Character sliding fix

c++11
scrawl 10 years ago
parent cfe57199d7
commit 6031db7882

@ -176,7 +176,8 @@ namespace MWPhysics
static inline osg::Vec3f reflect(const osg::Vec3& velocity, const osg::Vec3f& normal)
{
return (normal * (normal * velocity)) * 2 - velocity;
return velocity - (normal * (normal * velocity)) * 2;
// ^ dot product
}

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