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@ -73,12 +73,14 @@ std::string getBestAttack (const ESM::Weapon* weapon)
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int slash = (weapon->mData.mSlash[0] + weapon->mData.mSlash[1])/2;
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int chop = (weapon->mData.mChop[0] + weapon->mData.mChop[1])/2;
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int thrust = (weapon->mData.mThrust[0] + weapon->mData.mThrust[1])/2;
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if (slash >= chop && slash >= thrust)
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if (slash == chop && slash == thrust)
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return "slash";
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else if (chop >= slash && chop >= thrust)
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return "chop";
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else
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else if (thrust >= chop && thrust >= slash)
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return "thrust";
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else if (slash >= chop && slash >= thrust)
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return "slash";
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else
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return "chop";
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}
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// Converts a movement Run state to its equivalent Walk state.
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