Remove software cursor option, hw cursors seem to be working well enough

actorid
scrawl 11 years ago
parent fa63924884
commit 5a4bd9b202

@ -73,57 +73,4 @@ namespace MWGui
return mSize;
}
// ----------------------------------------------------------------------------------------
Cursor::Cursor()
{
// hide mygui's pointer since we're rendering it ourselves (because mygui's pointer doesn't support rotation)
MyGUI::PointerManager::getInstance().setVisible(false);
MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &Cursor::onCursorChange);
mWidget = MyGUI::Gui::getInstance().createWidget<MyGUI::ImageBox>("RotatingSkin",0,0,0,0,MyGUI::Align::Default,"Pointer","");
onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
}
Cursor::~Cursor()
{
}
void Cursor::onCursorChange(const std::string &name)
{
ResourceImageSetPointerFix* imgSetPtr = dynamic_cast<ResourceImageSetPointerFix*>(
MyGUI::PointerManager::getInstance().getByName(name));
assert(imgSetPtr != NULL);
MyGUI::ResourceImageSet* imgSet = imgSetPtr->getImageSet();
std::string texture = imgSet->getIndexInfo(0,0).texture;
mSize = imgSetPtr->getSize();
mHotSpot = imgSetPtr->getHotSpot();
int rotation = imgSetPtr->getRotation();
mWidget->setImageTexture(texture);
MyGUI::ISubWidget* main = mWidget->getSubWidgetMain();
MyGUI::RotatingSkin* rotatingSubskin = main->castType<MyGUI::RotatingSkin>();
rotatingSubskin->setCenter(MyGUI::IntPoint(mSize.width/2,mSize.height/2));
rotatingSubskin->setAngle(Ogre::Degree(rotation).valueRadians());
}
void Cursor::update()
{
MyGUI::IntPoint position = MyGUI::InputManager::getInstance().getMousePosition();
mWidget->setPosition(position - mHotSpot);
mWidget->setSize(mSize);
}
void Cursor::setVisible(bool visible)
{
mWidget->setVisible(visible);
}
}

@ -39,23 +39,6 @@ namespace MWGui
int mRotation; // rotation in degrees
};
class Cursor
{
public:
Cursor();
~Cursor();
void update ();
void setVisible (bool visible);
void onCursorChange (const std::string& name);
private:
MyGUI::ImageBox* mWidget;
MyGUI::IntSize mSize;
MyGUI::IntPoint mHotSpot;
};
}
#endif

@ -100,7 +100,6 @@ namespace MWGui
, mRepair(NULL)
, mCompanionWindow(NULL)
, mTranslationDataStorage (translationDataStorage)
, mSoftwareCursor(NULL)
, mCharGen(NULL)
, mInputBlocker(NULL)
, mCrosshairEnabled(Settings::Manager::getBool ("crosshair", "HUD"))
@ -128,7 +127,6 @@ namespace MWGui
, mFPS(0.0f)
, mTriangleCount(0)
, mBatchCount(0)
, mUseHardwareCursors(Settings::Manager::getBool("hardware cursors", "GUI"))
{
// Set up the GUI system
mGuiManager = new OEngine::GUI::MyGUIManager(mRendering->getWindow(), mRendering->getScene(), false, logpath);
@ -173,16 +171,19 @@ namespace MWGui
mLoadingScreen->onResChange (w,h);
//set up the hardware cursor manager
mSoftwareCursor = new Cursor();
mCursorManager = new SFO::SDLCursorManager();
MyGUI::PointerManager::getInstance().eventChangeMousePointer += MyGUI::newDelegate(this, &WindowManager::onCursorChange);
MyGUI::InputManager::getInstance().eventChangeKeyFocus += MyGUI::newDelegate(this, &WindowManager::onKeyFocusChanged);
setUseHardwareCursors(mUseHardwareCursors);
mCursorManager->setEnabled(true);
onCursorChange(MyGUI::PointerManager::getInstance().getDefaultPointer());
mCursorManager->cursorVisibilityChange(false);
// hide mygui's pointer
MyGUI::PointerManager::getInstance().setVisible(false);
}
void WindowManager::initUI()
@ -313,7 +314,6 @@ namespace MWGui
delete mMerchantRepair;
delete mRepair;
delete mSoulgemDialog;
delete mSoftwareCursor;
delete mCursorManager;
delete mRecharge;
@ -344,8 +344,6 @@ namespace MWGui
mHud->setBatchCount(mBatchCount);
mHud->update();
mSoftwareCursor->update();
}
void WindowManager::updateVisible()
@ -879,12 +877,6 @@ namespace MWGui
MWBase::Environment::get().getInputManager()->setDragDrop(dragDrop);
}
void WindowManager::setUseHardwareCursors(bool use)
{
mCursorManager->setEnabled(use);
mSoftwareCursor->setVisible(!use && mCursorVisible);
}
void WindowManager::setCursorVisible(bool visible)
{
if(mCursorVisible == visible)
@ -892,8 +884,6 @@ namespace MWGui
mCursorVisible = visible;
mCursorManager->cursorVisibilityChange(visible);
mSoftwareCursor->setVisible(!mUseHardwareCursors && visible);
}
void WindowManager::onRetrieveTag(const MyGUI::UString& _tag, MyGUI::UString& _result)
@ -924,8 +914,6 @@ namespace MWGui
mHud->setFpsLevel(Settings::Manager::getInt("fps", "HUD"));
mToolTips->setDelay(Settings::Manager::getFloat("tooltip delay", "GUI"));
setUseHardwareCursors(Settings::Manager::getBool("hardware cursors", "GUI"));
for (Settings::CategorySettingVector::const_iterator it = changed.begin();
it != changed.end(); ++it)
{
@ -977,8 +965,6 @@ namespace MWGui
void WindowManager::onCursorChange(const std::string &name)
{
mSoftwareCursor->onCursorChange(name);
if(!mCursorManager->cursorChanged(name))
return; //the cursor manager doesn't want any more info about this cursor
//See if we can get the information we need out of the cursor resource

@ -369,9 +369,6 @@ namespace MWGui
unsigned int mTriangleCount;
unsigned int mBatchCount;
bool mUseHardwareCursors;
void setUseHardwareCursors(bool use);
/**
* Called when MyGUI tries to retrieve a tag. This usually corresponds to a GMST string,
* so this method will retrieve the GMST with the name \a _tag and place the result in \a _result

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