Consider Shield spell effect for creature armor rating

deque
scrawl 11 years ago
parent 691ba02115
commit 5bbf07976f

@ -637,8 +637,7 @@ namespace MWClass
float Creature::getArmorRating (const MWWorld::Ptr& ptr) const
{
/// \todo add Shield magic effect magnitude here, controlled by a GMST (Vanilla vs MCP behaviour)
return 0.f;
return getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::Shield).mMagnitude;
}
float Creature::getCapacity (const MWWorld::Ptr& ptr) const

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