Feature #1130: Add auto-calculated NPC spells

actorid
scrawl 11 years ago
parent 851a7d5014
commit 5de8c7fe29

@ -141,7 +141,7 @@ namespace
*
* and by adding class, race, specialization bonus.
*/
void autoCalculateSkills(const ESM::NPC* npc, MWMechanics::NpcStats& npcStats)
void autoCalculateSkills(const ESM::NPC* npc, MWMechanics::NpcStats& npcStats, const MWWorld::Ptr& ptr)
{
const ESM::Class *class_ =
MWBase::Environment::get().getWorld()->getStore().get<ESM::Class>().find(npc->mClass);
@ -190,6 +190,18 @@ namespace
majorMultiplier = 1.0f;
break;
}
if (class_->mData.mSkills[k][1] == skillIndex)
{
// Major skill -> add starting spells for this skill if existing
const MWWorld::ESMStore& store = MWBase::Environment::get().getWorld()->getStore();
MWWorld::Store<ESM::Spell>::iterator it = store.get<ESM::Spell>().begin();
for (; it != store.get<ESM::Spell>().end(); ++it)
{
if (it->mData.mFlags & ESM::Spell::F_Autocalc
&& MWMechanics::spellSchoolToSkill(MWMechanics::getSpellSchool(&*it, ptr)) == skillIndex)
npcStats.getSpells().add(it->mId);
}
}
}
// is this skill in the same Specialization as the class?
@ -302,7 +314,7 @@ namespace MWClass
data->mNpcStats.setReputation(ref->mBase->mNpdt12.mReputation);
autoCalculateAttributes(ref->mBase, data->mNpcStats);
autoCalculateSkills(ref->mBase, data->mNpcStats);
autoCalculateSkills(ref->mBase, data->mNpcStats, ptr);
}
if (data->mNpcStats.getFactionRanks().size())

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