[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT

pull/183/merge
David Cernat 8 years ago
parent 4aaa9ed694
commit 5c269a5f8d

@ -356,9 +356,9 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
break;
}
case ID_GAME_DIE:
case ID_PLAYER_DEATH:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_DIE from %s", player->npc.mName.c_str());
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_DEATH from %s", player->npc.mName.c_str());
Player *killer = Players::getPlayer(player->getLastAttackerId());
@ -384,9 +384,9 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
break;
}
case ID_GAME_RESURRECT:
case ID_PLAYER_RESURRECT:
{
DEBUG_PRINTF("ID_GAME_RESURRECT\n");
DEBUG_PRINTF("ID_PLAYER_RESURRECT\n");
//packetResurrect.Read(player);
player->creatureStats.mDead = false;
myPacket->Send(player, true);

@ -458,7 +458,7 @@ void StatsFunctions::Resurrect(unsigned short pid)
{
Player *player;
GET_PLAYER(pid, player,);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_GAME_RESURRECT)->RequestData(player->guid);
mwmp::Networking::get().getPlayerController()->GetPacket(ID_PLAYER_RESURRECT)->RequestData(player->guid);
}
void StatsFunctions::SendBaseInfo(unsigned short pid) noexcept

@ -556,7 +556,7 @@ void LocalPlayer::updateDeadState(bool forceUpdate)
{
creatureStats.mDead = true;
RakNet::BitStream bs;
getNetworking()->getPlayerPacket((RakNet::MessageID)ID_GAME_DIE)->Packet(&bs, this, true);
getNetworking()->getPlayerPacket((RakNet::MessageID)ID_PLAYER_DEATH)->Packet(&bs, this, true);
getNetworking()->sendData(&bs);
isDead = true;
}

@ -454,9 +454,9 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
}
break;
}
case ID_GAME_DIE:
case ID_PLAYER_DEATH:
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_GAME_DIE from server");
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "Received ID_PLAYER_DEATH from server");
if (guid == myGuid)
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayerPtr();
@ -477,7 +477,7 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
}
break;
}
case ID_GAME_RESURRECT:
case ID_PLAYER_RESURRECT:
{
if (guid == myGuid)
{

@ -161,6 +161,8 @@ add_component_dir (openmw-mp
Packets/Player/PacketPlayerSpellbook Packets/Player/PacketPlayerJournal Packets/Player/PacketPlayerActiveSkills
Packets/Player/PacketPlayerCellChange Packets/Player/PacketPlayerCellState
Packets/Player/PacketPlayerResurrect
Packets/Player/PacketGUIBoxes Packets/Player/PacketTime
Packets/World/PacketObjectDelete Packets/World/PacketObjectPlace Packets/World/PacketObjectScale

@ -10,8 +10,8 @@
#include "../Packets/Player/PacketPlayerEquipment.hpp"
#include "../Packets/Player/PacketPlayerAttack.hpp"
#include "../Packets/Player/PacketPlayerDynamicStats.hpp"
#include "../Packets/Player/PacketResurrect.hpp"
#include "../Packets/Player/PacketDie.hpp"
#include "../Packets/Player/PacketPlayerResurrect.hpp"
#include "../Packets/Player/PacketPlayerDeath.hpp"
#include "../Packets/Player/PacketSendMyID.hpp"
#include "../Packets/Player/PacketDisconnect.hpp"
#include "../Packets/Player/PacketPlayerDrawState.hpp"
@ -51,9 +51,9 @@ mwmp::PlayerPacketController::PlayerPacketController(RakNet::RakPeerInterface *p
AddPacket<PacketPlayerAttack>(&packets, peer);
AddPacket<PacketPlayerDynamicStats>(&packets, peer);
AddPacket<PacketResurrect>(&packets, peer);
AddPacket<PacketPlayerResurrect>(&packets, peer);
AddPacket<PacketDie>(&packets, peer);
AddPacket<PacketPlayerDeath>(&packets, peer);
AddPacket<PacketPlayerDrawState>(&packets, peer);
AddPacket<PacketSendMyID>(&packets, peer);
AddPacket<PacketDisconnect>(&packets, peer);

@ -18,8 +18,8 @@ enum GameMessages
ID_USER_MYID,
ID_PLAYER_EQUIPMENT,
ID_USER_DISCONNECTED,
ID_GAME_DIE,
ID_GAME_RESURRECT,
ID_PLAYER_DEATH,
ID_PLAYER_RESURRECT,
ID_CHAT_MESSAGE,
ID_PLAYER_DRAWSTATE,

@ -2,8 +2,8 @@
// Created by koncord on 13.01.16.
//
#ifndef OPENMW_PACKETDIE_HPP
#define OPENMW_PACKETDIE_HPP
#ifndef OPENMW_PACKETPLAYERDEATH_HPP
#define OPENMW_PACKETPLAYERDEATH_HPP
#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
@ -11,12 +11,12 @@
namespace mwmp
{
class PacketDie: public PlayerPacket
class PacketPlayerDeath: public PlayerPacket
{
public:
PacketDie(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
PacketPlayerDeath(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_GAME_DIE;
packetID = ID_PLAYER_DEATH;
}
void Packet(RakNet::BitStream *bs, BasePlayer *player, bool send)
{
@ -26,4 +26,4 @@ namespace mwmp
};
}
#endif //OPENMW_PACKETDIE_HPP
#endif //OPENMW_PACKETPLAYERDEATH_HPP

@ -2,8 +2,8 @@
// Created by koncord on 13.01.16.
//
#ifndef OPENMW_PACKETRESURRECT_HPP
#define OPENMW_PACKETRESURRECT_HPP
#ifndef OPENMW_PACKETPLAYERRESURRECT_HPP
#define OPENMW_PACKETPLAYERRESURRECT_HPP
#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
@ -11,12 +11,12 @@
namespace mwmp
{
class PacketResurrect: public PlayerPacket
class PacketPlayerResurrect: public PlayerPacket
{
public:
PacketResurrect(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
PacketPlayerResurrect(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_GAME_RESURRECT;
packetID = ID_PLAYER_RESURRECT;
}
void Packet(RakNet::BitStream *bs, BasePlayer *player, bool send)
{
@ -27,4 +27,4 @@ namespace mwmp
}
#endif //OPENMW_PACKETRESURRECT_HPP
#endif //OPENMW_PACKETPLAYERRESURRECT_HPP
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