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Fix gamepad zoom value calculation
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1 changed files with 4 additions and 4 deletions
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@ -1097,13 +1097,13 @@ namespace MWInput
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{
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if(arg.axis == SDL_CONTROLLER_AXIS_TRIGGERRIGHT)
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{
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mGamepadZoom = static_cast<float>(arg.value / 10000 * 8.5f);
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return; // Do not propogate event.
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mGamepadZoom = arg.value * 0.85f / 1000.f;
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return; // Do not propagate event.
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}
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else if(arg.axis == SDL_CONTROLLER_AXIS_TRIGGERLEFT)
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{
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mGamepadZoom = static_cast<float>(-(arg.value / 10000 * 8.5f));
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return; // Do not propogate event.
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mGamepadZoom = -arg.value * 0.85f / 1000.f;
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return; // Do not propagate event.
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}
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}
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}
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