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https://github.com/TES3MP/openmw-tes3mp.git
synced 2025-01-16 19:19:56 +00:00
Better fix for unshield, comments on changes, no more commented out code.
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parent
22a5f7198f
commit
5e42c73356
6 changed files with 3 additions and 29 deletions
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@ -24,7 +24,6 @@ set(LAUNCHER_HEADER
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graphicspage.hpp
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maindialog.hpp
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playpage.hpp
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unshieldthread.hpp
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textslotmsgbox.hpp
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settings/gamesettings.hpp
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@ -47,7 +46,6 @@ set(LAUNCHER_HEADER_MOC
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graphicspage.hpp
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maindialog.hpp
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playpage.hpp
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unshieldthread.hpp
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textslotmsgbox.hpp
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utils/checkablemessagebox.hpp
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@ -5,9 +5,7 @@
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#include <boost/filesystem.hpp>
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#ifndef _WIN32
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#include <libunshield.h>
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#endif
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class UnshieldThread : public QThread
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{
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@ -34,9 +32,7 @@ class UnshieldThread : public QThread
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private:
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void extract_cab(const boost::filesystem::path& cab, const boost::filesystem::path& output_dir, bool extract_ini = false);
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#ifndef _WIN32
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bool extract_file(Unshield* unshield, boost::filesystem::path output_dir, const char* prefix, int index);
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#endif
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boost::filesystem::path mMorrowindPath;
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boost::filesystem::path mTribunalPath;
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@ -6,12 +6,6 @@
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#include "ref.hpp"
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#include "cell.hpp"
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/*
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CSMWorld::RefCollection::RefCollection (Collection<Cell>& cells)
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: mCells (cells), mNextId (0)
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{}
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*/
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void CSMWorld::RefCollection::load (ESM::ESMReader& reader, int cellIndex, bool base)
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{
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Record<Cell> cell = mCells.getRecord (cellIndex);
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@ -16,7 +16,7 @@ namespace CSMWorld
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int mNextId;
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public:
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// MSVC needs the constructor for a class inheriting a template to be defined in header
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RefCollection (Collection<Cell>& cells)
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: mCells (cells), mNextId (0)
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{}
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@ -6,15 +6,6 @@
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namespace OEngine {
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namespace Render {
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/*
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LightFunction::LightFunction(LightType type)
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: ControllerFunction<Ogre::Real>(true)
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, mType(type)
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, mPhase(Ogre::Math::RangeRandom(-500.0f, +500.0f))
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, mDirection(1.0f)
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{
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}
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*/
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Ogre::Real LightFunction::pulseAmplitude(Ogre::Real time)
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{
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return std::sin(time);
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@ -97,13 +88,6 @@ Ogre::Real LightFunction::calculate(Ogre::Real value)
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return brightness;
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}
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/*
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LightValue::LightValue(Ogre::Light *light, const Ogre::ColourValue &color)
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: mTarget(light)
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, mColor(color)
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{
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}
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*/
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Ogre::Real LightValue::getValue() const
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{
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return 0.0f;
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@ -31,6 +31,7 @@ namespace Render {
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static Ogre::Real flickerFrequency(Ogre::Real phase);
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public:
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// MSVC needs the constructor for a class inheriting a template to be defined in header
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LightFunction(LightType type)
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: ControllerFunction<Ogre::Real>(true)
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, mType(type)
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@ -47,6 +48,7 @@ namespace Render {
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Ogre::ColourValue mColor;
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public:
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// MSVC needs the constructor for a class inheriting a template to be defined in header
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LightValue(Ogre::Light *light, const Ogre::ColourValue &color)
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: mTarget(light)
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, mColor(color)
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