mirror of
https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-20 06:23:52 +00:00
local map rendering (nothing to see yet, as it is not displayed in GUI)
This commit is contained in:
parent
3d1cbcd4e7
commit
5b38b17baf
8 changed files with 245 additions and 2 deletions
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@ -14,7 +14,8 @@ set(GAME_HEADER
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source_group(game FILES ${GAME} ${GAME_HEADER})
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add_openmw_dir (mwrender
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renderingmanager debugging sky player animation npcanimation creatureanimation actors objects renderinginterface
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renderingmanager debugging sky player animation npcanimation creatureanimation actors objects
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renderinginterface localmap
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)
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add_openmw_dir (mwinput
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160
apps/openmw/mwrender/localmap.cpp
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160
apps/openmw/mwrender/localmap.cpp
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@ -0,0 +1,160 @@
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#include "localmap.hpp"
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#include "renderingmanager.hpp"
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#include <OgreOverlayManager.h>
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#include <OgreMaterialManager.h>
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#include <boost/filesystem.hpp>
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using namespace MWRender;
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using namespace Ogre;
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#define CACHE_EXTENSION ".jpg"
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#define MAP_RESOLUTION 1024 // 1024*1024 pixels for a 8192*8192 area in world units
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LocalMap::LocalMap(OEngine::Render::OgreRenderer* rend)
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{
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mRendering = rend;
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mCellCamera = mRendering->getScene()->createCamera("CellCamera");
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mCellCamera->setProjectionType(PT_ORTHOGRAPHIC);
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// look down -y
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const float sqrt0pt5 = 0.707106781;
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mCellCamera->setOrientation(Quaternion(sqrt0pt5, -sqrt0pt5, 0, 0));
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// Debug overlay to view the maps
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/*
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render(0, 0, 10000, 10000, 8192, 8192, "Cell_0_0");
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MaterialPtr mat = MaterialManager::getSingleton().create("testMaterial", ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
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mat->getTechnique(0)->getPass(0)->createTextureUnitState("Cell_0_0");
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OverlayManager& ovm = OverlayManager::getSingleton();
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Overlay* mOverlay = ovm.create( "testOverlay" );
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OverlayContainer* overlay_panel;
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overlay_panel = (OverlayContainer*)ovm.createOverlayElement("Panel", "testPanel");
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overlay_panel->_setPosition(0, 0);
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overlay_panel->_setDimensions(0.5, 0.5);
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overlay_panel->setMaterialName( "testMaterial" );
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overlay_panel->show();
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mOverlay->add2D(overlay_panel);
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mOverlay->show();
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*/
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}
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void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell)
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{
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std::string name = "Cell_" + StringConverter::toString(cell->cell->data.gridX)
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+ "_" + StringConverter::toString(cell->cell->data.gridY);
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const int x = cell->cell->data.gridX;
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const int y = cell->cell->data.gridY;
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render((x+0.5)*8192, (-y-0.5)*8192, -10000, 10000, 8192, 8192, name);
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}
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void LocalMap::requestMap(MWWorld::Ptr::CellStore* cell,
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AxisAlignedBox bounds)
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{
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Vector2 z(bounds.getMaximum().y, bounds.getMinimum().y);
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Vector2 min(bounds.getMinimum().x, bounds.getMinimum().z);
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Vector2 max(bounds.getMaximum().x, bounds.getMaximum().z);
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/// \todo why is this workaround needed?
