[Client] Set actor killer correctly for spells that do damage over time

Additionally, clean up comments related to other code that sets actor killers.
pull/506/head
David Cernat 5 years ago
parent 6e1504f0a1
commit 5d9893ee92

@ -553,9 +553,10 @@ namespace MWClass
/*
Start of tes3mp addition
If the attacker was the LocalPlayer or LocalActor, record their target and send a packet with it
If the attacker was the LocalPlayer or LocalActor, record their target and send a
packet with it
If the victim was a LocalActor who died, record their attacker as the deathReason
If the victim was a LocalActor who died, record their attacker as the killer
*/
mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(attacker);

@ -966,12 +966,13 @@ namespace MWClass
/*
Start of tes3mp addition
If the attacker was the LocalPlayer or LocalActor, record their target and send a packet with it
If the attacker was the LocalPlayer or LocalActor, record their target and send a
packet with it
If the victim was the LocalPlayer, check whether packets should be sent about
their new dynamic stats and position
If the victim was a LocalActor who died, record their attacker as the deathReason
If the victim was a LocalActor who died, record their attacker as the killer
*/
mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(attacker);

@ -842,6 +842,22 @@ namespace MWMechanics
if (isDamageEffect)
{
/*
Start of tes3mp addition
If the victim was a LocalActor who died, record the caster as the killer
*/
if (mwmp::Main::get().getCellController()->isLocalActor(ptr))
{
bool isSuicide = ptr == caster || caster.isEmpty();
mwmp::Main::get().getCellController()->getLocalActor(ptr)->killer = isSuicide ?
MechanicsHelper::getTarget(ptr) : MechanicsHelper::getTarget(caster);
}
/*
End of tes3mp addition
*/
if (caster == player || playerFollowers.find(caster) != playerFollowers.end())
{
if (caster.getClass().getNpcStats(caster).isWerewolf())

@ -537,7 +537,7 @@ namespace MWMechanics
/*
Start of tes3mp addition
If the victim was a LocalPlayer or LocalActor who died, record their attacker as the deathReason
If the victim was a LocalPlayer or LocalActor who died, record the caster as the killer
*/
if (!wasDead && isDead)
{

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