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@ -1507,7 +1507,7 @@ namespace MWWorld
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updateFacedHandle ();
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}
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void World::getFacedHandle(std::string& facedHandle, float maxDistance)
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void World::getFacedHandle(std::string& facedHandle, float maxDistance, bool ignorePlayer)
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{
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maxDistance += mRendering->getCameraDistance();
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@ -1517,31 +1517,15 @@ namespace MWWorld
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float x, y;
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MWBase::Environment::get().getWindowManager()->getMousePosition(x, y);
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results = mPhysics->getFacedHandles(x, y, maxDistance);
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if (MWBase::Environment::get().getWindowManager()->isConsoleMode())
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results = mPhysics->getFacedHandles(x, y, getMaxActivationDistance ()*50);
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}
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else
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{
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results = mPhysics->getFacedHandles(maxDistance);
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}
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// ignore the player and other things we're not interested in
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std::vector < std::pair < float, std::string > >::iterator it = results.begin();
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while (it != results.end())
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{
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if ((*it).second.find("HeightField") != std::string::npos) // Don't attempt to getPtrViaHandle on terrain
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{
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++it;
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continue;
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}
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if (getPtrViaHandle((*it).second) == mPlayer->getPlayer() ) // not interested in player (unless you want to talk to yourself)
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{
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it = results.erase(it);
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}
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else
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++it;
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}
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if (ignorePlayer &&
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!results.empty() && results.front().second == "player")
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results.erase(results.begin());
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if (results.empty()
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|| results.front().second.find("HeightField") != std::string::npos) // Blocked by terrain
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@ -1552,14 +1536,20 @@ namespace MWWorld
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void World::updateFacedHandle ()
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{
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float telekinesisRangeBonus =
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mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).getMagicEffects()
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.get(ESM::MagicEffect::Telekinesis).getMagnitude();
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telekinesisRangeBonus = feetToGameUnits(telekinesisRangeBonus);
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if (MWBase::Environment::get().getWindowManager()->isGuiMode() &&
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MWBase::Environment::get().getWindowManager()->isConsoleMode())
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getFacedHandle(mFacedHandle, getMaxActivationDistance() * 50, false);
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else
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{
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float telekinesisRangeBonus =
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mPlayer->getPlayer().getClass().getCreatureStats(mPlayer->getPlayer()).getMagicEffects()
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.get(ESM::MagicEffect::Telekinesis).getMagnitude();
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telekinesisRangeBonus = feetToGameUnits(telekinesisRangeBonus);
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float activationDistance = getMaxActivationDistance() + telekinesisRangeBonus;
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float activationDistance = getMaxActivationDistance() + telekinesisRangeBonus;
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getFacedHandle(mFacedHandle, activationDistance);
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getFacedHandle(mFacedHandle, activationDistance);
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}
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}
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bool World::isCellExterior() const
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