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min *= 1.3;
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max *= 1.3;
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Vector2 length = max-min;
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Vector2 center(bounds.getCenter().x, bounds.getCenter().z);
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// divide into 8192*8192 segments
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const int segsX = std::ceil( length.x / 8192 );
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const int segsY = std::ceil( length.y / 8192 );
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for (int x=0; x<segsX; ++x)
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{
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for (int y=0; y<segsY; ++y)
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{
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Vector2 start = min + Vector2(8192*x,8192*y);
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Vector2 newcenter = start + 4096;
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render(newcenter.x, newcenter.y, z.y, z.x, 8192, 8192,
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cell->cell->name + "_" + StringConverter::toString(x) + "_" + StringConverter::toString(y));
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}
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}
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}
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void LocalMap::render(const float x, const float y,
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const float zlow, const float zhigh,
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const float xw, const float yw, const std::string& texture)
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{
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// disable fog
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// changing FOG_MODE is not a solution when using shaders, thus we have to push linear start/end
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const float fStart = mRendering->getScene()->getFogStart();
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const float fEnd = mRendering->getScene()->getFogEnd();
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const ColourValue& clr = mRendering->getScene()->getFogColour();
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mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, 1000000, 10000000);
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// make everything visible
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mRendering->getScene()->setAmbientLight(ColourValue(1,1,1));
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mCellCamera->setPosition(Vector3(x, zhigh, y));
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mCellCamera->setFarClipDistance( (zhigh-zlow) * 1.1 );
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mCellCamera->setOrthoWindow(xw, yw);
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TexturePtr tex;
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// try loading from memory
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tex = TextureManager::getSingleton().getByName(texture);
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if (tex.isNull())
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{
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// try loading from disk
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//if (boost::filesystem::exists(texture+CACHE_EXTENSION))
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//{
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/// \todo
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//}
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//else
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{
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// render
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tex = TextureManager::getSingleton().createManual(
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texture,
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ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME,
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TEX_TYPE_2D,
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xw*MAP_RESOLUTION/8192, yw*MAP_RESOLUTION/8192,
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0,
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PF_R8G8B8,
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TU_RENDERTARGET);
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RenderTarget* rtt = tex->getBuffer()->getRenderTarget();
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rtt->setAutoUpdated(false);
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Viewport* vp = rtt->addViewport(mCellCamera);
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vp->setOverlaysEnabled(false);
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vp->setShadowsEnabled(false);
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vp->setBackgroundColour(ColourValue(0, 0, 0));
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//vp->setVisibilityMask( ... );
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rtt->update();
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/// \todo
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// save to cache for next time
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//rtt->writeContentsToFile("./" + texture + CACHE_EXTENSION);
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}
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}
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/*
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if (!MaterialManager::getSingleton().getByName("testMaterial").isNull())
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{
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MaterialPtr mat = MaterialManager::getSingleton().getByName("testMaterial");
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mat->getTechnique(0)->getPass(0)->getTextureUnitState(0)->setTextureName(texture);
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}
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*/
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// re-enable fog
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mRendering->getScene()->setFog(FOG_LINEAR, clr, 0, fStart, fEnd);
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}
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48
apps/openmw/mwrender/localmap.hpp
Normal file
48
apps/openmw/mwrender/localmap.hpp
Normal file
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#ifndef _GAME_RENDER_LOCALMAP_H
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#define _GAME_RENDER_LOCALMAP_H
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#include "../mwworld/ptr.hpp"
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#include <openengine/ogre/renderer.hpp>
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namespace MWRender
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{
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///
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/// \brief Local map rendering
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///
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class LocalMap
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{
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public:
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LocalMap(OEngine::Render::OgreRenderer*);
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/**
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* Request the local map for an exterior cell.
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* It will either be loaded from a disk cache,
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* or rendered if it is not already cached.
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* @param exterior cell
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*/
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void requestMap (MWWorld::Ptr::CellStore* cell);
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/**
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* Request the local map for an interior cell.
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* It will either be loaded from a disk cache,
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* or rendered if it is not already cached.
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* @param interior cell
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* @param bounding box of the cell
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*/
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void requestMap (MWWorld::Ptr::CellStore* cell,
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Ogre::AxisAlignedBox bounds);
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private:
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OEngine::Render::OgreRenderer* mRendering;
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Ogre::Camera* mCellCamera;
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void render(const float x, const float y,
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const float zlow, const float zhigh,
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const float xw, const float yw,
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const std::string& texture);
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};
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}
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#endif
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@ -109,6 +109,9 @@ void Objects::insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh)
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// If it is set too low:
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// - there will be too many batches.
