From 5ee298cdc14c0f653c377fa4c676a2487e877d54 Mon Sep 17 00:00:00 2001 From: Chris Robinson Date: Mon, 4 Feb 2013 14:08:38 -0800 Subject: [PATCH] Make sure the player updates last --- apps/openmw/mwmechanics/actors.cpp | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/apps/openmw/mwmechanics/actors.cpp b/apps/openmw/mwmechanics/actors.cpp index c1f552ae4..e829d4679 100644 --- a/apps/openmw/mwmechanics/actors.cpp +++ b/apps/openmw/mwmechanics/actors.cpp @@ -258,14 +258,19 @@ namespace MWMechanics if(!paused) { - std::vector > movement; + PtrControllerMap::iterator player(mActors.end()); for(PtrControllerMap::iterator iter(mActors.begin());iter != mActors.end();++iter) { - Ogre::Vector3 vector = iter->second.update(duration); - if(vector!=Ogre::Vector3::ZERO) - movement.push_back(std::make_pair(iter->first.getRefData().getHandle(), vector)); + if(iter->first.getRefData().getHandle() == "player") + { + /* Make sure player updates last (in case a cell transition occurs) */ + player = iter; + continue; + } + iter->second.update(duration); } - MWBase::Environment::get().getWorld()->doPhysics (movement, duration); + if(player != mActors.end()) + player->second.update(duration); } }