaceGenerator>
|
||||
|
@ -13,6 +16,7 @@
|
|||
#include <components/sceneutil/riggeometry.hpp>
|
||||
#include <components/sceneutil/morphgeometry.hpp>
|
||||
|
||||
#include "removedalphafunc.hpp"
|
||||
#include "shadermanager.hpp"
|
||||
|
||||
namespace Shader
|
||||
|
@ -22,6 +26,11 @@ namespace Shader
|
|||
: mShaderRequired(false)
|
||||
, mColorMode(0)
|
||||
, mMaterialOverridden(false)
|
||||
, mAlphaTestOverridden(false)
|
||||
, mAlphaBlendOverridden(false)
|
||||
, mAlphaFunc(GL_ALWAYS)
|
||||
, mAlphaRef(1.0)
|
||||
, mAlphaBlend(false)
|
||||
, mNormalHeight(false)
|
||||
, mTexStageRequiringTangents(-1)
|
||||
, mNode(nullptr)
|
||||
|
@ -77,6 +86,34 @@ namespace Shader
|
|||
return newStateSet.get();
|
||||
}
|
||||
|
||||
osg::UserDataContainer* getWritableUserDataContainer(osg::Object& object)
|
||||
{
|
||||
if (!object.getUserDataContainer())
|
||||
return object.getOrCreateUserDataContainer();
|
||||
|
||||
osg::ref_ptr<osg::UserDataContainer> newUserData = static_cast<osg::UserDataContainer *>(object.getUserDataContainer()->clone(osg::CopyOp::SHALLOW_COPY));
|
||||
object.setUserDataContainer(newUserData);
|
||||
return newUserData.get();
|
||||
}
|
||||
|
||||
osg::StateSet* getRemovedState(osg::StateSet& stateSet)
|
||||
{
|
||||
if (!stateSet.getUserDataContainer())
|
||||
return nullptr;
|
||||
|
||||
return static_cast<osg::StateSet *>(stateSet.getUserDataContainer()->getUserObject("removedState"));
|
||||
}
|
||||
|
||||
void updateRemovedState(osg::UserDataContainer& userData, osg::StateSet* stateSet)
|
||||
{
|
||||
unsigned int index = userData.getUserObjectIndex("removedState");
|
||||
if (index < userData.getNumUserObjects())
|
||||
userData.setUserObject(index, stateSet);
|
||||
else
|
||||
userData.addUserObject(stateSet);
|
||||
stateSet->setName("removedState");
|
||||
}
|
||||
|
||||
const char* defaultTextures[] = { "diffuseMap", "normalMap", "emissiveMap", "darkMap", "detailMap", "envMap", "specularMap", "decalMap", "bumpMap" };
|
||||
bool isTextureNameRecognized(const std::string& name)
|
||||
{
|
||||
|
@ -235,49 +272,76 @@ namespace Shader
|
|||
}
|
||||
|
||||
const osg::StateSet::AttributeList& attributes = stateset->getAttributeList();
|
||||
for (osg::StateSet::AttributeList::const_iterator it = attributes.begin(); it != attributes.end(); ++it)
|
||||
osg::StateSet::AttributeList removedAttributes;
|
||||
osg::ref_ptr<osg::StateSet> removedState;
|
||||
if (removedState = getRemovedState(*stateset))
|
||||
removedAttributes = removedState->getAttributeList();
|
||||
for (const auto& attributeMap : { attributes, removedAttributes })
|
||||
{
|
||||
if (it->first.first == osg::StateAttribute::MATERIAL)
|
||||
for (osg::StateSet::AttributeList::const_iterator it = attributeMap.begin(); it != attributeMap.end(); ++it)
|
||||
{
|
||||
// This should probably be moved out of ShaderRequirements and be applied directly now it's a uniform instead of a define
|
||||
if (!mRequirements.back().mMaterialOverridden || it->second.second & osg::StateAttribute::PROTECTED)
|
||||
if (it->first.first == osg::StateAttribute::MATERIAL)
|
||||
{
|
||||
if (it->second.second & osg::StateAttribute::OVERRIDE)
|
||||
mRequirements.back().mMaterialOverridden = true;
|
||||
|
||||
const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get());
|
||||
|
||||
if (!writableStateSet)
|
||||
writableStateSet = getWritableStateSet(node);
|
||||
|
||||
int colorMode;
|
||||
switch (mat->getColorMode())
|
||||
// This should probably be moved out of ShaderRequirements and be applied directly now it's a uniform instead of a define
|
||||
if (!mRequirements.back().mMaterialOverridden || it->second.second & osg::StateAttribute::PROTECTED)
|
||||
{
|
||||
case osg::Material::OFF:
|
||||
colorMode = 0;
|
||||
break;
|
||||
case osg::Material::EMISSION:
|
||||
colorMode = 1;
|
||||
break;
|
||||
default:
|
||||
case osg::Material::AMBIENT_AND_DIFFUSE:
|
||||
colorMode = 2;
|
||||
break;
|
||||
case osg::Material::AMBIENT:
|
||||
colorMode = 3;
|
||||
break;
|
||||
case osg::Material::DIFFUSE:
|
||||
colorMode = 4;
|
||||
break;
|
||||
case osg::Material::SPECULAR:
|
||||
colorMode = 5;
|
||||
break;
|
||||
}
|
||||
if (it->second.second & osg::StateAttribute::OVERRIDE)
|
||||
mRequirements.back().mMaterialOverridden = true;
|
||||
|
||||
mRequirements.back().mColorMode = colorMode;
|
||||
const osg::Material* mat = static_cast<const osg::Material*>(it->second.first.get());
|
||||
|
||||
if (!writableStateSet)
|
||||
writableStateSet = getWritableStateSet(node);
|
||||
|
||||
int colorMode;
|
||||
switch (mat->getColorMode())
|
||||
{
|
||||
case osg::Material::OFF:
|
||||
colorMode = 0;
|
||||
break;
|
||||
case osg::Material::EMISSION:
|
||||
colorMode = 1;
|
||||
break;
|
||||
default:
|
||||
case osg::Material::AMBIENT_AND_DIFFUSE:
