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Fix time factor

This commit is contained in:
scrawl 2013-02-23 04:43:51 +01:00
parent db9e49968e
commit 5b099393fa
2 changed files with 5 additions and 4 deletions

View file

@ -33,7 +33,7 @@ namespace MWRender
vp->setShadowsEnabled(false);
vp->setVisibilityMask(RV_Actors + RV_Misc + RV_Statics + RV_StaticsSmall + RV_Terrain + RV_Sky);
vp->setMaterialScheme("water_refraction");
vp->setBackgroundColour (Ogre::ColourValue(0.0078, 0.0576, 0.150));
vp->setBackgroundColour (Ogre::ColourValue(0.180, 0.235, 0.22352));
mRenderTarget->setAutoUpdated(true);
mRenderTarget->addListener(this);
}

View file

@ -349,9 +349,10 @@ void RenderingManager::update (float duration, bool paused)
mRendering.update(duration);
Ogre::ControllerManager::getSingleton().setTimeFactor(paused ? 0.f : 1.f);
if(paused)
{
Ogre::ControllerManager::getSingleton().setTimeFactor(0.f);
return;
}
@ -520,8 +521,8 @@ void RenderingManager::configureFog(MWWorld::Ptr::CellStore &mCell)
configureFog(mCell.mCell->mAmbi.mFogDensity, color);
if (mWater)
mWater->setViewportBackground (Ogre::ColourValue(0.8f, 0.9f, 1.0f));
//if (mWater)
// mWater->setViewportBackground (Ogre::ColourValue(0.8f, 0.9f, 1.0f));
}
void RenderingManager::configureFog(const float density, const Ogre::ColourValue& colour)