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If v3 doesn't exist, copy from v2

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Digmaster 2015-01-24 16:44:17 -06:00 committed by scrawl
parent 97cc2522c0
commit 5d77ebdc60

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@ -373,6 +373,11 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v3.xml").string(); std::string keybinderUser = (mCfgMgr.getUserConfigPath() / "input_v3.xml").string();
bool keybinderUserExists = boost::filesystem::exists(keybinderUser); bool keybinderUserExists = boost::filesystem::exists(keybinderUser);
if(!keybinderUserExists)
{
boost::filesystem::copy_file(mCfgMgr.getUserConfigPath() / "input_v2.xml", mCfgMgr.getUserConfigPath() / "input_v3.xml");
keybinderUserExists=true;
}
// find correct path to the game controller bindings // find correct path to the game controller bindings
const std::string localdefault = mCfgMgr.getLocalPath().string() + "/gamecontrollerdb.cfg"; const std::string localdefault = mCfgMgr.getLocalPath().string() + "/gamecontrollerdb.cfg";