|
||||
colorMode = 2;
|
||||
break;
|
||||
case osg::Material::AMBIENT:
|
||||
colorMode = 3;
|
||||
break;
|
||||
case osg::Material::DIFFUSE:
|
||||
colorMode = 4;
|
||||
break;
|
||||
case osg::Material::SPECULAR:
|
||||
colorMode = 5;
|
||||
break;
|
||||
}
|
||||
|
||||
mRequirements.back().mColorMode = colorMode;
|
||||
}
|
||||
}
|
||||
else if (it->first.first == osg::StateAttribute::ALPHAFUNC)
|
||||
{
|
||||
if (!mRequirements.back().mAlphaTestOverridden || it->second.second & osg::StateAttribute::PROTECTED)
|
||||
{
|
||||
if (it->second.second & osg::StateAttribute::OVERRIDE)
|
||||
mRequirements.back().mAlphaTestOverridden = true;
|
||||
|
||||
const osg::AlphaFunc* alpha = static_cast<const osg::AlphaFunc*>(it->second.first.get());
|
||||
mRequirements.back().mAlphaFunc = alpha->getFunction();
|
||||
mRequirements.back().mAlphaRef = alpha->getReferenceValue();
|
||||
}
|
||||
}
|
||||
}
|
||||
// Eventually, move alpha testing to discard in shader adn remove deprecated state here
|
||||
}
|
||||
|
||||
unsigned int alphaBlend = stateset->getMode(GL_BLEND);
|
||||
if (alphaBlend != osg::StateAttribute::INHERIT && (!mRequirements.back().mAlphaBlendOverridden || alphaBlend & osg::StateAttribute::PROTECTED))
|
||||
{
|
||||
if (alphaBlend & osg::StateAttribute::OVERRIDE)
|
||||
mRequirements.back().mAlphaBlendOverridden = true;
|
||||
|
||||
mRequirements.back().mAlphaBlend = alphaBlend & osg::StateAttribute::ON;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -323,6 +387,57 @@ namespace Shader
|
|||
|
||||
writableStateSet->addUniform(new osg::Uniform("colorMode", reqs.mColorMode));
|
||||
|
||||
defineMap["alphaFunc"] = std::to_string(reqs.mAlphaFunc);
|
||||
|
||||
// back up removed state in case recreateShaders gets rid of the shader later
|
||||
osg::ref_ptr<osg::StateSet> removedState;
|
||||
if ((removedState = getRemovedState(*writableStateSet)) && !mAllowedToModifyStateSets)
|
||||
removedState = new osg::StateSet(*removedState, osg::CopyOp::SHALLOW_COPY);
|
||||
if (!removedState)
|
||||
removedState = new osg::StateSet();
|
||||
|
||||
defineMap["alphaToCoverage"] = "0";
|
||||
if (reqs.mAlphaFunc != osg::AlphaFunc::ALWAYS)
|
||||
{
|
||||
writableStateSet->addUniform(new osg::Uniform("alphaRef", reqs.mAlphaRef));
|
||||
|
||||
const auto* alphaFunc = writableStateSet->getAttributePair(osg::StateAttribute::ALPHAFUNC);
|
||||
if (alphaFunc)
|
||||
removedState->setAttribute(alphaFunc->first, alphaFunc->second);
|
||||
// This prevents redundant glAlphaFunc calls while letting the shadows bin still see the test
|
||||
writableStateSet->setAttribute(RemovedAlphaFunc::getInstance(reqs.mAlphaFunc), osg::StateAttribute::ON | osg::StateAttribute::OVERRIDE);
|
||||
|
||||
// Blending won't work with A2C as we use the alpha channel for coverage. gl_SampleCoverage from ARB_sample_shading would save the day, but requires GLSL 130
|
||||
if (mConvertAlphaTestToAlphaToCoverage && !reqs.mAlphaBlend)
|
||||
{
|
||||
writableStateSet->setMode(GL_SAMPLE_ALPHA_TO_COVERAGE_ARB, osg::StateAttribute::ON);
|
||||
defineMap["alphaToCoverage"] = "1";
|
||||
}
|
||||
|
||||
// Preventing alpha tested stuff shrinking as lower mip levels are used requires knowing the texture size
|
||||
osg::ref_ptr<osg::GLExtensions> exts = osg::GLExtensions::Get(0, false);
|
||||
if (exts && exts->isGpuShader4Supported)
|
||||
defineMap["useGPUShader4"] = "1";
|
||||
// We could fall back to a texture size uniform if EXT_gpu_shader4 is missing
|
||||
}
|
||||
|
||||
if (writableStateSet->getMode(GL_ALPHA_TEST) != osg::StateAttribute::INHERIT)
|
||||
removedState->setMode(GL_ALPHA_TEST, writableStateSet->getMode(GL_ALPHA_TEST));
|
||||
// This disables the deprecated fixed-function alpha test
|
||||
writableStateSet->setMode(GL_ALPHA_TEST, osg::StateAttribute::OFF | osg::StateAttribute::PROTECTED);
|
||||
|
||||
if (!removedState->getModeList().empty() || !removedState->getAttributeList().empty())
|
||||
{
|
||||
// user data is normally shallow copied so shared with the original stateset
|
||||
osg::ref_ptr<osg::UserDataContainer> writableUserData;
|
||||
if (mAllowedToModifyStateSets)
|
||||
writableUserData = writableStateSet->getOrCreateUserDataContainer();
|
||||
else
|
||||
writableUserData = getWritableUserDataContainer(*writableStateSet);
|
||||
|
||||
updateRemovedState(*writableUserData, removedState);
|
||||
}
|
||||
|
||||
defineMap["translucentFramebuffer"] = mTranslucentFramebuffer ? "1" : "0";
|
||||
|
||||
osg::ref_ptr<osg::Shader> vertexShader (mShaderManager.getShader(mDefaultVsTemplate, defineMap, osg::Shader::VERTEX));
|
||||
|
@ -350,6 +465,25 @@ namespace Shader
|
|||
writableStateSet = getWritableStateSet(node);
|
||||
|
||||
writableStateSet->removeAttribute(osg::StateAttribute::PROGRAM);
|
||||
|
||||
