increase robustness for gamma to persist in the system;

use GMST strings for gamma interface
moveref
mrcheko 10 years ago
parent 50c64af63a
commit 60a74d5eb8

@ -208,6 +208,7 @@ OMW::Engine::Engine(Files::ConfigurationManager& configurationManager)
OMW::Engine::~Engine()
{
mOgre->restoreWindowGammaRamp();
mEnvironment.cleanup();
delete mScriptContext;
delete mOgre;
@ -358,8 +359,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
windowSettings.icon = "openmw.png";
std::string aa = settings.getString("antialiasing", "Video");
windowSettings.fsaa = (aa.substr(0, 4) == "MSAA") ? aa.substr(5, aa.size()-5) : "0";
windowSettings.gamma = Settings::Manager::getFloat("gamma", "General");
windowSettings.contrast = Settings::Manager::getFloat("contrast", "General");
SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS,
settings.getBool("minimize on focus loss", "Video") ? "1" : "0");
@ -384,6 +383,8 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
// Create sound system
mEnvironment.setSoundManager (new MWSound::SoundManager(mUseSound));
mOgre->setWindowGammaContrast(Settings::Manager::getFloat("gamma", "General"), Settings::Manager::getFloat("contrast", "General"));
if (!mSkipMenu)
{
std::string logo = mFallbackMap["Movies_Company_Logo"];

@ -1,8 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<MyGUI type="Layout" version="3.2.0">
<Widget type="Window" skin="MW_Window" position="0 0 400 505" layer="Windows" name="_Main">
<Widget type="Window" skin="MW_Window" position="0 0 400 530" layer="Windows" name="_Main">
<Property key="MinSize" value="430 446"/>
<Widget type="TabControl" skin="TabControl" position="8 8 368 430" align="Stretch" name="SettingsTab">
<Widget type="TabControl" skin="TabControl" position="8 8 368 455" align="Stretch" name="SettingsTab">
<Property key="ButtonAutoWidth" value="true"/>
<Widget type="TabItem" skin="" position="4 32 360 308">
<Property key="Caption" value=" #{sPrefs} "/>
@ -214,7 +214,7 @@
</Widget>
<Widget type="TabItem" skin="" position="4 32 360 308">
<Property key="Caption" value=" #{sVideo} "/>
<Widget type="TabControl" skin="TabControlInner" position="4 4 352 390" align="Stretch">
<Widget type="TabControl" skin="TabControlInner" position="4 4 352 420" align="Stretch">
<Property key="ButtonAutoWidth" value="true"/>
<Widget type="TabItem" skin="" position="0 28 352 268" align="Stretch">
<Property key="Caption" value=" Video "/>
@ -293,7 +293,7 @@
<Property key="TextAlign" value="Right"/>
</Widget>
<Widget type="TextBox" skin="NormalText" position="0 268 329 18" align="Left Top" name="GammaText">
<Property key="Caption" value="Gamma Correction"/>
<Property key="Caption" value="#{sGamma_Correction}"/>
</Widget>
<Widget type="MWScrollBar" skin="MW_HScroll" position="0 292 329 18" align="HStretch Top" name="GammaSlider">
<Property key="Range" value="10000"/>
@ -305,10 +305,18 @@
<UserString key="SettingMin" value="0.1"/>
<UserString key="SettingMax" value="3.0"/>
</Widget>
<Widget type="TextBox" skin="NormalText" position="0 314 329 18" align="Left Top" name="ContrastText">
<Widget type="TextBox" skin="SandText" position="0 316 329 18" align="Left Top">
<Property key="Caption" value="#{sDark_Gamma}"/>
<Property key="TextAlign" value="Left"/>
</Widget>
<Widget type="TextBox" skin="SandText" position="0 316 329 18" align="Right Top">
<Property key="Caption" value="#{sLight_Gamma}"/>
<Property key="TextAlign" value="Right"/>
</Widget>
<Widget type="TextBox" skin="NormalText" position="0 338 329 18" align="Left Top" name="ContrastText">
<Property key="Caption" value="Contrast"/>
</Widget>
<Widget type="MWScrollBar" skin="MW_HScroll" position="0 336 329 18" align="HStretch Top" name="ContrastSlider">
<Widget type="MWScrollBar" skin="MW_HScroll" position="0 362 329 18" align="HStretch Top" name="ContrastSlider">
<Property key="Range" value="10000"/>
<Property key="Page" value="300"/>
<UserString key="SettingType" value="Slider"/>
@ -496,7 +504,7 @@
</Widget>
</Widget>
</Widget>
<Widget type="AutoSizedButton" skin="MW_Button" position="320 440 56 24" align="Right Bottom" name="OkButton">
<Widget type="AutoSizedButton" skin="MW_Button" position="320 465 56 24" align="Right Bottom" name="OkButton">
<Property key="ExpandDirection" value="Left"/>
<Property key="Caption" value="#{sOK}"/>
</Widget>

@ -26,8 +26,7 @@ using namespace OEngine::Render;
OgreRenderer::~OgreRenderer()
{
cleanup();
// restore system gamma ramp
SDL_SetWindowGammaRamp(mSDLWindow, mOldSystemGammaRamp, &mOldSystemGammaRamp[256], &mOldSystemGammaRamp[512]);
restoreWindowGammaRamp();
}
void OgreRenderer::cleanup()
@ -145,7 +144,6 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
mWindow = helper.getWindow();
SDL_GetWindowGammaRamp(mSDLWindow, mOldSystemGammaRamp, &mOldSystemGammaRamp[256], &mOldSystemGammaRamp[512]);
setWindowGammaContrast(settings.gamma, settings.contrast);
// create the semi-transparent black background texture used by the GUI.
// has to be created in code with TU_DYNAMIC_WRITE_ONLY param
@ -171,6 +169,8 @@ void OgreRenderer::createWindow(const std::string &title, const WindowSettings&
void OgreRenderer::setWindowGammaContrast(float gamma, float contrast)
{
if (mSDLWindow == NULL) return;
Uint16 red[256], green[256], blue[256];
for (int i = 0; i < 256; i++)
{
@ -184,7 +184,16 @@ void OgreRenderer::setWindowGammaContrast(float gamma, float contrast)
red[i] = green[i] = blue[i] = value;
}
SDL_SetWindowGammaRamp(mSDLWindow, red, green, blue);
if (SDL_SetWindowGammaRamp(mSDLWindow, red, green, blue) < 0)
std::cout << "Couldn't set gamma: " << SDL_GetError() << std::endl;
}
void OgreRenderer::restoreWindowGammaRamp()
{
if (mSDLWindow != NULL)
{
SDL_SetWindowGammaRamp(mSDLWindow, mOldSystemGammaRamp, &mOldSystemGammaRamp[256], &mOldSystemGammaRamp[512]);
}
}
void OgreRenderer::adjustCamera(float fov, float nearClip)

@ -42,8 +42,6 @@ namespace OEngine
int screen;
std::string fsaa;
std::string icon;
float gamma;
float contrast;
};
class WindowSizeListener
@ -101,6 +99,7 @@ namespace OEngine
void createWindow(const std::string &title, const WindowSettings& settings);
void setWindowGammaContrast(float gamma, float contrast);
void restoreWindowGammaRamp();
/// Set up the scene manager, camera and viewport
void adjustCamera(

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