Replaced tabs with spaces (oops)

pull/113/head
mrohrlach 8 years ago
parent 49ce80346c
commit 61097d93b9

@ -144,8 +144,8 @@ namespace MWWorld
state.mNode->setNodeMask(MWRender::Mask_Effect);
state.mNode->setPosition(pos);
state.mNode->setAttitude(orient);
osg::Group* attachTo = state.mNode;
osg::Group* attachTo = state.mNode;
if (rotate)
{
@ -169,27 +169,26 @@ namespace MWWorld
mResourceSystem->getSceneManager()->getInstance("meshes\\" + weapon->mModel, findVisitor.mFoundNode);
}
if (isMagic)
{
// Add magic bolt light
osg::ref_ptr<osg::Light> projectileLight(new osg::Light);
projectileLight->setDiffuse(osg::Vec4(0.95f, 0.71f, 0.25f, 1.0f));
projectileLight->setAmbient(osg::Vec4(0.32f, 0.08f, 0.01f, 1.0f));
projectileLight->setSpecular(osg::Vec4(0, 0, 0, 0));
projectileLight->setLinearAttenuation(0.5f / 15);
projectileLight->setPosition(osg::Vec4(pos, 1.0));
// Add magic bolt light source
SceneUtil::LightSource* projectileLightSource = new SceneUtil::LightSource;
projectileLightSource->setNodeMask(MWRender::Mask_Lighting);
projectileLightSource->setRadius(66.f);
// Attach to scene node
state.mNode->addChild(projectileLightSource);
projectileLightSource->setLight(projectileLight);
}
if (isMagic)
{
// Add magic bolt light
osg::ref_ptr<osg::Light> projectileLight(new osg::Light);
projectileLight->setDiffuse(osg::Vec4(0.95f, 0.71f, 0.25f, 1.0f));
projectileLight->setAmbient(osg::Vec4(0.32f, 0.08f, 0.01f, 1.0f));
projectileLight->setSpecular(osg::Vec4(0, 0, 0, 0));
projectileLight->setLinearAttenuation(0.5f / 15);
projectileLight->setPosition(osg::Vec4(pos, 1.0));
// Add magic bolt light source
SceneUtil::LightSource* projectileLightSource = new SceneUtil::LightSource;
projectileLightSource->setNodeMask(MWRender::Mask_Lighting);
projectileLightSource->setRadius(66.f);
// Attach to scene node
state.mNode->addChild(projectileLightSource);
projectileLightSource->setLight(projectileLight);
}
SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
state.mNode->accept(disableFreezeOnCullVisitor);
@ -482,9 +481,9 @@ namespace MWWorld
bool ProjectileManager::readRecord(ESM::ESMReader &reader, uint32_t type)
{
if (type == ESM::REC_PROJ)
if (type == ESM::REC_PROJ)
{
ESM::ProjectileState esm;
ESM::ProjectileState esm;
esm.load(reader);
ProjectileState state;
@ -513,7 +512,7 @@ namespace MWWorld
}
else if (type == ESM::REC_MPRJ)
{
ESM::MagicBoltState esm;
ESM::MagicBoltState esm;
esm.load(reader);
MagicBoltState state;

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