Render menu to quad

pull/615/head
Mads Buvik Sandvei 5 years ago
parent f25be2a44a
commit 5b24c5f3ce

@ -6,15 +6,17 @@
#include <osg/Texture2D>
#include <osg/ClipNode>
#include <osg/FrontFace>
#include <osg/BlendFunc>
#include <osg/Depth>
#include <components/sceneutil/visitor.hpp>
#include <components/sceneutil/shadow.hpp>
#include <osgViewer/Renderer>
#include "../mwrender/util.hpp"
#include "../mwrender/renderbin.hpp"
namespace MWVR
{
class Menus : public osg::Camera
{
public:
@ -22,16 +24,17 @@ public:
{
setRenderOrder(osg::Camera::PRE_RENDER);
setClearMask(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
// Give bg a tint of green just to stand out, for testing
setClearColor(osg::Vec4(0.f,0.f,0.f,.75f));
setRenderTargetImplementation(osg::Camera::FRAME_BUFFER_OBJECT);
setReferenceFrame(osg::Camera::ABSOLUTE_RF);
setSmallFeatureCullingPixelSize(Settings::Manager::getInt("small feature culling pixel size", "Water"));
setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
setName("ReflectionCamera");
setName("MenuCamera");
setCullMask(MWRender::Mask_GUI);
setNodeMask(MWRender::Mask_RenderToTexture);
unsigned int rttSize = 1000;
unsigned int rttSize = 4000;
setViewport(0, 0, rttSize, rttSize);
// No need for Update traversal since the mSceneRoot is already updated as part of the main scene graph
@ -40,23 +43,18 @@ public:
mMenuTexture = new osg::Texture2D;
mMenuTexture->setTextureSize(rttSize, rttSize);
mMenuTexture->setInternalFormat(GL_RGB);
mMenuTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
mMenuTexture->setInternalFormat(GL_RGBA);
mMenuTexture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
mMenuTexture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
mMenuTexture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP_TO_EDGE);
mMenuTexture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP_TO_EDGE);
attach(osg::Camera::COLOR_BUFFER, mMenuTexture);
// XXX: should really flip the FrontFace on each renderable instead of forcing clockwise.
//osg::ref_ptr<osg::FrontFace> frontFace(new osg::FrontFace);
//frontFace->setMode(osg::FrontFace::CLOCKWISE);
//getOrCreateStateSet()->setAttributeAndModes(frontFace, osg::StateAttribute::ON);
//mClipCullNode = new ClipCullNode;
//addChild(mClipCullNode);
SceneUtil::ShadowManager::disableShadowsForStateSet(getOrCreateStateSet());
getOrCreateStateSet()->setRenderBinDetails(-1, "RenderBin");
}
void setScene(osg::Node* scene)
@ -65,6 +63,7 @@ public:
removeChild(mScene);
mScene = scene;
addChild(scene);
Log(Debug::Verbose) << "Set new scene: " << mScene->getName();
}
osg::Texture2D* getMenuTexture() const
@ -127,29 +126,27 @@ private:
osg::ref_ptr<osg::Vec3Array> normals{ new osg::Vec3Array(1) };
osg::ref_ptr<osg::Vec4Array> colors{ new osg::Vec4Array(1) };
extent_meters *= OpenXREnvironment::get().unitsPerMeter() / 2.f;
// Units are divided by 2 because geometry has an extent of 2 (-1 to 1)
auto extent_units = extent_meters * OpenXREnvironment::get().unitsPerMeter() / 2.f;
float w = extent_meters.x();
float h = extent_meters.y();
osg::Vec3 top_left (-w, h, 1);
osg::Vec3 bottom_left(-w, -h, 1);
osg::Vec3 bottom_right(w, -h, 1);
osg::Vec3 top_right (w, h, 1);
osg::Vec3 top_left (-1, 1, 1);
osg::Vec3 bottom_left(-1, -1, 1);
osg::Vec3 bottom_right(1, -1, 1);
osg::Vec3 top_right (1, 1, 1);
(*vertices)[0] = top_left;
(*vertices)[1] = bottom_left;
(*vertices)[2] = bottom_right;
(*vertices)[3] = top_right;
