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Don't use blood effects for fatigue damage

This commit is contained in:
scrawl 2014-01-17 13:20:41 +01:00
parent 659d790048
commit 5fc38e7ac4

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@ -604,6 +604,7 @@ namespace MWClass
}
}
if (healthdmg)
MWBase::Environment::get().getWorld()->spawnBloodEffect(victim, hitPosition);
othercls.onHit(victim, damage, healthdmg, weapon, ptr, true);