osg::ref_ptr<osg::StateSet> removedState;
|
||||
if (removedState = getRemovedState(*writableStateSet))
|
||||
{
|
||||
// user data is normally shallow copied so shared with the original stateset
|
||||
osg::ref_ptr<osg::UserDataContainer> writableUserData;
|
||||
if (mAllowedToModifyStateSets)
|
||||
writableUserData = writableStateSet->getUserDataContainer();
|
||||
else
|
||||
writableUserData = getWritableUserDataContainer(*writableStateSet);
|
||||
unsigned int index = writableUserData->getUserObjectIndex("removedState");
|
||||
writableUserData->removeUserObject(index);
|
||||
|
||||
for (const auto& [mode, value] : removedState->getModeList())
|
||||
writableStateSet->setMode(mode, value);
|
||||
|
||||
for (const auto& attribute : removedState->getAttributeList())
|
||||
writableStateSet->setAttribute(attribute.second.first, attribute.second.second);
|
||||
}
|
||||
}
|
||||
|
||||
bool ShaderVisitor::adjustGeometry(osg::Geometry& sourceGeometry, const ShaderRequirements& reqs)
|
||||
|
@ -477,9 +611,53 @@ namespace Shader
|
|||
mApplyLightingToEnvMaps = apply;
|
||||
}
|
||||
|
||||
void ShaderVisitor::setConvertAlphaTestToAlphaToCoverage(bool convert)
|
||||
{
|
||||
mConvertAlphaTestToAlphaToCoverage = convert;
|
||||
}
|
||||
|
||||
void ShaderVisitor::setTranslucentFramebuffer(bool translucent)
|
||||
{
|
||||
mTranslucentFramebuffer = translucent;
|
||||
}
|
||||
|
||||
ReinstateRemovedStateVisitor::ReinstateRemovedStateVisitor(bool allowedToModifyStateSets)
|
||||
: osg::NodeVisitor(TRAVERSE_ALL_CHILDREN)
|
||||
, mAllowedToModifyStateSets(allowedToModifyStateSets)
|
||||
{
|
||||
}
|
||||
|
||||
void ReinstateRemovedStateVisitor::apply(osg::Node& node)
|
||||
{
|
||||
if (node.getStateSet())
|
||||
{
|
||||
osg::ref_ptr<osg::StateSet> removedState = getRemovedState(*node.getStateSet());
|
||||
if (removedState)
|
||||
{
|
||||
osg::ref_ptr<osg::StateSet> writableStateSet;
|
||||
if (mAllowedToModifyStateSets)
|
||||
writableStateSet = node.getStateSet();
|
||||
else
|
||||
writableStateSet = getWritableStateSet(node);
|
||||
|
||||
// user data is normally shallow copied so shared with the original stateset
|
||||
osg::ref_ptr<osg::UserDataContainer> writableUserData;
|
||||
if (mAllowedToModifyStateSets)
|
||||
writableUserData = writableStateSet->getUserDataContainer();
|
||||
else
|
||||
writableUserData = getWritableUserDataContainer(*writableStateSet);
|
||||
unsigned int index = writableUserData->getUserObjectIndex("removedState");
|
||||
writableUserData->removeUserObject(index);
|
||||
|
||||
for (const auto&[mode, value] : removedState->getModeList())
|
||||
writableStateSet->setMode(mode, value);
|
||||
|
||||
for (const auto& attribute : removedState->getAttributeList())
|
||||
writableStateSet->setAttribute(attribute.second.first, attribute.second.second);
|
||||
}
|
||||
}
|
||||
|
||||
traverse(node);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -40,6 +40,8 @@ namespace Shader
|
|||
|
||||
void setApplyLightingToEnvMaps(bool apply);
|
||||
|
||||
void setConvertAlphaTestToAlphaToCoverage(bool convert);
|
||||
|
||||
void setTranslucentFramebuffer(bool translucent);
|
||||
|
||||
void apply(osg::Node& node) override;
|
||||
|
@ -65,6 +67,8 @@ namespace Shader
|
|||
|
||||
bool mApplyLightingToEnvMaps;
|
||||
|
||||
bool mConvertAlphaTestToAlphaToCoverage;
|
||||
|
||||
bool mTranslucentFramebuffer;
|
||||
|
||||
ShaderManager& mShaderManager;
|
||||
|
@ -83,6 +87,12 @@ namespace Shader
|
|||
int mColorMode;
|
||||
|
||||
bool mMaterialOverridden;
|
||||
bool mAlphaTestOverridden;
|
||||
bool mAlphaBlendOverridden;
|
||||
|
||||
GLenum mAlphaFunc;
|
||||
float mAlphaRef;
|
||||
bool mAlphaBlend;
|
||||
|
||||
bool mNormalHeight; // true if normal map has height info in alpha channel
|
||||
|
||||
|
@ -102,6 +112,17 @@ namespace Shader
|
|||
bool adjustGeometry(osg::Geometry& sourceGeometry, const ShaderRequirements& reqs);
|
||||
};
|
||||
|
||||
class ReinstateRemovedStateVisitor : public osg::NodeVisitor
|
||||
{
|
||||
public:
|
||||
ReinstateRemovedStateVisitor(bool allowedToModifyStateSets);
|
||||
|
||||
void apply(osg::Node& node) override;
|
||||
|
||||
private:
|
||||
bool mAllowedToModifyStateSets;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,20 +1,19 @@
|
|||
// This program generates the file tables_gen.hpp
|
||||
|
||||
#include <iostream>
|
||||
using namespace std;
|
||||
|
||||
#include <iconv.h>
|
||||
#include <cassert>
|
||||
|
||||
void tab() { cout << " "; }
|
||||
void tab() { std::cout << " "; }
|
||||
|
||||
// write one number with a space in front of it and a comma after it
|
||||
void num(char i, bool last)
|
||||
{
|
||||
// Convert i to its integer value, i.e. -128 to 127. Printing it directly
|
||||
// would result in non-printable characters in the source code, which is bad.
