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Use logger in server's Networking MainLoop

This commit is contained in:
David Cernat 2016-10-19 13:00:33 +03:00
parent fcc793a0af
commit 5e0c0dd5f1
2 changed files with 16 additions and 12 deletions

View file

@ -47,7 +47,6 @@ Networking::~Networking()
void Networking::Update(RakNet::Packet *packet) void Networking::Update(RakNet::Packet *packet)
{ {
Player *player = Players::GetPlayer(packet->guid); Player *player = Players::GetPlayer(packet->guid);
RakNet::BitStream bsIn(&packet->data[1], packet->length, false); RakNet::BitStream bsIn(&packet->data[1], packet->length, false);
@ -73,7 +72,6 @@ void Networking::Update(RakNet::Packet *packet)
if (packet->data[0] == ID_HANDSHAKE) if (packet->data[0] == ID_HANDSHAKE)
{ {
DEBUG_PRINTF("ID_HANDSHAKE\n");
string passw = "SuperPassword"; string passw = "SuperPassword";
myPacket->Read(player); myPacket->Read(player);
@ -448,31 +446,37 @@ int Networking::MainLoop()
switch (packet->data[0]) switch (packet->data[0])
{ {
case ID_REMOTE_DISCONNECTION_NOTIFICATION: case ID_REMOTE_DISCONNECTION_NOTIFICATION:
printf("Another client has disconnected.\n"); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected",
packet->systemAddress.ToString());
break; break;
case ID_REMOTE_CONNECTION_LOST: case ID_REMOTE_CONNECTION_LOST:
printf("Another client has lost connection.\n"); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection",
packet->systemAddress.ToString());
break; break;
case ID_REMOTE_NEW_INCOMING_CONNECTION: case ID_REMOTE_NEW_INCOMING_CONNECTION:
printf("Another client has connected.\n"); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has connected",
packet->systemAddress.ToString());
break; break;
case ID_CONNECTION_REQUEST_ACCEPTED: // client to server case ID_CONNECTION_REQUEST_ACCEPTED: // client to server
{ {
printf("Our connection request has been accepted.\n"); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "Our connection request has been accepted");
break; break;
} }
case ID_NEW_INCOMING_CONNECTION: case ID_NEW_INCOMING_CONNECTION:
printf("A connection is incoming.\n"); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "A connection is incoming from %s",
packet->systemAddress.ToString());
break; break;
case ID_NO_FREE_INCOMING_CONNECTIONS: case ID_NO_FREE_INCOMING_CONNECTIONS:
printf("The server is full.\n"); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "%s", "The server is full");
break; break;
case ID_DISCONNECTION_NOTIFICATION: case ID_DISCONNECTION_NOTIFICATION:
printf("A client has disconnected.\n"); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has disconnected",
packet->systemAddress.ToString());
DisconnectPlayer(packet->guid); DisconnectPlayer(packet->guid);
break; break;
case ID_CONNECTION_LOST: case ID_CONNECTION_LOST:
printf("A client has lost connection.\n"); LOG_MESSAGE_SIMPLE(Log::LOG_WARN, "Client at %s has lost connection",
packet->systemAddress.ToString());
DisconnectPlayer(packet->guid); DisconnectPlayer(packet->guid);
break; break;
default: default:

View file

@ -49,10 +49,10 @@ void PlayerPacket::Read(BasePlayer *player)
Packet(bsRead, player, false); Packet(bsRead, player, false);
} }
void PlayerPacket::RequestData(RakNet::RakNetGUID player) void PlayerPacket::RequestData(RakNet::RakNetGUID guid)
{ {
bsSend->ResetWritePointer(); bsSend->ResetWritePointer();
bsSend->Write(packetID); bsSend->Write(packetID);
bsSend->Write(player); bsSend->Write(player);
peer->Send(bsSend, HIGH_PRIORITY, RELIABLE_ORDERED, 0, player, false); peer->Send(bsSend, HIGH_PRIORITY, RELIABLE_ORDERED, 0, guid, false);
} }