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@ -71,6 +71,8 @@
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{"SetActorFatigueCurrent", ActorFunctions::SetActorFatigueCurrent},\
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{"SetActorFatigueModified", ActorFunctions::SetActorFatigueModified},\
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\
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{"SetActorSound", ActorFunctions::SetActorSound},\
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\
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{"SetActorAIAction", ActorFunctions::SetActorAIAction},\
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{"SetActorAITargetToPlayer", ActorFunctions::SetActorAITargetToPlayer},\
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{"SetActorAITargetToObject", ActorFunctions::SetActorAITargetToObject},\
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@ -89,6 +91,7 @@
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{"SendActorPosition", ActorFunctions::SendActorPosition},\
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{"SendActorStatsDynamic", ActorFunctions::SendActorStatsDynamic},\
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{"SendActorEquipment", ActorFunctions::SendActorEquipment},\
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{"SendActorSpeech", ActorFunctions::SendActorSpeech},\
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{"SendActorAI", ActorFunctions::SendActorAI},\
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{"SendActorCellChange", ActorFunctions::SendActorCellChange},\
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\
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@ -570,6 +573,14 @@ public:
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*/
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static void SetActorFatigueModified(double value) noexcept;
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/**
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* \brief Set the sound of the temporary actor stored on the server.
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*
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* \param sound The sound.
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* \return void
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*/
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static void SetActorSound(const char* sound) noexcept;
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/**
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* \brief Set the AI action of the temporary actor stored on the server.
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*
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@ -720,6 +731,17 @@ public:
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*/
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static void SendActorEquipment(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept;
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/**
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* \brief Send an ActorSpeech packet.
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*
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* \param sendToOtherVisitors Whether this packet should be sent to cell visitors other
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* than the player attached to the packet (false by default).
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* \param skipAttachedPlayer Whether the packet should skip being sent to the player attached
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* to the packet (false by default).
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* \return void
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*/
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static void SendActorSpeech(bool sendToOtherVisitors, bool skipAttachedPlayer) noexcept;
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/**
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* \brief Send an ActorAI packet.
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*
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