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@ -102,7 +102,7 @@ void CellController::readPositions(ActorList& actorList)
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}
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}
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void CellController::readDrawStates(ActorList& actorList)
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void CellController::readAnimFlags(ActorList& actorList)
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{
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std::string mapIndex = actorList.cell.getDescription();
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@ -111,7 +111,7 @@ void CellController::readDrawStates(ActorList& actorList)
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// If this now exists, send it the data
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if (cellsActive.count(mapIndex) > 0)
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{
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cellsActive[mapIndex]->readDrawStates(actorList);
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cellsActive[mapIndex]->readAnimFlags(actorList);
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}
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}
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