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Merge pull request #1283 from Allofich/water
Don't make NPCs or player speak while underwater
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commit
5e03e75549
1 changed files with 6 additions and 0 deletions
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@ -633,6 +633,12 @@ namespace MWDialogue
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return;
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}
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if (actor.getClass().isNpc() && MWBase::Environment::get().getWorld()->isSwimming(actor))
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{
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// NPCs don't talk while submerged
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return;
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}
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const MWWorld::ESMStore &store = MWBase::Environment::get().getWorld()->getStore();
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const ESM::Dialogue *dial = store.get<ESM::Dialogue>().find(topic);
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