diff --git a/apps/openmw/mwmechanics/character.cpp b/apps/openmw/mwmechanics/character.cpp index 6e1e075fb..ec65255bc 100644 --- a/apps/openmw/mwmechanics/character.cpp +++ b/apps/openmw/mwmechanics/character.cpp @@ -1892,7 +1892,7 @@ void CharacterController::update(float duration) movestate = mMovementState; } - if(!isTurning()) + if(movestate != CharState_None && !isTurning()) clearAnimQueue(); if(mAnimQueue.empty() || inwater || sneak) diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index 40bc13c94..2a25d5bbc 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -2123,6 +2123,9 @@ namespace MWWorld bool World::isUnderwater(const MWWorld::CellStore* cell, const osg::Vec3f &pos) const { + if (!cell) + return false; + if (!(cell->getCell()->hasWater())) { return false; }