mGeometry->setVertexArray(vertices);
(*texCoords)[0].set(0.0f, 0.0f);
(*texCoords)[1].set(1.0f, 0.0f);
(*texCoords)[2].set(1.0f, 1.0f);
(*texCoords)[3].set(0.0f, 1.0f);
(*texCoords)[0].set(0.0f, 1.0f);
(*texCoords)[1].set(0.0f, 0.0f);
(*texCoords)[2].set(1.0f, 0.0f);
(*texCoords)[3].set(1.0f, 1.0f);
mGeometry->setTexCoordArray(0, texCoords);
(*normals)[0].set(0.0f, -1.0f, 0.0f);
(*colors)[0].set(1.0f, 1.0f, 1.0f, 0.0f);
(*colors)[0].set(1.0f, 1.0f, 1.0f, 1.0f);
mGeometry->setNormalArray(normals, osg::Array::BIND_OVERALL);
mGeometry->setColorArray(colors, osg::Array::BIND_OVERALL);
//mGeometry->setColorArray(colors, osg::Array::BIND_OVERALL);
mGeometry->addPrimitiveSet(new osg::DrawArrays(GL_QUADS, 0, 4));
mGeometry->setDataVariance(osg::Object::DYNAMIC);
mGeometry->setSupportsDisplayList(false);
@ -159,28 +156,35 @@ private:
mStateSet->setTextureAttributeAndModes(0, menuTexture(), osg::StateAttribute::ON);
mStateSet->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
mStateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
mStateSet->setAttributeAndModes(new osg::BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
mStateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
mGeometry->setStateSet(mStateSet);
// Units are divided by 2 because geometry has side lengths of 2 units.
// mTransform->setScale(osg::Vec3(extent_meters.x(), extent_meters.y(), 1.f));
mTransform->setScale(osg::Vec3(1.f, 1.f, 1.f));
mTransform->setScale(osg::Vec3(extent_units.x(), extent_units.y(), 1.f));
mTransform->setAttitude(pose.orientation);
mTransform->setPosition(pose.position);
mGeode->addDrawable(mGeometry);
mTransform->addChild(mGeode);
mParent->addChild(mTransform);
mParent->addChild(mMenuCamera.get());
SceneUtil::FindByNameVisitor findRootVisitor("OpenXRRoot", osg::NodeVisitor::TRAVERSE_PARENTS);
mParent->accept(findRootVisitor);
findRootVisitor.mFoundNode->addChild(mMenuCamera.get());
}
OpenXRMenu::~OpenXRMenu()
{
mParent->removeChild(mTransform);
mParent->removeChild(mMenuCamera.get());
SceneUtil::FindByNameVisitor findRootVisitor("OpenXRRoot", osg::NodeVisitor::TRAVERSE_PARENTS);
mParent->accept(findRootVisitor);
findRootVisitor.mFoundNode->removeChild(mMenuCamera.get());
}
void OpenXRMenu::updateCallback()
@ -217,9 +221,22 @@ private:
root->accept(findGUIVisitor);
mGuiRoot = findGUIVisitor.mFoundNode;
if (!mGuiRoot)
throw std::logic_error("Gui root doesn't exist");
{
Log(Debug::Error) << "GUI Root doesn't exist";
return;
}
SceneUtil::FindByNameVisitor findSceneVisitor("Scene Root");
root->accept(findSceneVisitor);
if(!findSceneVisitor.mFoundNode)
{
Log(Debug::Error) << "Scene Root doesn't exist";
return;
}
Log(Debug::Verbose) << "Root note: " << root->getName();
root->asGroup()->addChild(mMenusRoot);
findSceneVisitor.mFoundNode->addChild(mMenusRoot);
}
OpenXRMenuManager::~OpenXRMenuManager(void)
@ -239,7 +256,7 @@ private:
mMenusRoot,
mGuiRoot,
"Main Menu",
osg::Vec2(2.f, 2.f),
osg::Vec2(1.5f, 1.5f),
mPose,
width,
height,
@ -270,10 +287,10 @@ private:
camera->getViewMatrixAsLookAt(eye, center, up);
// Position the menu half a meter in front of the player
// Position the menu about two thirds of a meter in front of the player
osg::Vec3 dir = center - eye;
dir.normalize();
mPose.position = eye + dir * OpenXREnvironment::get().unitsPerMeter();
mPose.position = eye + dir * OpenXREnvironment::get().unitsPerMeter() * 2.f / 3.f;
mPose.orientation = camera->getViewMatrix().getRotate().inverse();

