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@ -282,11 +282,11 @@ namespace MWClass
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{
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const bool weaphashealth = get(weapon).hasItemHealth(weapon);
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const unsigned char *attack = NULL;
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if(type == MWMechanics::CreatureStats::AT_Chop)
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if(type == ESM::Weapon::AT_Chop)
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mChop;
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else if(type == MWMechanics::CreatureStats::AT_Slash)
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else if(type == ESM::Weapon::AT_Slash)
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mSlash;
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else if(type == MWMechanics::CreatureStats::AT_Thrust)
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else if(type == ESM::Weapon::AT_Thrust)
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attack = weapon.get<ESM::Weapon>()->mBase->mData.mThrust;
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if(attack)
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{
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