|
|
@ -1687,22 +1687,18 @@ void CharacterController::update(float duration)
|
|
|
|
Character movement setting rotations get reset here, so we have to assign movement
|
|
|
|
Character movement setting rotations get reset here, so we have to assign movement
|
|
|
|
settings to the LocalPlayer or a LocalActor now
|
|
|
|
settings to the LocalPlayer or a LocalActor now
|
|
|
|
*/
|
|
|
|
*/
|
|
|
|
if (MWBase::Environment::get().getWorld()->getPlayerPtr() == mPtr)
|
|
|
|
if (world->getPlayerPtr() == mPtr)
|
|
|
|
{
|
|
|
|
{
|
|
|
|
mwmp::LocalPlayer *localPlayer = mwmp::Main::get().getLocalPlayer();
|
|
|
|
mwmp::LocalPlayer *localPlayer = mwmp::Main::get().getLocalPlayer();
|
|
|
|
MWMechanics::Movement &movementSettings = mPtr.getClass().getMovementSettings(mPtr);
|
|
|
|
MWMechanics::Movement &movementSettings = cls.getMovementSettings(mPtr);
|
|
|
|
localPlayer->direction.pos[0] = movementSettings.mPosition[0];
|
|
|
|
localPlayer->direction.pos[0] = movementSettings.mPosition[0];
|
|
|
|
localPlayer->direction.pos[1] = movementSettings.mPosition[1];
|
|
|
|
localPlayer->direction.pos[1] = movementSettings.mPosition[1];
|
|
|
|
localPlayer->direction.pos[2] = movementSettings.mPosition[2];
|
|
|
|
localPlayer->direction.pos[2] = movementSettings.mPosition[2];
|
|
|
|
localPlayer->direction.rot[0] = movementSettings.mRotation[0];
|
|
|
|
|
|
|
|
localPlayer->direction.rot[1] = movementSettings.mRotation[1];
|
|
|
|
|
|
|
|
localPlayer->direction.rot[2] = movementSettings.mRotation[2];
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
else if (mwmp::Main::get().getCellController()->isLocalActor(mPtr))
|
|
|
|
else if (mwmp::Main::get().getCellController()->isLocalActor(mPtr))
|
|
|
|
{
|
|
|
|
{
|
|
|
|
mwmp::LocalActor *localActor = mwmp::Main::get().getCellController()->getLocalActor(mPtr);
|
|
|
|
mwmp::LocalActor *localActor = mwmp::Main::get().getCellController()->getLocalActor(mPtr);
|
|
|
|
MWMechanics::Movement &movementSettings = mPtr.getClass().getMovementSettings(mPtr);
|
|
|
|
MWMechanics::Movement &movementSettings = cls.getMovementSettings(mPtr);
|
|
|
|
localActor->direction.pos[0] = movementSettings.mPosition[0];
|
|
|
|
localActor->direction.pos[0] = movementSettings.mPosition[0];
|
|
|
|
localActor->direction.pos[1] = movementSettings.mPosition[1];
|
|
|
|
localActor->direction.pos[1] = movementSettings.mPosition[1];
|
|
|
|
localActor->direction.pos[2] = movementSettings.mPosition[2];
|
|
|
|
localActor->direction.pos[2] = movementSettings.mPosition[2];
|
|
|
|