|
||||
cout << " " << static_cast<int>(i);
|
||||
if(!last) cout << ",";
|
||||
std::cout << " " << static_cast<int>(i);
|
||||
if(!last) std::cout << ",";
|
||||
}
|
||||
|
||||
// Write one table entry (UTF8 value), 1-5 bytes
|
||||
|
@ -27,9 +26,9 @@ void writeChar(char *value, int length, bool last, const std::string &comment=""
|
|||
num(value[i], last && i==4);
|
||||
|
||||
if(comment != "")
|
||||
cout << " // " << comment;
|
||||
std::cout << " // " << comment;
|
||||
|
||||
cout << endl;
|
||||
std::cout << std::endl;
|
||||
}
|
||||
|
||||
// What to write on missing characters
|
||||
|
@ -46,7 +45,7 @@ void writeMissing(bool last)
|
|||
int write_table(const std::string &charset, const std::string &tableName)
|
||||
{
|
||||
// Write table header
|
||||
cout << "static signed char " << tableName << "[] =\n{\n";
|
||||
std::cout << "static signed char " << tableName << "[] =\n{\n";
|
||||
|
||||
// Open conversion system
|
||||
iconv_t cd = iconv_open ("UTF-8", charset.c_str());
|
||||
|
@ -74,7 +73,7 @@ int write_table(const std::string &charset, const std::string &tableName)
|
|||
iconv_close (cd);
|
||||
|
||||
// Finish table
|
||||
cout << "};\n";
|
||||
std::cout << "};\n";
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
@ -82,37 +81,37 @@ int write_table(const std::string &charset, const std::string &tableName)
|
|||
int main()
|
||||
{
|
||||
// Write header guard
|
||||
cout << "#ifndef COMPONENTS_TOUTF8_TABLE_GEN_H\n#define COMPONENTS_TOUTF8_TABLE_GEN_H\n\n";
|
||||
std::cout << "#ifndef COMPONENTS_TOUTF8_TABLE_GEN_H\n#define COMPONENTS_TOUTF8_TABLE_GEN_H\n\n";
|
||||
|
||||
// Write namespace
|
||||
cout << "namespace ToUTF8\n{\n\n";
|
||||
std::cout << "namespace ToUTF8\n{\n\n";
|
||||
|
||||
// Central European and Eastern European languages that use Latin script, such as
|
||||
// Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian, Serbian (Latin script), Romanian and Albanian.
|
||||
cout << "\n/// Central European and Eastern European languages that use Latin script,"
|
||||
"\n/// such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian,"
|
||||
"\n/// Serbian (Latin script), Romanian and Albanian."
|
||||
"\n";
|
||||
std::cout << "\n/// Central European and Eastern European languages that use Latin script,"
|
||||
"\n/// such as Polish, Czech, Slovak, Hungarian, Slovene, Bosnian, Croatian,"
|
||||
"\n/// Serbian (Latin script), Romanian and Albanian."
|
||||
"\n";
|
||||
write_table("WINDOWS-1250", "windows_1250");
|
||||
|
||||
// Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic and other languages
|
||||
cout << "\n/// Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic"
|
||||
"\n/// and other languages"
|
||||
"\n";
|
||||
std::cout << "\n/// Cyrillic alphabet such as Russian, Bulgarian, Serbian Cyrillic"
|
||||
"\n/// and other languages"
|
||||
"\n";
|
||||
write_table("WINDOWS-1251", "windows_1251");
|
||||
|
||||
// English
|
||||
cout << "\n/// Latin alphabet used by English and some other Western languages"
|
||||
"\n";
|
||||
std::cout << "\n/// Latin alphabet used by English and some other Western languages"
|
||||
"\n";
|
||||
write_table("WINDOWS-1252", "windows_1252");
|
||||
|
||||
write_table("CP437", "cp437");
|
||||
|
||||
// Close namespace
|
||||
cout << "\n}\n\n";
|
||||
std::cout << "\n}\n\n";
|
||||
|
||||
// Close header guard
|
||||
cout << "#endif\n\n";
|
||||
std::cout << "#endif\n\n";
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -306,8 +306,11 @@ For example, we do not need to have collision or animation objects for groundcov
|
|||
do not need to render groundcover on the map, do not need to render it for the whole visible area (which can be very large with Distant Terrain). It allows to increase performance a lot.
