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https://github.com/TES3MP/openmw-tes3mp.git
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Merge remote-tracking branch 'trombonecot/master'
Conflicts: apps/openmw/mwclass/light.cpp
This commit is contained in:
commit
5d45bcd03a
6 changed files with 52 additions and 10 deletions
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@ -50,7 +50,7 @@ add_openmw_dir (mwsound
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add_openmw_dir (mwworld
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refdata worldimp physicssystem scene globals class action nullaction actionteleport
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containerstore actiontalk actiontake manualref player cellfunctors
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containerstore actiontalk actiontake manualref player cellfunctors failedaction
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cells localscripts customdata weather inventorystore ptr actionopen actionread
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actionequip timestamp actionalchemy cellstore actionapply actioneat
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esmstore store recordcmp
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@ -8,7 +8,7 @@
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#include "../mwbase/windowmanager.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/failedaction.hpp"
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#include "../mwworld/containerstore.hpp"
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#include "../mwworld/customdata.hpp"
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#include "../mwworld/cellstore.hpp"
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@ -129,7 +129,7 @@ namespace MWClass
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{
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// Trap activation goes here
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std::cout << "Activated trap: " << ptr.getCellRef().mTrap << std::endl;
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
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action->setSound(trapActivationSound);
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ptr.getCellRef().mTrap = "";
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return action;
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@ -137,7 +137,7 @@ namespace MWClass
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}
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else
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{
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
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action->setSound(lockedSound);
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return action;
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}
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@ -10,6 +10,7 @@
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#include "../mwworld/player.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/failedaction.hpp"
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#include "../mwworld/actionteleport.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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@ -110,8 +111,7 @@ namespace MWClass
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// Trap activation
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std::cout << "Activated trap: " << ptr.getCellRef().mTrap << std::endl;
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
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action->setSound(trapActivationSound);
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ptr.getCellRef().mTrap = "";
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@ -133,7 +133,7 @@ namespace MWClass
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else
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{
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// another NPC or a creature is using the door
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction);
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}
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}
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else
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@ -152,7 +152,7 @@ namespace MWClass
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else
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{
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// locked, and we can't open.
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::NullAction);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::FailedAction);
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action->setSound(lockedSound);
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return action;
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}
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@ -12,6 +12,7 @@
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#include "../mwworld/actiontake.hpp"
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#include "../mwworld/actionequip.hpp"
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#include "../mwworld/nullaction.hpp"
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#include "../mwworld/failedaction.hpp"
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#include "../mwworld/inventorystore.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/physicssystem.hpp"
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@ -91,7 +92,7 @@ namespace MWClass
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ptr.get<ESM::Light>();
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if (!(ref->mBase->mData.mFlags & ESM::Light::Carry))
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::NullAction);
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return boost::shared_ptr<MWWorld::Action> (new MWWorld::FailedAction);
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boost::shared_ptr<MWWorld::Action> action(new MWWorld::ActionTake (ptr));
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21
apps/openmw/mwworld/failedaction.cpp
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21
apps/openmw/mwworld/failedaction.cpp
Normal file
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@ -0,0 +1,21 @@
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#include "failedaction.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwbase/environment.hpp"
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#include "../mwbase/windowmanager.hpp"
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namespace MWWorld
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{
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FailedAction::FailedAction (const std::string& msg) : Action (false), message(msg)
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{ }
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void FailedAction::executeImp (const Ptr& actor)
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{
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if ( actor.getRefData().getHandle()=="player" and !(message.empty()))
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{
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MWBase::Environment::get().getWindowManager() ->messageBox(message, std::vector<std::string>());
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}
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}
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}
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20
apps/openmw/mwworld/failedaction.hpp
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20
apps/openmw/mwworld/failedaction.hpp
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@ -0,0 +1,20 @@
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#ifndef GAME_MWWORLD_FAILEDACTION_H
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#define GAME_MWWORLD_FAILEDACTION_H
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#include "action.hpp"
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#include "ptr.hpp"
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namespace MWWorld
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{
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class FailedAction : public Action
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{
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std::string message;
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virtual void executeImp (const Ptr& actor);
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public:
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FailedAction (const std::string& message = std::string());
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};
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}
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#endif
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