From 5d2fe5e887b10ca84f645af42008723777b1e31a Mon Sep 17 00:00:00 2001 From: scrawl <720642+scrawl@users.noreply.github.com> Date: Sun, 27 Aug 2017 21:22:17 +0000 Subject: [PATCH] Implement lightmode/vertmode of NiVertexColorProperty --- components/nifosg/nifloader.cpp | 40 +++++++++++++++++++++++---------- 1 file changed, 28 insertions(+), 12 deletions(-) diff --git a/components/nifosg/nifloader.cpp b/components/nifosg/nifloader.cpp index e514cca12..522cf6ac3 100644 --- a/components/nifosg/nifloader.cpp +++ b/components/nifosg/nifloader.cpp @@ -1674,6 +1674,8 @@ namespace NifOsg bool hasMatCtrl = false; + int lightmode = 1; + for (std::vector::const_reverse_iterator it = properties.rbegin(); it != properties.rend(); ++it) { const Nif::Property* property = *it; @@ -1706,19 +1708,25 @@ namespace NifOsg case Nif::RC_NiVertexColorProperty: { const Nif::NiVertexColorProperty* vertprop = static_cast(property); - if (!hasVertexColors) - break; - switch (vertprop->flags) + lightmode = vertprop->data.lightmode; + + if (hasVertexColors) { - case 0: - mat->setColorMode(osg::Material::OFF); - break; - case 1: - mat->setColorMode(osg::Material::EMISSION); - break; - case 2: - mat->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE); - break; + switch (vertprop->data.vertmode) + { + case 0: + mat->setColorMode(osg::Material::OFF); + break; + case 1: + mat->setColorMode(osg::Material::EMISSION); + break; + case 2: + if (lightmode != 0) + mat->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE); + else + mat->setColorMode(osg::Material::OFF); + break; + } } break; } @@ -1772,6 +1780,14 @@ namespace NifOsg mat->setColorMode(osg::Material::AMBIENT); } + if (lightmode == 0) + { + osg::Vec4f diffuse = mat->getDiffuse(osg::Material::FRONT_AND_BACK); + diffuse = osg::Vec4f(0,0,0,diffuse.a()); + mat->setDiffuse(osg::Material::FRONT_AND_BACK, diffuse); + mat->setAmbient(osg::Material::FRONT_AND_BACK, osg::Vec4f()); + } + if (!hasMatCtrl && mat->getColorMode() == osg::Material::OFF && mat->getEmission(osg::Material::FRONT_AND_BACK) == osg::Vec4f(0,0,0,1) && mat->getDiffuse(osg::Material::FRONT_AND_BACK) == osg::Vec4f(1,1,1,1)