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sg->setRegionDimensions(Ogre::Vector3(2500,2500,2500));
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mBounds[ptr.getCell()] = Ogre::AxisAlignedBox::BOX_NULL;
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mBounds[ptr.getCell()].merge(ent->getBoundingBox());
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}
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else
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{
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}
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sg->addEntity(ent,insert->_getDerivedPosition(),insert->_getDerivedOrientation(),insert->_getDerivedScale());
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mBounds[ptr.getCell()].merge(insert->_getDerivedPosition());
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mRenderer.getScene()->destroyEntity(ent);
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}
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mRenderer.getScene()->destroyStaticGeometry (sg);
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sg = 0;
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}
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if(mBounds.find(store) != mBounds.end())
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mBounds.erase(store);
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}
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void Objects::buildStaticGeometry(ESMS::CellStore<MWWorld::RefData>& cell)
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sg->build();
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}
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}
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Ogre::AxisAlignedBox Objects::getDimensions(MWWorld::Ptr::CellStore* cell)
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{
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return mBounds[cell];
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}
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@ -14,6 +14,7 @@ class Objects{
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OEngine::Render::OgreRenderer &mRenderer;
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std::map<MWWorld::Ptr::CellStore *, Ogre::SceneNode *> mCellSceneNodes;
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std::map<MWWorld::Ptr::CellStore *, Ogre::StaticGeometry*> mStaticGeometry;
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std::map<MWWorld::Ptr::CellStore *, Ogre::AxisAlignedBox> mBounds;
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Ogre::SceneNode* mMwRoot;
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bool mIsStatic;
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static int uniqueID;
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void insertMesh (const MWWorld::Ptr& ptr, const std::string& mesh);
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void insertLight (const MWWorld::Ptr& ptr, float r, float g, float b, float radius);
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Ogre::AxisAlignedBox getDimensions(MWWorld::Ptr::CellStore*);
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///< get a bounding box that encloses all objects in the specified cell
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bool deleteObject (const MWWorld::Ptr& ptr);
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///< \return found?
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@ -55,6 +55,8 @@ RenderingManager::RenderingManager (OEngine::Render::OgreRenderer& _rend, const
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mPlayer = new MWRender::Player (mRendering.getCamera(), playerNode);
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mSun = 0;
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mLocalMap = new MWRender::LocalMap(&mRendering);
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}
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RenderingManager::~RenderingManager ()
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//TODO: destroy mSun?
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delete mPlayer;
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delete mSkyManager;
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delete mLocalMap;
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}
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MWRender::SkyManager* RenderingManager::getSkyManager()
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mSkyManager->setGlare(glare);
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}
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void RenderingManager::requestMap(MWWorld::Ptr::CellStore* cell)
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{
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if (!(cell->cell->data.flags & ESM::Cell::Interior))
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mLocalMap->requestMap(cell);
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else
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mLocalMap->requestMap(cell, mObjects.getDimensions(cell));
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}
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} // namespace
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@ -24,6 +24,7 @@
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#include "objects.hpp"
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#include "actors.hpp"
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#include "player.hpp"
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#include "localmap.hpp"
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namespace Ogre
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{
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@ -102,6 +103,9 @@ class RenderingManager: private RenderingInterface {
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int skyGetSecundaPhase() const;
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void skySetMoonColour (bool red);
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void configureAmbient(ESMS::CellStore<MWWorld::RefData> &mCell);
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void requestMap (MWWorld::Ptr::CellStore* cell);
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///< request the local map for a cell
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/// configure fog according to cell
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void configureFog(ESMS::CellStore<MWWorld::RefData> &mCell);
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@ -148,6 +152,8 @@ class RenderingManager: private RenderingInterface {
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MWRender::Player *mPlayer;
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MWRender::Debugging mDebugging;
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MWRender::LocalMap* mLocalMap;
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};
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}
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@ -101,7 +101,8 @@ namespace MWWorld
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insertCell(*cell, mEnvironment);
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mRendering.cellAdded (cell);
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mRendering.configureAmbient(*cell);
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mRendering.requestMap(cell);
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mRendering.configureAmbient(*cell);
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}
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