Don't copy the base node pointer when adding a world object to a container. Fixes bug #1028

actorid
scrawl 11 years ago
parent 30b1da996b
commit 608bd0f525

@ -130,6 +130,7 @@ MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr
{
MWWorld::ContainerStoreIterator it = addImp(itemPtr);
MWWorld::Ptr item = *it;
item.getRefData().setBaseNode(NULL);
std::string script = MWWorld::Class::get(item).getScript(item);
if(script != "")

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