attacktypes error fix

actorid
mrcheko 11 years ago
parent e50e94af0b
commit 5ee1dc6be8

@ -282,11 +282,11 @@ namespace MWClass
{
const bool weaphashealth = get(weapon).hasItemHealth(weapon);
const unsigned char *attack = NULL;
if(type == MWMechanics::CreatureStats::AT_Chop)
if(type == ESM::Weapon::AT_Chop)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
else if(type == MWMechanics::CreatureStats::AT_Slash)
else if(type == ESM::Weapon::AT_Slash)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash;
else if(type == MWMechanics::CreatureStats::AT_Thrust)
else if(type == ESM::Weapon::AT_Thrust)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust;
if(attack)
{

@ -518,11 +518,11 @@ namespace MWClass
{
const bool weaphashealth = get(weapon).hasItemHealth(weapon);
const unsigned char *attack = NULL;
if(type == MWMechanics::CreatureStats::AT_Chop)
if(type == ESM::Weapon::AT_Chop)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
else if(type == MWMechanics::CreatureStats::AT_Slash)
else if(type == ESM::Weapon::AT_Slash)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash;
else if(type == MWMechanics::CreatureStats::AT_Thrust)
else if(type == ESM::Weapon::AT_Thrust)
attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust;
if(attack)
{

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