diff --git a/apps/openmw/CMakeLists.txt b/apps/openmw/CMakeLists.txt index 05aa161e6..172c6a494 100644 --- a/apps/openmw/CMakeLists.txt +++ b/apps/openmw/CMakeLists.txt @@ -29,7 +29,7 @@ add_openmw_dir (mwgui dialogue_history window_base stats_window messagebox journalwindow charactercreation map_window window_pinnable_base cursorreplace tooltips scrollwindow bookwindow list formatting inventorywindow container hud countdialog tradewindow settingswindow - confirmationdialog alchemywindow referenceinterface spellwindow + confirmationdialog alchemywindow referenceinterface spellwindow mainmenu ) add_openmw_dir (mwdialogue diff --git a/apps/openmw/mwbase/journal.hpp b/apps/openmw/mwbase/journal.hpp index 99f6996cf..b3dfea45b 100644 --- a/apps/openmw/mwbase/journal.hpp +++ b/apps/openmw/mwbase/journal.hpp @@ -5,12 +5,9 @@ #include #include -namespace MWDialogue -{ - class Quest; - class Topic; - struct StampedJournalEntry; -} +#include "../mwdialogue/journalentry.hpp" +#include "../mwdialogue/topic.hpp" +#include "../mwdialogue/quest.hpp" namespace MWBase { diff --git a/apps/openmw/mwdialogue/dialoguemanagerimp.hpp b/apps/openmw/mwdialogue/dialoguemanagerimp.hpp index 69cc88f25..985d25573 100644 --- a/apps/openmw/mwdialogue/dialoguemanagerimp.hpp +++ b/apps/openmw/mwdialogue/dialoguemanagerimp.hpp @@ -1,4 +1,4 @@ -#ifndef GAME_MMDIALOG_DIALOGUEMANAGERIMP_H +#ifndef GAME_MWDIALOG_DIALOGUEMANAGERIMP_H #define GAME_MWDIALOG_DIALOGUEMANAGERIMP_H #include diff --git a/apps/openmw/mwdialogue/journalentry.hpp b/apps/openmw/mwdialogue/journalentry.hpp index 9a3270439..3e8640185 100644 --- a/apps/openmw/mwdialogue/journalentry.hpp +++ b/apps/openmw/mwdialogue/journalentry.hpp @@ -1,5 +1,5 @@ -#ifndef GAME_MMDIALOGUE_JOURNALENTRY_H -#define GAME_MMDIALOGUE_JOURNALENTRY_H +#ifndef GAME_MWDIALOGUE_JOURNALENTRY_H +#define GAME_MWDIALOGUE_JOURNALENTRY_H #include diff --git a/apps/openmw/mwdialogue/journalimp.hpp b/apps/openmw/mwdialogue/journalimp.hpp index 5fafc265a..7d71fd7d0 100644 --- a/apps/openmw/mwdialogue/journalimp.hpp +++ b/apps/openmw/mwdialogue/journalimp.hpp @@ -1,4 +1,4 @@ -#ifndef GAME_MMDIALOG_JOURNAL_H +#ifndef GAME_MWDIALOG_JOURNAL_H #define GAME_MWDIALOG_JOURNAL_H #include "../mwbase/journal.hpp" diff --git a/apps/openmw/mwdialogue/quest.hpp b/apps/openmw/mwdialogue/quest.hpp index 5fcc894ea..3afa81fac 100644 --- a/apps/openmw/mwdialogue/quest.hpp +++ b/apps/openmw/mwdialogue/quest.hpp @@ -1,4 +1,4 @@ -#ifndef GAME_MMDIALOG_QUEST_H +#ifndef GAME_MWDIALOG_QUEST_H #define GAME_MWDIALOG_QUEST_H #include "topic.hpp" diff --git a/apps/openmw/mwdialogue/topic.hpp b/apps/openmw/mwdialogue/topic.hpp index 3ad15903f..566f60ab0 100644 --- a/apps/openmw/mwdialogue/topic.hpp +++ b/apps/openmw/mwdialogue/topic.hpp @@ -1,4 +1,4 @@ -#ifndef GAME_MMDIALOG_TOPIC_H +#ifndef GAME_MWDIALOG_TOPIC_H #define GAME_MWDIALOG_TOPIC_H #include diff --git a/apps/openmw/mwgui/cursorreplace.cpp b/apps/openmw/mwgui/cursorreplace.cpp index e66f54326..a4b6a100b 100644 --- a/apps/openmw/mwgui/cursorreplace.cpp +++ b/apps/openmw/mwgui/cursorreplace.cpp @@ -16,4 +16,5 @@ CursorReplace::CursorReplace() OEngine::Render::ImageRotate::rotate("textures\\tx_cursormove.dds", "mwpointer_dresize2.png", 45); OEngine::Render::Atlas::createFromFile("atlas1.cfg", "mwgui1", "textures\\"); + OEngine::Render::Atlas::createFromFile("mainmenu.cfg", "mwgui2", "textures\\"); } diff --git a/apps/openmw/mwgui/mainmenu.cpp b/apps/openmw/mwgui/mainmenu.cpp new file mode 100644 index 000000000..e2fefd649 --- /dev/null +++ b/apps/openmw/mwgui/mainmenu.cpp @@ -0,0 +1,78 @@ +#include "mainmenu.hpp" + +#include + + +#include "../mwbase/environment.hpp" +#include "../mwbase/world.hpp" + +#include "window_manager.hpp" + +namespace MWGui +{ + + MainMenu::MainMenu(int w, int h) + : OEngine::GUI::Layout("openmw_mainmenu.layout") + { + setCoord(0,0,w,h); + + int height = 64 * 3; + + mButtonBox = mMainWidget->createWidget("", MyGUI::IntCoord(w/2 - 64, h/2 - height/2, 128, height), MyGUI::Align::Default); + int curH = 0; + + mReturn = mButtonBox->createWidget ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default); + mReturn->setImageResource ("Menu_Return"); + mReturn->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::returnToGame); + curH += 64; + + + /* + mNewGame = mButtonBox->createWidget ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default); + mNewGame->setImageResource ("Menu_NewGame"); + curH += 64; + + mLoadGame = mButtonBox->createWidget ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default); + mLoadGame->setImageResource ("Menu_LoadGame"); + curH += 64; + + + mSaveGame = mButtonBox->createWidget ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default); + mSaveGame->setImageResource ("Menu_SaveGame"); + curH += 64; + */ + + mOptions = mButtonBox->createWidget ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default); + mOptions->setImageResource ("Menu_Options"); + mOptions->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::showOptions); + curH += 64; + + /* + mCredits = mButtonBox->createWidget ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default); + mCredits->setImageResource ("Menu_Credits"); + curH += 64; + */ + + mExitGame = mButtonBox->createWidget ("ButtonImage", MyGUI::IntCoord(0, curH, 128, 64), MyGUI::Align::Default); + mExitGame->setImageResource ("Menu_ExitGame"); + mExitGame->eventMouseButtonClick += MyGUI::newDelegate(this, &MainMenu::exitGame); + curH += 64; + + } + + void MainMenu::returnToGame(MyGUI::Widget* sender) + { + MWBase::Environment::get().getWindowManager ()->removeGuiMode (GM_MainMenu); + } + + void MainMenu::showOptions(MyGUI::Widget* sender) + { + MWBase::Environment::get().getWindowManager ()->pushGuiMode (GM_Settings); + } + + void MainMenu::exitGame(MyGUI::Widget* sender) + { + Ogre::Root::getSingleton ().queueEndRendering (); + } + +} diff --git a/apps/openmw/mwgui/mainmenu.hpp b/apps/openmw/mwgui/mainmenu.hpp index 06c59396f..5fa2f6943 100644 --- a/apps/openmw/mwgui/mainmenu.hpp +++ b/apps/openmw/mwgui/mainmenu.hpp @@ -6,11 +6,22 @@ namespace MWGui class MainMenu : public OEngine::GUI::Layout { public: - MainMenu(int w, int h) - : Layout("openmw_mainmenu.layout") - { - setCoord(0,0,w,h); - } + MainMenu(int