|
||||
|
||||
General advices to create assets for this feature:
|
||||
|
||||
1. Alpha properties from Nif files are not used, a unified alpha settings are used (alpha testing, "greater of equal" function, 128/255 threshold).
|
||||
|
||||
2. Use a single NiTriShape in groundocver mesh, or at least use same properties (texture, alpha, material, etc), so OpenMW can merge them on the fly. Otherwise animations may not work properly.
|
||||
|
||||
3. Smooth fading does not work for meshes, which have textures without alpha (e.g. rock).
|
||||
|
||||
Groundcover mods can be registered in the openmw.cfg via "groundcover" entries instead of "content" ones:
|
||||
|
|
|
@ -147,3 +147,14 @@ radial fog
|
|||
By default, the fog becomes thicker proportionally to your distance from the clipping plane set at the clipping distance, which causes distortion at the edges of the screen.
|
||||
This setting makes the fog use the actual eye point distance (or so called Euclidean distance) to calculate the fog, which makes the fog look less artificial, especially if you have a wide FOV.
|
||||
Note that the rendering will act as if you have 'force shaders' option enabled with this on, which means that shaders will be used to render all objects and the terrain.
|
||||
|
||||
antialias alpha test
|
||||
---------------------------------------
|
||||
|
||||
:Type: boolean
|
||||
:Range: True/False
|
||||
:Default: False
|
||||
|
||||
Convert the alpha test (cutout/punchthrough alpha) to alpha-to-coverage when :ref:`antialiasing` is on.
|
||||
This allows MSAA to work with alpha-tested meshes, producing better-looking edges without pixelation.
|
||||
When MSAA is off, this setting will have no visible effect, but might have a performance cost.
|
||||
|
|
61
extern/CMakeLists.txt
vendored
61
extern/CMakeLists.txt
vendored
|
@ -31,15 +31,20 @@ if(NOT OPENMW_USE_SYSTEM_BULLET)
|
|||
set(USE_DOUBLE_PRECISION ${BULLET_USE_DOUBLES} CACHE BOOL "")
|
||||
set(BULLET2_MULTITHREADING ON CACHE BOOL "")
|
||||
|
||||
# Version 3.08 with the following changes:
|
||||
# 1. Fixes the linking of Threads:
|
||||
# https://github.com/bulletphysics/bullet3/pull/3237
|
||||
# 2. Removes ~300 MiB of files not used here:
|
||||
# rm -rf build3 data docs examples test Doxyfile
|
||||
if(BULLET_STATIC)
|
||||
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
|
||||
else()
|
||||
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
|
||||
if(MSVC)
|
||||
set(USE_MSVC_RUNTIME_LIBRARY_DLL ON CACHE BOOL "" FORCE)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# master on 12 Mar 2021
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(bullet
|
||||
URL https://github.com/glebm/bullet3/archive/ed5256454f4f84bd2c1728c88ddb0405d614e7d2.zip
|
||||
URL_HASH MD5=e3c94fac35a7be885ad8843f828a0f96
|
||||
URL https://github.com/bulletphysics/bullet3/archive/87e668f6b2a883b4ef63db8a07c8e9283916e9d9.zip
|
||||
URL_HASH MD5=9f13246439968494c2b595cf412d83c8
|
||||
SOURCE_DIR fetched/bullet
|
||||
)
|
||||
FetchContent_MakeAvailableExcludeFromAll(bullet)
|
||||
|
@ -60,16 +65,20 @@ if(NOT OPENMW_USE_SYSTEM_MYGUI)
|
|||
set(MYGUI_BUILD_PLUGINS OFF CACHE BOOL "")
|
||||
set(MYGUI_BUILD_TOOLS OFF CACHE BOOL "")
