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@ -279,11 +279,23 @@ bool parseOptions (int argc, char** argv, OMW::Engine& engine, Files::Configurat
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engine.setCompileAll(variables["script-all"].as<bool>());
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engine.setCompileAll(variables["script-all"].as<bool>());
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engine.setCompileAllDialogue(variables["script-all-dialogue"].as<bool>());
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engine.setCompileAllDialogue(variables["script-all-dialogue"].as<bool>());
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engine.setScriptConsoleMode (variables["script-console"].as<bool>());
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engine.setScriptConsoleMode (variables["script-console"].as<bool>());
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/*
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Start of tes3mp change (major)
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Clients should not be allowed to set any of these unilaterally in multiplayer, so
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disable them
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*/
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/*
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engine.setStartupScript (variables["script-run"].as<Files::EscapeHashString>().toStdString());
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engine.setStartupScript (variables["script-run"].as<Files::EscapeHashString>().toStdString());
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engine.setWarningsMode (variables["script-warn"].as<int>());
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engine.setWarningsMode (variables["script-warn"].as<int>());
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engine.setScriptBlacklist (variables["script-blacklist"].as<Files::EscapeStringVector>().toStdStringVector());
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engine.setScriptBlacklist (variables["script-blacklist"].as<Files::EscapeStringVector>().toStdStringVector());
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engine.setScriptBlacklistUse (variables["script-blacklist-use"].as<bool>());
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engine.setScriptBlacklistUse (variables["script-blacklist-use"].as<bool>());
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engine.setSaveGameFile (variables["load-savegame"].as<Files::EscapePath>().mPath.string());
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engine.setSaveGameFile (variables["load-savegame"].as<Files::EscapePath>().mPath.string());
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*/
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/*
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End of tes3mp change (major)
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*/
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// other settings
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// other settings
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Fallback::Map::init(variables["fallback"].as<FallbackMap>().mMap);
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Fallback::Map::init(variables["fallback"].as<FallbackMap>().mMap);
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