diff --git a/apps/openmw/mwscript/transformationextensions.cpp b/apps/openmw/mwscript/transformationextensions.cpp index 64c126de1..95e2deee9 100644 --- a/apps/openmw/mwscript/transformationextensions.cpp +++ b/apps/openmw/mwscript/transformationextensions.cpp @@ -318,8 +318,8 @@ namespace MWScript ptr = MWBase::Environment::get().getWorld()->moveObject(ptr,store,x,y,z); dynamic_cast(runtime.getContext()).updatePtr(base,ptr); - float ax = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[0]); - float ay = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[1]); + float ax = ptr.getRefData().getPosition().rot[0]; + float ay = ptr.getRefData().getPosition().rot[1]; // Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200) // except for when you position the player, then degrees must be used. // See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference. @@ -374,14 +374,14 @@ namespace MWScript } dynamic_cast(runtime.getContext()).updatePtr(base,ptr); - float ax = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[0]); - float ay = osg::RadiansToDegrees(ptr.getRefData().getPosition().rot[1]); + float ax = ptr.getRefData().getPosition().rot[0]; + float ay = ptr.getRefData().getPosition().rot[1]; // Note that you must specify ZRot in minutes (1 degree = 60 minutes; north = 0, east = 5400, south = 10800, west = 16200) // except for when you position the player, then degrees must be used. // See "Morrowind Scripting for Dummies (9th Edition)" pages 50 and 54 for reference. if(ptr != MWMechanics::getPlayer()) zRot = zRot/60.0f; - MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,zRot); + MWBase::Environment::get().getWorld()->rotateObject(ptr,ax,ay,osg::DegreesToRadians(zRot)); ptr.getClass().adjustPosition(ptr, false); } };