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Don't use blood effects for fatigue damage
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1 changed files with 2 additions and 1 deletions
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@ -604,6 +604,7 @@ namespace MWClass
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}
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}
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if (healthdmg)
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MWBase::Environment::get().getWorld()->spawnBloodEffect(victim, hitPosition);
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othercls.onHit(victim, damage, healthdmg, weapon, ptr, true);
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