@ -129,7 +129,7 @@ namespace MWVR
auto* state = gc->getState();
auto* gl = osg::GLExtensions::Get(state->getContextID(), false);
gl->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, mFBO);
gl->glBlitFramebuffer(0, 0, mWidth, mHeight, x, y, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
gl->glBlitFramebuffer(0, 0, mWidth, mHeight, x, y, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR);
gl->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, 0);
}
@ -140,7 +140,7 @@ namespace MWVR
gl->glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, mBlitFBO);
gl->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, mFBO);
gl->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, blitTarget, 0);
gl->glBlitFramebuffer(0, 0, mWidth, mHeight, x, y, w, h, GL_COLOR_BUFFER_BIT, GL_NEAREST);
gl->glBlitFramebuffer(0, 0, mWidth, mHeight, x, y, w, h, GL_COLOR_BUFFER_BIT, GL_LINEAR);
gl->glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, 0, 0);
gl->glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, 0);
gl->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, 0);

@ -50,12 +50,8 @@ namespace MWVR {
return camera.release();
}
static GLint wfbo = 0;
static GLint rfbo = 0;
void OpenXRView::prerenderCallback(osg::RenderInfo& renderInfo)
{
glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING_EXT, &wfbo);
glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING_EXT, &rfbo);
if (mSwapchain)
{
mSwapchain->beginFrame(renderInfo.getState()->getGraphicsContext());
@ -72,8 +68,6 @@ namespace MWVR {
Log(Debug::Verbose) << "XRView: PostRender";
auto state = renderInfo.getState();
auto gl = osg::GLExtensions::Get(state->getContextID(), false);
gl->glBindFramebuffer(GL_DRAW_FRAMEBUFFER_EXT, wfbo);
gl->glBindFramebuffer(GL_READ_FRAMEBUFFER_EXT, rfbo);
}
void OpenXRView::swapBuffers(osg::GraphicsContext* gc)

@ -278,7 +278,7 @@ namespace MWVR
mLayer->views = mCompositionLayerProjectionViews.data();
}
blitEyesToMirrorTexture(gc);
blitEyesToMirrorTexture(gc, false);
gc->swapBuffersImplementation();
}

@ -99,6 +99,7 @@ public:
// Stage 2: execute the draw calls. Run during the Draw traversal. May run in parallel with the update traversal of the next frame.
virtual void drawImplementation(osg::RenderInfo &renderInfo) const
{
std::cout << "DrawImplementation" << std::endl;
osg::State *state = renderInfo.getState();
state->pushStateSet(mStateSet);
@ -386,16 +387,18 @@ void RenderManager::initialise()
mUpdate = false;
mDrawable = new Drawable(this);
mDrawable->setName("GUI Drawable");
osg::ref_ptr<osg::Camera> camera = new osg::Camera();
camera->setReferenceFrame(osg::Transform::ABSOLUTE_RF);
camera->setProjectionResizePolicy(osg::Camera::FIXED);
camera->setProjectionMatrix(osg::Matrix::identity());
camera->setViewMatrix(osg::Matrix::identity());
camera->setRenderOrder(osg::Camera::POST_RENDER);
camera->setRenderOrder(osg::Camera::NESTED_RENDER);
camera->setClearMask(GL_NONE);
mDrawable->setCullingActive(false);
camera->addChild(mDrawable.get());
camera->setName("GUI Camera");
mGuiRoot = camera;
mSceneRoot->addChild(mGuiRoot.get());

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