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Merge branch 'resize_breaks_window' into 'master'
Resize breaks the sdl window in some cases See merge request OpenMW/openmw!263
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3 changed files with 34 additions and 0 deletions
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@ -42,6 +42,7 @@
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Bug #5502: Dead zone for analogue stick movement is too small
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Bug #5507: Sound volume is not clamped on ingame settings update
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Bug #5531: Actors flee using current rotation by axis x
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Bug #5539: Window resize breaks when going from a lower resolution to full screen resolution
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Bug #5548: Certain exhausted topics can be highlighted again even though there's no new dialogue
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Feature #390: 3rd person look "over the shoulder"
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Feature #2386: Distant Statics in the form of Object Paging
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@ -88,7 +88,38 @@ namespace SDLUtil
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{
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SDL_SetWindowSize(mWindow, width, height);
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SDL_SetWindowBordered(mWindow, windowBorder ? SDL_TRUE : SDL_FALSE);
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centerWindow();
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}
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}
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void VideoWrapper::centerWindow()
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{
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// Resize breaks the sdl window in some cases; see issue: #5539
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SDL_Rect rect{};
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int x = 0;
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int y = 0;
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int w = 0;
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int h = 0;
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auto index = SDL_GetWindowDisplayIndex(mWindow);
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bool reposition = false;
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SDL_GetDisplayBounds(index, &rect);
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SDL_GetWindowSize(mWindow, &w, &h);
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x = rect.x;
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y = rect.y;
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// Center dimensions that do not fill the screen
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if (w < rect.w)
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{
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x = rect.x + rect.w / 2 - w / 2;
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}
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if (h < rect.h)
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{
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y = rect.y + rect.h / 2 - h / 2;
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}
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SDL_SetWindowPosition(mWindow, x, y);
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}
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}
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@ -27,6 +27,8 @@ namespace SDLUtil
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void setVideoMode(int width, int height, bool fullscreen, bool windowBorder);
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void centerWindow();
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private:
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SDL_Window* mWindow;
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osg::ref_ptr<osgViewer::Viewer> mViewer;
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