diff --git a/docs/source/reference/modding/settings/shaders.rst b/docs/source/reference/modding/settings/shaders.rst index a7e0bd3fc..b36f64285 100644 --- a/docs/source/reference/modding/settings/shaders.rst +++ b/docs/source/reference/modding/settings/shaders.rst @@ -1,8 +1,6 @@ Shaders Settings ################ -.. _force-shaders-label: - force shaders ------------- diff --git a/docs/source/reference/modding/settings/shadows.rst b/docs/source/reference/modding/settings/shadows.rst index d7e39d202..9b207c448 100644 --- a/docs/source/reference/modding/settings/shadows.rst +++ b/docs/source/reference/modding/settings/shadows.rst @@ -13,7 +13,7 @@ enable shadows Enable or disable the rendering of shadows. Unlike in the original Morrowind engine, 'Shadow Mapping' is used, which can have a performance impact, but has more realistic results. -Bear in mind that this will force OpenMW to use shaders as if :ref:`force-shaders-label` was enabled. +Bear in mind that this will force OpenMW to use shaders as if :ref:`force shaders` was enabled. A keen developer may be able to implement compatibility with fixed-function mode using the advice of `this post `_, but it may be more difficult than it seems.