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Another collision mask fix
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1 changed files with 1 additions and 1 deletions
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@ -796,7 +796,7 @@ namespace MWPhysics
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DeepestNotMeContactTestResultCallback resultCallback(me, toBullet(origin));
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resultCallback.m_collisionFilterGroup = CollisionType_Actor;
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resultCallback.m_collisionFilterMask = CollisionType_World | CollisionType_HeightMap | CollisionType_Actor;
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resultCallback.m_collisionFilterMask = CollisionType_World | CollisionType_Door | CollisionType_HeightMap | CollisionType_Actor;
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mCollisionWorld->contactTest(&object, resultCallback);
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if (resultCallback.mObject)
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