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Replaced tabs with spaces (oops)

This commit is contained in:
mrohrlach 2016-12-03 19:09:03 -07:00
parent 49ce80346c
commit 61097d93b9

View file

@ -145,7 +145,7 @@ namespace MWWorld
state.mNode->setPosition(pos); state.mNode->setPosition(pos);
state.mNode->setAttitude(orient); state.mNode->setAttitude(orient);
osg::Group* attachTo = state.mNode; osg::Group* attachTo = state.mNode;
if (rotate) if (rotate)
{ {
@ -169,26 +169,25 @@ namespace MWWorld
mResourceSystem->getSceneManager()->getInstance("meshes\\" + weapon->mModel, findVisitor.mFoundNode); mResourceSystem->getSceneManager()->getInstance("meshes\\" + weapon->mModel, findVisitor.mFoundNode);
} }
if (isMagic) if (isMagic)
{ {
// Add magic bolt light // Add magic bolt light
osg::ref_ptr<osg::Light> projectileLight(new osg::Light); osg::ref_ptr<osg::Light> projectileLight(new osg::Light);
projectileLight->setDiffuse(osg::Vec4(0.95f, 0.71f, 0.25f, 1.0f)); projectileLight->setDiffuse(osg::Vec4(0.95f, 0.71f, 0.25f, 1.0f));
projectileLight->setAmbient(osg::Vec4(0.32f, 0.08f, 0.01f, 1.0f)); projectileLight->setAmbient(osg::Vec4(0.32f, 0.08f, 0.01f, 1.0f));
projectileLight->setSpecular(osg::Vec4(0, 0, 0, 0)); projectileLight->setSpecular(osg::Vec4(0, 0, 0, 0));
projectileLight->setLinearAttenuation(0.5f / 15); projectileLight->setLinearAttenuation(0.5f / 15);
projectileLight->setPosition(osg::Vec4(pos, 1.0)); projectileLight->setPosition(osg::Vec4(pos, 1.0));
// Add magic bolt light source // Add magic bolt light source
SceneUtil::LightSource* projectileLightSource = new SceneUtil::LightSource; SceneUtil::LightSource* projectileLightSource = new SceneUtil::LightSource;
projectileLightSource->setNodeMask(MWRender::Mask_Lighting); projectileLightSource->setNodeMask(MWRender::Mask_Lighting);
projectileLightSource->setRadius(66.f); projectileLightSource->setRadius(66.f);
// Attach to scene node
state.mNode->addChild(projectileLightSource);
projectileLightSource->setLight(projectileLight);
}
// Attach to scene node
state.mNode->addChild(projectileLightSource);
projectileLightSource->setLight(projectileLight);
}
SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor; SceneUtil::DisableFreezeOnCullVisitor disableFreezeOnCullVisitor;
state.mNode->accept(disableFreezeOnCullVisitor); state.mNode->accept(disableFreezeOnCullVisitor);
@ -482,9 +481,9 @@ namespace MWWorld
bool ProjectileManager::readRecord(ESM::ESMReader &reader, uint32_t type) bool ProjectileManager::readRecord(ESM::ESMReader &reader, uint32_t type)
{ {
if (type == ESM::REC_PROJ) if (type == ESM::REC_PROJ)
{ {
ESM::ProjectileState esm; ESM::ProjectileState esm;
esm.load(reader); esm.load(reader);
ProjectileState state; ProjectileState state;
@ -513,7 +512,7 @@ namespace MWWorld
} }
else if (type == ESM::REC_MPRJ) else if (type == ESM::REC_MPRJ)
{ {
ESM::MagicBoltState esm; ESM::MagicBoltState esm;
esm.load(reader); esm.load(reader);
MagicBoltState state; MagicBoltState state;