w, int h); + + private: + MyGUI::Button* mReturn; + MyGUI::Button* mNewGame; + MyGUI::Button* mLoadGame; + MyGUI::Button* mSaveGame; + MyGUI::Button* mOptions; + MyGUI::Button* mCredits; + MyGUI::Button* mExitGame; + + MyGUI::Widget* mButtonBox; + + void returnToGame(MyGUI::Widget* sender); + void showOptions(MyGUI::Widget* sender); + void exitGame(MyGUI::Widget* sender); }; } diff --git a/apps/openmw/mwgui/settingswindow.cpp b/apps/openmw/mwgui/settingswindow.cpp index 9629c7cca..d1e1f7095 100644 --- a/apps/openmw/mwgui/settingswindow.cpp +++ b/apps/openmw/mwgui/settingswindow.cpp @@ -263,6 +263,7 @@ namespace MWGui dialog->eventOkClicked.clear(); dialog->eventOkClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionAccept); dialog->eventCancelClicked.clear(); + dialog->eventCancelClicked += MyGUI::newDelegate(this, &SettingsWindow::onResolutionCancel); } void SettingsWindow::onResolutionAccept() diff --git a/apps/openmw/mwinput/inputmanager.cpp b/apps/openmw/mwinput/inputmanager.cpp index 35aafa446..e29e3c268 100644 --- a/apps/openmw/mwinput/inputmanager.cpp +++ b/apps/openmw/mwinput/inputmanager.cpp @@ -1,11 +1,12 @@ #include "inputmanager.hpp" +#include + #include #include #include -#include #include #include "../mwgui/window_manager.hpp" @@ -20,6 +21,7 @@ #include "../engine.hpp" #include "../mwworld/player.hpp" +#include "../mwbase/world.hpp" #include #include @@ -68,8 +70,6 @@ namespace MWInput A_ToggleWeapon, A_ToggleSpell, - A_Settings, // Temporary hotkey - A_LAST // Marker for the last item }; @@ -78,7 +78,6 @@ namespace MWInput { OEngine::Input::DispatcherPtr disp; OEngine::Render::OgreRenderer &ogre; - OEngine::Render::ExitListener exit; Mangle::Input::OISDriver input; OEngine::Input::Poller poller; MouseLookEventPtr mouse; @@ -140,15 +139,6 @@ private: windows.messageBox ("Screenshot saved", empty); } - void showSettings() - { - if (mDragDrop) - return; - - if (!windows.isGuiMode() || windows.getMode() != MWGui::GM_Settings) - windows.pushGuiMode(MWGui::GM_Settings); - } - /* toggleInventory() is called when the user presses the button to toggle the inventory screen. */ void toggleInventory() { @@ -222,11 +212,19 @@ private: player.toggleRunning(); } + void toggleMainMenu() + { + if (windows.isGuiMode () && windows.getMode () == MWGui::GM_MainMenu) + windows.removeGuiMode (MWGui::GM_MainMenu); + else + windows.pushGuiMode (MWGui::GM_MainMenu); + } + // Exit program now button (which is disabled in GUI mode) void exitNow() { if(!windows.isGuiMode()) - exit.exitNow(); + Ogre::Root::getSingleton().queueEndRendering (); } public: @@ -236,7 +234,6 @@ private: bool debug, OMW::Engine& engine) : ogre(_ogre), - exit(ogre.getWindow()), input(ogre.getWindow(), !debug), poller(input), player(_player), @@ -273,10 +270,8 @@ private: "Draw Weapon"); disp->funcs.bind(A_ToggleSpell,boost::bind(&InputImpl::toggleSpell,this), "Ready hands"); - disp->funcs.bind(A_Settings, boost::bind(&InputImpl::showSettings, this), - "Show settings window"); - // Add the exit listener - ogre.getRoot()->addFrameListener(&exit); + disp->funcs.bind(A_GameMenu, boost::bind(&InputImpl::toggleMainMenu, this), + "Toggle