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	Make sure the player node's visibility cascades
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					 1 changed files with 3 additions and 9 deletions
				
			
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			@ -129,11 +129,8 @@ namespace MWRender
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        MWBase::Environment::get().getWindowManager ()->showCrosshair
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                (!MWBase::Environment::get().getWindowManager ()->isGuiMode () && (mFirstPersonView && !mVanity.enabled && !mPreviewMode));
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        mPlayerNode->setVisible(
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            mVanity.enabled || mPreviewMode || !mFirstPersonView,
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            false
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        );
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        /// \fixme We shouldn't hide the whole model, just certain components of the character (head, chest, feet, etc)
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        mPlayerNode->setVisible(mVanity.enabled || mPreviewMode || !mFirstPersonView);
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        if (mFirstPersonView && !mVanity.enabled) {
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            return;
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        }
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			@ -310,10 +307,7 @@ namespace MWRender
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        delete mAnimation;
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        mAnimation = anim;
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        mPlayerNode->setVisible(
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            mVanity.enabled || mPreviewMode || !mFirstPersonView,
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            false
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        );
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        mPlayerNode->setVisible(mVanity.enabled || mPreviewMode || !mFirstPersonView);
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    }
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    void Player::setHeight(float height)
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