|
||||
|
||||
# We appear to be using some obsolete properties in the XML.
|
||||
# See https://gitlab.com/OpenMW/openmw/-/issues/5896
|
||||
set(MYGUI_DONT_USE_OBSOLETE OFF CACHE BOOL "")
|
||||
|
||||
if(MYGUI_STATIC)
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
|
||||
else()
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
|
||||
endif()
|
||||
|
||||
include(FetchContent)
|
||||
FetchContent_Declare(mygui
|
||||
URL https://github.com/MyGUI/mygui/archive/MyGUI3.4.0.zip
|
||||
URL_HASH MD5=9e990a4240430cbf567bfe73488a274e
|
||||
URL https://github.com/MyGUI/mygui/archive/MyGUI3.4.1.zip
|
||||
URL_HASH MD5=952d4033854612c99a5d9bf4b8550c26
|
||||
SOURCE_DIR fetched/mygui
|
||||
)
|
||||
FetchContent_MakeAvailableExcludeFromAll(mygui)
|
||||
|
@ -81,8 +90,6 @@ endif()
|
|||
if(NOT OPENMW_USE_SYSTEM_OSG)
|
||||
cmake_minimum_required(VERSION 3.11) # for FetchContent
|
||||
|
||||
set(DYNAMIC_OPENTHREADS OFF CACHE BOOL "")
|
||||
set(DYNAMIC_OPENSCENEGRAPH OFF CACHE BOOL "")
|
||||
set(BUILD_OSG_APPLICATIONS OFF CACHE BOOL "")
|
||||
set(BUILD_OSG_DEPRECATED_SERIALIZERS OFF CACHE BOOL "")
|
||||
set(OSG_FIND_3RD_PARTY_DEPS OFF CACHE BOOL "")
|
||||
|
@ -104,9 +111,33 @@ if(NOT OPENMW_USE_SYSTEM_OSG)
|
|||
set(OPENGL_PROFILE "GL2" CACHE STRING "")
|
||||
|
||||
if(OSG_STATIC)
|
||||
set(BUILD_SHARED_LIBS OFF)
|
||||
set(BUILD_SHARED_LIBS OFF CACHE BOOL "" FORCE)
|
||||
set(DYNAMIC_OPENTHREADS OFF CACHE BOOL "" FORCE)
|
||||
set(DYNAMIC_OPENSCENEGRAPH OFF CACHE BOOL "" FORCE)
|
||||
else()
|
||||
set(BUILD_SHARED_LIBS ON)
|
||||
set(BUILD_SHARED_LIBS ON CACHE BOOL "" FORCE)
|
||||
set(DYNAMIC_OPENTHREADS ON CACHE BOOL "" FORCE)
|
||||
set(DYNAMIC_OPENSCENEGRAPH ON CACHE BOOL "" FORCE)
|
||||
endif()
|
||||
mark_as_advanced(DYNAMIC_OPENTHREADS DYNAMIC_OPENSCENEGRAPH)
|
||||
|
||||
if(WIN32)
|
||||
# OSG here inherits C++17 language level because it doesn't specify its own.
|
||||
#
|
||||
# OSG's `using namespace std` interferes with Windows header files.
|
||||
#
|
||||
# See https://developercommunity.visualstudio.com/t/error-c2872-byte-ambiguous-symbol/93889
|
||||
#
|
||||
# An alternative way to work around this without changing the language level is:
|
||||
#
|
||||
# add_compile_definitions(_HAS_STD_BYTE=0)
|
||||
#
|
||||
# TODO: Put OSG into its own scope so that this does not leak into Recast below.
|
||||
set(CMAKE_CXX_STANDARD 11)
|
||||
|
||||
if(MSVC)
|
||||
set(OSG_MSVC_VERSIONED_DLL OFF CACHE BOOL "")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
# branch OpenSceneGraph-3.6 on 23 Jan 2021.
|
||||
|
|
|
@ -91,7 +91,7 @@ MovieAudioDecoder::~MovieAudioDecoder()
|
|||
if(mAudioContext)
|
||||
avcodec_free_context(&mAudioContext);
|
||||
|
||||
av_freep(&mFrame);
|
||||
av_frame_free(&mFrame);
|
||||
av_freep(&mDataBuf);
|
||||
}
|
||||
|
||||
|
@ -222,7 +222,7 @@ int MovieAudioDecoder::audio_decode_frame(AVFrame *frame, int &sample_skip)
|
|||
return result;
|
||||
}
|
||||
|
||||
av_packet_unref(&mPacket);
|
||||
av_packet_unref(pkt);
|
||||
mGetNextPacket = true;
|
||||
|
||||
/* next packet */
|
||||
|
|
107
extern/osg-ffmpeg-videoplayer/videostate.cpp
vendored
107
extern/osg-ffmpeg-videoplayer/videostate.cpp
vendored
|
@ -2,6 +2,7 @@
|
|||
|
||||
#include <algorithm>
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
#include <iostream>
|
||||
#include <thread>
|
||||
#include <chrono>
|
||||
|
@ -49,7 +50,7 @@ VideoState::VideoState()
|
|||
, av_sync_type(AV_SYNC_DEFAULT)
|
||||
, audio_st(nullptr)
|
||||
, video_st(nullptr), frame_last_pts(0.0)
|
||||
, video_clock(0.0), sws_context(nullptr), rgbaFrame(nullptr), pictq_size(0)
|
||||
, video_clock(0.0), sws_context(nullptr), pictq_size(0)
|
||||
, pictq_rindex(0), pictq_windex(0)
|
||||
, mSeekRequested(false)
|
||||
, mSeekPos(0)
|
||||
|
@ -82,10 +83,11 @@ void PacketQueue::put(AVPacket *pkt)
|
|||
pkt1 = (AVPacketList*)av_malloc(sizeof(AVPacketList));
|
||||
if(!pkt1) throw std::bad_alloc();
|
||||
|
||||
if(pkt != &flush_pkt && !pkt->buf && av_packet_ref(&pkt1->pkt, pkt) < 0)
|
||||
throw std::runtime_error("Failed to duplicate packet");
|
||||
if(pkt == &flush_pkt)
|
||||
pkt1->pkt = *pkt;
|
||||
else
|
||||
av_packet_move_ref(&pkt1->pkt, pkt);
|
||||
|
||||
pkt1->pkt = *pkt;
|
||||
pkt1->next = nullptr;
|
||||
|
||||
this->mutex.lock ();
|
||||
|
@ -116,7 +118,8 @@ int PacketQueue::get(AVPacket *pkt, VideoState *is)
|
|||
this->nb_packets--;
|
||||
this->size -= pkt1->pkt.size;
|
||||
|
||||
*pkt = pkt1->pkt;
|
||||
av_packet_unref(pkt);
|
||||
av_packet_move_ref(pkt, &pkt1->pkt);
|
||||
av_free(pkt1);
|
||||
|
||||
return 1;
|
||||
|
@ -155,6 +158,39 @@ void PacketQueue::clear()
|
|||
this->mutex.unlock ();
|
||||
}
|
||||
|
||||
int VideoPicture::set_dimensions(int w, int h) {
|
||||