main menu"); mouse = MouseLookEventPtr(new MouseLookEvent()); @@ -316,7 +311,7 @@ private: // NOTE: These keys do not require constant polling - use in conjuction with variables in loops. disp->bind(A_Quit, KC_Q); - disp->bind(A_Quit, KC_ESCAPE); + disp->bind(A_GameMenu, KC_ESCAPE); disp->bind(A_Screenshot, KC_SYSRQ); disp->bind(A_Inventory, KC_I); disp->bind(A_Console, KC_F1); @@ -327,7 +322,6 @@ private: disp->bind(A_ToggleWalk, KC_C); disp->bind(A_ToggleWeapon,KC_F); disp->bind(A_ToggleSpell,KC_R); - disp->bind(A_Settings, KC_F2); // Key bindings for polled keys // NOTE: These keys are constantly being polled. Only add keys that must be checked each frame. diff --git a/apps/openmw/mwrender/player.cpp b/apps/openmw/mwrender/player.cpp index 8b27adbe3..f05ea80ce 100644 --- a/apps/openmw/mwrender/player.cpp +++ b/apps/openmw/mwrender/player.cpp @@ -27,10 +27,10 @@ namespace MWRender // we are only interested in X and Y rotation // Rotate around X axis - Ogre::Quaternion xr(Ogre::Degree(rot.x), Ogre::Vector3::UNIT_X); + Ogre::Quaternion xr(Ogre::Radian(rot.x), Ogre::Vector3::UNIT_X); // Rotate around Y axis - Ogre::Quaternion yr(Ogre::Degree(-rot.z), Ogre::Vector3::UNIT_Y); + Ogre::Quaternion yr(Ogre::Radian(-rot.z), Ogre::Vector3::UNIT_Y); pitchNode->setOrientation(xr); yawNode->setOrientation(yr); @@ -56,8 +56,8 @@ namespace MWRender Ogre::SceneNode *pitchNode = mCamera->getParentSceneNode(); Ogre::SceneNode *yawNode = pitchNode->getParentSceneNode(); - pitchNode->pitch(Ogre::Degree(rot.x)); - yawNode->yaw(Ogre::Degree(-rot.z)); + pitchNode->pitch(Ogre::Radian(rot.x)); + yawNode->yaw(Ogre::Radian(-rot.z)); controlFlip(); updateListener(); diff --git a/apps/openmw/mwrender/player.hpp b/apps/openmw/mwrender/player.hpp index b1160435d..a19e72ab0 100644 --- a/apps/openmw/mwrender/player.hpp +++ b/apps/openmw/mwrender/player.hpp @@ -28,6 +28,8 @@ namespace MWRender bool mVanityModeEnabled; void controlFlip(); + + /// Updates sound manager listener data void updateListener(); public: @@ -35,11 +37,19 @@ namespace MWRender Player (Ogre::Camera *camera, Ogre::SceneNode* mNode); /// Set where the player is looking at. Uses Morrowind (euler) angles + /// \param rot Rotation angles in radians + /// \return true if player object needs to bo rotated physically bool setRotation(const Ogre::Vector3 &rot); + + /// \param rot Rotation angles in radians + /// \return true if player object needs to bo rotated physically bool adjustRotation(const Ogre::Vector3 &rot); std::string getHandle() const; + /// Attach camera to object + /// \note there is no protection from attaching the same camera to + /// several different objects void attachTo(const MWWorld::Ptr &); void toggleViewMode() { diff --git a/apps/openmw/mwrender/renderingmanager.cpp b/apps/openmw/mwrender/renderingmanager.cpp index 4534fee2c..7180fea66 100644 --- a/apps/openmw/mwrender/renderingmanager.cpp +++ b/apps/openmw/mwrender/renderingmanager.cpp @@ -258,23 +258,26 @@ RenderingManager::rotateObject( bool force = true; if (isPlayer) { - force = (adjust) ? mPlayer->adjustRotation(rot) : mPlayer->setRotation(rot); + if (adjust) { + force = mPlayer->adjustRotation(rot); + } else { + force = mPlayer->setRotation(rot); + } } MWWorld::Class::get(ptr).adjustRotation(ptr, rot.x, rot.y, rot.z); + if (adjust) { + /// \note Stored and passed in radians float *f = ptr.getRefData().getPosition().rot; - rot.x += Ogre::Radian(f[0]).valueDegrees(); - rot.y += Ogre::Radian(f[1]).valueDegrees(); - rot.z += Ogre::Radian(f[2]).valueDegrees(); + rot.x += f[0], rot.y += f[1], rot.z += f[2]; } if (!isPlayer) { - Ogre::Quaternion xr(Ogre::Degree(rot.x), Ogre::Vector3::UNIT_X); - Ogre::Quaternion yr(Ogre::Degree(rot.y), Ogre::Vector3::UNIT_Y); - Ogre::Quaternion zr(Ogre::Degree(rot.z), Ogre::Vector3::UNIT_Z); + Ogre::Quaternion xr(Ogre::Radian(rot.x), Ogre::Vector3::UNIT_X); + Ogre::Quaternion yr(Ogre::Radian(rot.y), Ogre::Vector3::UNIT_Y); + Ogre::Quaternion zr(Ogre::Radian(rot.z), Ogre::Vector3::UNIT_Z); ptr.getRefData().getBaseNode()->setOrientation(xr * yr * zr); } - return force; } diff --git a/apps/openmw/mwrender/renderingmanager.hpp b/apps/openmw/mwrender/renderingmanager.hpp index 197c1fda0..ef6f18a75 100644 --- a/apps/openmw/mwrender/renderingmanager.hpp +++ b/apps/openmw/mwrender/renderingmanager.hpp @@ -85,6 +85,11 @@ class RenderingManager: private RenderingInterface, public Ogre::WindowEventList void moveObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& position); void scaleObject (const MWWorld::Ptr& ptr, const Ogre::Vector3& scale); + + /// Rotates object accordingly to its type + /// \param rot euler angles in radians + /// \param adjust indicates should rotation be set or adjusted + /// \return true if object needs to be rotated physically bool rotateObject (const MWWorld::Ptr& ptr, Ogre::Vector3 &rot, bool adjust = false); void setWaterHeight(const float height); diff --git a/apps/openmw/mwworld/scene.cpp b/apps/openmw/mwworld/scene.cpp index 531546a57..e02e10188 100644 --- a/apps/openmw/mwworld/scene.cpp +++ b/apps/openmw/mwworld/scene.cpp @@ -150,7 +150,11 @@ namespace MWWorld if (adjustPlayerPos) { world->moveObject(player, pos.pos[0], pos.pos[1], pos.pos[2]); - world->rotateObject(player, pos.rot[0], pos.rot[1], pos.rot[2]); + + float x = Ogre::Radian(pos.rot[0]).valueDegrees(); + float y = Ogre::Radian(pos.rot[1]).valueDegrees(); + float z = Ogre::Radian(pos.rot[2]).valueDegrees(); + world->rotateObject(player, x, y, z); } MWMechanics::MechanicsManager *mechMgr = diff --git a/apps/openmw/mwworld/timestamp.cpp b/apps/openmw/mwworld/timestamp.cpp index e2f3d6c63..126d5490c 100644 --- a/apps/openmw/mwworld/timestamp.cpp +++ b/apps/openmw/mwworld/timestamp.cpp @@ -76,12 +76,12 @@ namespace MWWorld TimeStamp operator+ (const TimeStamp& stamp, double hours) { - return TimeStamp (stamp) + hours; + return TimeStamp (stamp) += hours; } TimeStamp operator+ (double hours, const TimeStamp& stamp) { - return TimeStamp (stamp) + hours; + return TimeStamp (stamp) += hours; } double operator- (const TimeStamp& left, const TimeStamp& right) diff --git a/apps/openmw/mwworld/worldimp.cpp b/apps/openmw/mwworld/worldimp.cpp index cf2d21014..923ac484e 100644 --- a/apps/openmw/mwworld/worldimp.cpp +++ b/apps/openmw/mwworld/worldimp.cpp @@ -629,12 +629,14 @@ namespace MWWorld void World::rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust) { - Ogre::Vector3 rot(x, y, z); + Ogre::Vector3 rot; + rot.x = Ogre::Degree(x).valueRadians(); + rot.y = Ogre::Degree(y).valueRadians(); + rot.z = Ogre::Degree(z).valueRadians(); + if (mRendering->rotateObject(ptr, rot, adjust)) { float *objRot = ptr.getRefData().getPosition().rot; - objRot[0] = Ogre::Degree(rot.x).valueRadians(); - objRot[1] = Ogre::Degree(rot.y).valueRadians(); - objRot[2] = Ogre::Degree(rot.z).valueRadians(); + objRot[0] = rot.x, objRot[1] = rot.y, objRot[2] = rot.z; mPhysics->rotateObject( ptr.getRefData().getHandle(), @@ -1147,4 +1149,5 @@ namespace MWWorld } return pos.z < cell.water; } + } diff --git a/apps/openmw/mwworld/worldimp.hpp b/apps/openmw/mwworld/worldimp.hpp index 24645cb8e..4031a180a 100644 --- a/apps/openmw/mwworld/worldimp.hpp +++ b/apps/openmw/mwworld/worldimp.hpp @@ -210,6 +210,8 @@ namespace MWWorld virtual void scaleObject (const Ptr& ptr, float scale); + /// Rotates object, uses degrees + /// \param adjust indicates rotation should be set or adjusted virtual void rotateObject (const Ptr& ptr,float x,float y,float z, bool adjust = false); virtual void indexToPosition (int cellX, int cellY, float &x, float &y, bool centre = false) @@ -274,6 +276,7 @@ namespace MWWorld virtual bool isSwimming(const MWWorld::Ptr &object); virtual bool isUnderwater(const ESM::Cell &cell, const Ogre::Vector3 &pos); + }; } diff --git a/files/mygui/CMakeLists.txt b/files/mygui/CMakeLists.txt index ae007f023..3a5430c6f 100644 --- a/files/mygui/CMakeLists.txt +++ b/files/mygui/CMakeLists.txt @@ -5,6 +5,7 @@ set(DDIR ${OpenMW_BINARY_DIR}/resources/mygui) set(MYGUI_FILES atlas1.cfg + mainmenu.cfg bigbars.png black.png core.skin diff --git a/files/mygui/mainmenu.cfg b/files/mygui/mainmenu.cfg new file mode 100644 index 000000000..7aaf8c1c7 --- /dev/null +++ b/files/mygui/mainmenu.cfg @@ -0,0 +1,95 @@ +[settings] + size_x = 512 + size_y = 512 + + +[menu_newgame.dds] + x = 0 + y = 0 + +[menu_newgame_pressed.dds] + x = 128 + y = 0 + +[menu_newgame_over.dds] + x = 256 + y = 0 + + +[menu_loadgame.dds] + x = 384 + y = 0 + +[menu_loadgame_pressed.dds] + x = 0 + y = 64 + +[menu_loadgame_over.dds] + x = 128 + y = 64 + + +[menu_options.dds] + x = 256 + y = 64 + +[menu_options_pressed.dds] + x = 384 + y = 64 + +[menu_options_over.dds] + x = 0 + y = 128 + + +[menu_credits.dds] + x = 128 + y = 128 + +[menu_credits_pressed.dds] + x = 256 + y = 128 + +[menu_credits_over.dds] + x = 384 + y = 128 + + +[menu_exitgame.dds] + x = 0 + y = 192 + +[menu_exitgame_pressed.dds] + x = 128 + y = 192 + +[menu_exitgame_over.dds] + x = 256 + y = 192 + + +[menu_savegame.dds] + x = 384 + y = 192 + +[menu_savegame_pressed.dds] + x = 0 + y = 256 + +[menu_savegame_over.dds] + x = 128 + y = 256 + + +[menu_return.dds] + x = 256 + y = 256 + +[menu_return_pressed.dds] + x = 384 + y = 256 + +[menu_return_over.dds] + x = 0 + y = 320 + diff --git a/files/mygui/openmw_layers.xml b/files/mygui/openmw_layers.xml