Loop projectile sounds

actorid
scrawl 11 years ago
parent df7c139e2f
commit 5dd3cfa09a

@ -2177,7 +2177,7 @@ namespace MWWorld
state.mStack = stack;
MWBase::SoundManager *sndMgr = MWBase::Environment::get().getSoundManager();
sndMgr->playSound3D(ptr, sound, 1.0f, 1.0f);
sndMgr->playSound3D(ptr, sound, 1.0f, 1.0f, MWBase::SoundManager::Play_TypeSfx, MWBase::SoundManager::Play_Loop);
mProjectiles[ptr] = state;
}

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