if (this->rgbaFrame != nullptr && this->rgbaFrame->width == w &&
|
||||
this->rgbaFrame->height == h) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
std::unique_ptr<AVFrame, VideoPicture::AVFrameDeleter> frame{
|
||||
av_frame_alloc()};
|
||||
if (frame == nullptr) {
|
||||
std::cerr << "av_frame_alloc failed" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
constexpr AVPixelFormat kPixFmt = AV_PIX_FMT_RGBA;
|
||||
frame->format = kPixFmt;
|
||||
frame->width = w;
|
||||
frame->height = h;
|
||||
if (av_image_alloc(frame->data, frame->linesize, frame->width, frame->height,
|
||||
kPixFmt, 1) < 0) {
|
||||
std::cerr << "av_image_alloc failed" << std::endl;
|
||||
return -1;
|
||||
}
|
||||
|
||||
this->rgbaFrame = std::move(frame);
|
||||
return 0;
|
||||
}
|
||||
|
||||
void VideoPicture::AVFrameDeleter::operator()(AVFrame* frame) const
|
||||
{
|
||||
av_freep(frame->data);
|
||||
av_frame_free(&frame);
|
||||
}
|
||||
|
||||
int VideoState::istream_read(void *user_data, uint8_t *buf, int buf_size)
|
||||
{
|
||||
try
|
||||
|
@ -220,7 +256,7 @@ void VideoState::video_display(VideoPicture *vp)
|
|||
osg::ref_ptr<osg::Image> image = new osg::Image;
|
||||
|
||||
image->setImage(this->video_ctx->width, this->video_ctx->height,
|
||||
1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, &vp->data[0], osg::Image::NO_DELETE);
|
||||
1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, vp->rgbaFrame->data[0], osg::Image::NO_DELETE);
|
||||
|
||||
mTexture->setImage(image);
|
||||
}
|
||||
|
@ -296,23 +332,27 @@ int VideoState::queue_picture(AVFrame *pFrame, double pts)
|
|||
// Convert the image into RGBA format
|
||||
// TODO: we could do this in a pixel shader instead, if the source format
|
||||
// matches a commonly used format (ie YUV420P)
|
||||
if(this->sws_context == nullptr)
|
||||
const int w = pFrame->width;
|
||||
const int h = pFrame->height;
|
||||
if(this->sws_context == nullptr || this->sws_context_w != w || this->sws_context_h != h)
|
||||
{
|
||||
int w = this->video_ctx->width;
|
||||
int h = this->video_ctx->height;
|
||||
if (this->sws_context != nullptr)
|
||||
sws_freeContext(this->sws_context);
|
||||
this->sws_context = sws_getContext(w, h, this->video_ctx->pix_fmt,
|
||||
w, h, AV_PIX_FMT_RGBA, SWS_BICUBIC,
|
||||
nullptr, nullptr, nullptr);
|
||||
if(this->sws_context == nullptr)
|
||||
throw std::runtime_error("Cannot initialize the conversion context!\n");
|
||||
this->sws_context_w = w;
|
||||
this->sws_context_h = h;
|
||||
}
|
||||
|
||||
vp->pts = pts;
|
||||
vp->data.resize(this->video_ctx->width * this->video_ctx->height * 4);
|
||||
if (vp->set_dimensions(w, h) < 0)
|
||||
return -1;
|
||||
|
||||
uint8_t *dst[4] = { &vp->data[0], nullptr, nullptr, nullptr };
|
||||
sws_scale(this->sws_context, pFrame->data, pFrame->linesize,
|
||||
0, this->video_ctx->height, dst, this->rgbaFrame->linesize);
|
||||
0, this->video_ctx->height, vp->rgbaFrame->data, vp->rgbaFrame->linesize);
|
||||
|
||||
// now we inform our display thread that we have a pic ready
|
||||
this->pictq_windex = (this->pictq_windex+1) % VIDEO_PICTURE_ARRAY_SIZE;
|
||||
|
@ -360,13 +400,11 @@ public:
|
|||
{
|
||||
VideoState* self = mVideoState;
|
||||
AVPacket pkt1, *packet = &pkt1;
|
||||
av_init_packet(packet);
|
||||
AVFrame *pFrame;
|
||||
|
||||
pFrame = av_frame_alloc();
|
||||
|
||||
self->rgbaFrame = av_frame_alloc();
|
||||
av_image_alloc(self->rgbaFrame->data, self->rgbaFrame->linesize, self->video_ctx->width, self->video_ctx->height, AV_PIX_FMT_RGBA, 1);
|
||||
|
||||
while(self->videoq.get(packet, self) >= 0)
|
||||
{
|
||||
if(packet->data == flush_pkt.data)
|
||||
|
@ -407,10 +445,7 @@ public:
|
|||
|
||||
av_packet_unref(packet);
|
||||
|
||||
av_free(pFrame);
|
||||
|
||||
av_freep(&self->rgbaFrame->data[0]);
|
||||
av_free(self->rgbaFrame);
|
||||
av_frame_free(&pFrame);
|
||||
}
|
||||
|
||||
private:
|
||||
|
@ -438,6 +473,7 @@ public:
|
|||
|
||||
AVFormatContext *pFormatCtx = self->format_ctx;
|
||||
AVPacket pkt1, *packet = &pkt1;
|
||||
av_init_packet(packet);
|
||||
|
||||
try
|
||||
{
|
||||
|
@ -673,16 +709,21 @@ void VideoState::init(std::shared_ptr<std::istream> inputstream, const std::stri
|
|||
{
|
||||
if (this->format_ctx->pb != nullptr)
|
||||
{
|
||||
av_free(this->format_ctx->pb->buffer);
|
||||
this->format_ctx->pb->buffer = nullptr;
|
||||
|
||||
av_free(this->format_ctx->pb);
|
||||
this->format_ctx->pb = nullptr;
|
||||
av_freep(&this->format_ctx->pb->buffer);
|
||||
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 80, 100)
|
||||
avio_context_free(&this->format_ctx->pb);
|
||||
#else
|
||||
av_freep(&this->format_ctx->pb);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
// "Note that a user-supplied AVFormatContext will be freed on failure."