index 56f800ea3..7a8d586d2 100644 --- a/files/mygui/openmw_layers.xml +++ b/files/mygui/openmw_layers.xml @@ -4,8 +4,6 @@ - - diff --git a/files/mygui/openmw_mainmenu.layout b/files/mygui/openmw_mainmenu.layout index bf17be7f7..4479a121f 100644 --- a/files/mygui/openmw_mainmenu.layout +++ b/files/mygui/openmw_mainmenu.layout @@ -2,16 +2,5 @@ - - - - - - - - - - - - + diff --git a/files/mygui/openmw_resources.xml b/files/mygui/openmw_resources.xml index f1a8b0dfc..83461bbe8 100644 --- a/files/mygui/openmw_resources.xml +++ b/files/mygui/openmw_resources.xml @@ -1,6 +1,8 @@ + + @@ -44,6 +46,10 @@ + + + + @@ -113,6 +119,124 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/libs/openengine/ogre/exitlistener.hpp b/libs/openengine/ogre/exitlistener.hpp deleted file mode 100644 index 5a9d1ff68..000000000 --- a/libs/openengine/ogre/exitlistener.hpp +++ /dev/null @@ -1,37 +0,0 @@ -#ifndef OENGINE_OGRE_EXITLISTEN_H -#define OENGINE_OGRE_EXITLISTEN_H - -/* - This FrameListener simply exits the rendering loop when the window - is closed. You can also tell it to exit manually by setting the exit - member to true; - */ - -#include -#include - -namespace OEngine { -namespace Render -{ - struct ExitListener : Ogre::FrameListener - { - Ogre::RenderWindow *window; - bool exit; - - ExitListener(Ogre::RenderWindow *wnd) - : window(wnd), exit(false) {} - - bool frameStarted(const Ogre::FrameEvent &evt) - { - if(window->isClosed()) - exit = true; - - return !exit; - } - - // Function equivalent of setting exit=true. Handy when you need a - // delegate to bind to an event. - void exitNow() { exit = true; } - }; -}} -#endif diff --git a/libs/openengine/ogre/fader.hpp b/libs/openengine/ogre/fader.hpp index f76ac51ef..efb12a5d2 100644 --- a/libs/openengine/ogre/fader.hpp +++ b/libs/openengine/ogre/fader.hpp @@ -9,8 +9,6 @@ inspired by http://www.ogre3d.org/tikiwiki/FadeEffectOverlay (heavily adjusted) */ -#include - namespace Ogre { class TextureUnitState; diff --git a/libs/openengine/ogre/renderer.cpp b/libs/openengine/ogre/renderer.cpp index 70bbf7940..4074a1a99 100644 --- a/libs/openengine/ogre/renderer.cpp +++ b/libs/openengine/ogre/renderer.cpp @@ -17,6 +17,10 @@ #include #include +#if defined(__APPLE__) && !defined(__LP64__) +#include +#endif + using namespace Ogre; using namespace OEngine::Render; @@ -31,7 +35,33 @@ void OgreRenderer::cleanup() void OgreRenderer::start() { +#if defined(__APPLE__) && !defined(__LP64__) + bool quit = false; + // OSX Carbon Message Pump + do { + EventRef event = NULL; + EventTargetRef targetWindow; + targetWindow = GetEventDispatcherTarget(); + + // If we are unable to get the target then we no longer care about events. + if (!targetWindow) return; + + // Grab the next event while possible + while (ReceiveNextEvent(0, NULL, kEventDurationNoWait, true, &event) == noErr) + { + // Dispatch the event + SendEventToEventTarget(event, targetWindow); + ReleaseEvent(event); + } + + if (!Ogre::Root::getSingleton().renderOneFrame()) { + quit = true; + } + + } while (!quit); +#else mRoot->startRendering(); +#endif } bool OgreRenderer::loadPlugins() const