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Don't preload terrain when loading an interior save
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1 changed files with 2 additions and 1 deletions
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@ -409,7 +409,8 @@ namespace MWWorld
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if (getPlayerPtr().isInCell())
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{
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mWorldScene->preloadCell(getPlayerPtr().getCell(), true);
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mWorldScene->preloadTerrain(getPlayerPtr().getRefData().getPosition().asVec3());
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if (getPlayerPtr().getCell()->isExterior())
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mWorldScene->preloadTerrain(getPlayerPtr().getRefData().getPosition().asVec3());
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}
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break;
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default:
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