|
||||
this->format_ctx = nullptr;
|
||||
av_free(ioCtx);
|
||||
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 80, 100)
|
||||
avio_context_free(&ioCtx);
|
||||
#else
|
||||
av_freep(&ioCtx);
|
||||
#endif
|
||||
throw std::runtime_error("Failed to open video input");
|
||||
}
|
||||
|
||||
|
@ -756,11 +797,12 @@ void VideoState::deinit()
|
|||
///
|
||||
if (this->format_ctx->pb != nullptr)
|
||||
{
|
||||
av_free(this->format_ctx->pb->buffer);
|
||||
this->format_ctx->pb->buffer = nullptr;
|
||||
|
||||
av_free(this->format_ctx->pb);
|
||||
this->format_ctx->pb = nullptr;
|
||||
av_freep(&this->format_ctx->pb->buffer);
|
||||
#if LIBAVCODEC_VERSION_INT >= AV_VERSION_INT(57, 80, 100)
|
||||
avio_context_free(&this->format_ctx->pb);
|
||||
#else
|
||||
av_freep(&this->format_ctx->pb);
|
||||
#endif
|
||||
}
|
||||
avformat_close_input(&this->format_ctx);
|
||||
}
|
||||
|
@ -771,6 +813,11 @@ void VideoState::deinit()
|
|||
mTexture->setImage(nullptr);
|
||||
mTexture = nullptr;
|
||||
}
|
||||
|
||||
// Dellocate RGBA frame queue.
|
||||
for (std::size_t i = 0; i < VIDEO_PICTURE_ARRAY_SIZE; ++i)
|
||||
this->pictq[i].rgbaFrame = nullptr;
|
||||
|
||||
}
|
||||
|
||||
double VideoState::get_external_clock()
|
||||
|
|
13
extern/osg-ffmpeg-videoplayer/videostate.hpp
vendored
13
extern/osg-ffmpeg-videoplayer/videostate.hpp
vendored
|
@ -95,7 +95,16 @@ struct VideoPicture {
|
|||
VideoPicture() : pts(0.0)
|
||||
{ }
|
||||
|
||||
std::vector<uint8_t> data;
|
||||
struct AVFrameDeleter {
|
||||
void operator()(AVFrame* frame) const;
|
||||
};
|
||||
|
||||
// Sets frame dimensions.
|
||||
// Must be called before writing to `rgbaFrame`.
|
||||
// Return -1 on error.
|
||||
int set_dimensions(int w, int h);
|
||||
|
||||
std::unique_ptr<AVFrame, AVFrameDeleter> rgbaFrame;
|
||||
double pts;
|
||||
};
|
||||
|
||||
|
@ -159,8 +168,8 @@ struct VideoState {
|
|||
double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
|
||||
PacketQueue videoq;
|
||||
SwsContext* sws_context;
|
||||
int sws_context_w, sws_context_h;
|
||||
VideoPicture pictq[VIDEO_PICTURE_ARRAY_SIZE];
|
||||
AVFrame* rgbaFrame; // used as buffer for the frame converted from its native format to RGBA
|
||||
int pictq_size, pictq_rindex, pictq_windex;
|
||||
std::mutex pictq_mutex;
|
||||
std::condition_variable pictq_cond;
|
||||
|
|
|
@ -302,7 +302,6 @@
|
|||
</Widget>
|
||||
|
||||
<Widget type="TextBox" skin="SandText" position="182 94 300 32" align="Left Top">
|
||||
<Property key="MultiLine" value="true"/>
|
||||
<Property key="Caption" value="Hint: press F3 to show \nthe current frame rate."/>
|
||||
</Widget>
|
||||
|
||||
|
|
|
@ -193,7 +193,6 @@
|
|||
<Property key="Shrink" value="true"/>
|
||||
<Property key="WordWrap" value="true"/>
|
||||
<Property key="TextAlign" value="Left Top"/>
|
||||
<Property key="Spacing" value="28"/>
|
||||
<UserString key="HStretch" value="true"/>
|
||||
</Widget>
|
||||
|
||||
|
@ -248,7 +247,6 @@
|
|||
<Property key="MultiLine" value="true"/>
|
||||
<Property key="WordWrap" value="true"/>
|
||||
<Property key="TextAlign" value="Left Top"/>
|
||||
<Property key="Spacing" value="28"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
||||
|
@ -269,9 +267,6 @@
|
|||
</Widget>
|
||||
|
||||
<Widget type="AutoSizedTextBox" skin="SandText" position="0 0 0 0" align="Left Top" name="LevelDetailText">
|
||||
<Property key="AutoResize" value="true"/>
|
||||
<Property key="MultiLine" value="true"/>
|
||||
<Property key="Shrink" value="true"/>
|
||||
<Property key="TextAlign" value="HCenter Top"/>
|
||||
</Widget>
|
||||
</Widget>
|
||||
|
|
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